Shell

[Image: “Vaulted Chamber” by Matthew Simmonds].

While writing the previous post, I remembered the work of Matthew Simmonds, a British stonemason turned sculptor who carves beautifully finished, miniature architectural scenes into otherwise rough chunks of rock.

[Image: “Sinan: Study” by Matthew Simmonds].

Simmonds seems primarily to use sandstone, marble, and limestone in his work, and focuses on producing architectural forms either reminiscent of the ancient world or of a broadly “sacred” character, including temples, church naves, and basilicas.

[Image: “Basilica III” by Matthew Simmonds].

You can see many more photos on his own website or over at Yatzer, where you, too, might very well have seen these last year.

[Image: “Fragment IV” by Matthew Simmonds].

Someone should commission Simmonds someday soon to carve, in effect, a reverse architectural Mt. Rushmore: an entire hard rock mountain somewhere sculpted over decades into a warren of semi-exposed rooms, cracked open like a skylight looking down into a deeper world, where Simmonds’s skills can be revealed at a truly inhabitable spatial scale.

(Previously: Emerge).

Emerge

[Image: Originally an ad for the Cité de l’Architecture in Paris].

I originally spotted this image a while back via the Tumblr Architectural Models, but it appears actually to have been created as part of an ad campaign for the Cité de l’Architecture in Paris.

Whatever its actual provenance might be, I love the idea of leaving in place the partially excavated backdrop out of which an architectural model emerges, the rough material matrix—be it wood, rock, or 3D-misprinted plastic—whose precise spatial shaping becomes all the more clear when you can compare a form with its formless origins.

Ghosting

[Image: From Pierre Huyghe, “Les grandes ensembles” (2001)].

A short news items in New Scientist this week describes the work of University of Michigan engineers who have developed a way to, in effect, synchronize architectural structures at a distance. They refer to this as “ghosting”:

When someone turns the lights on in one kitchen, they automatically switch on in the connected house. Sounds are picked up and relayed, too. Engineers at the University of Michigan successfully linked an apartment in Michigan with one in Maryland. The work was presented at the IoT-App conference in Seoul, South Korea, last week.

I haven’t found any more details about the project—including why, exactly, one would want to do this, other than perhaps to create some strange new electrical variation on “The Picture of Dorian Gray,” where a secret reference-apartment is kept burning away somewhere in the American night—but no doubt more info will come to light soon.*

*Update: Such as right now: here is the original paper. There, we read the following:

Ghosting synchronizes audio and lighting between two homes on a room-by-room basis. Microphones in each room transmit audio to the corresponding room in the other home, unifying the ambient sound domains of the two homes. For example, a user cooking in their kitchen transmits sounds out of speakers in the other user’s own kitchen. The lighting context in corresponding rooms is also synchronized. A light toggled in one house toggles the lights in the other house in real time. We claim that this system allows for casual interactions that feel natural and intimate because they share context and require less social effort than a teleconference or phone call.

Thanks to Nick Arvin, both for finding the paper and for highlighting that particular quotation.

Shelter

[Image: Shelters by LUMO Architects; photo by Jesper Balleby].

These gorgeous timber pods are a series of “asymmetric nature shelters” designed by LUMO Architects for the Danish South Fyn islands.

According to a write-up over on designboom, they function a bit like traditional Japanese moon-viewing platforms: “clad with large wood chips treated with black-pigmented wood tar oil,” we read, “the randomly displaced openings look out and frame the surrounding nature and at night, the lunar orbit across the night sky can be observed.”

[Image: Shelters by LUMO Architects; photo by Jesper Balleby].

It will be interesting to see how they weather and fade over time, of course—and, in the bottommost images seen here, you can already see them transitioning to grey—but, for now, these look spectacular.

[Image: Shelters by LUMO Architects; photo by Jesper Balleby].

The black exterior shell creates a particularly eye-popping juxtaposition with the unstained interior, almost like cracking open a timber geode to reveal a world of light burning inside.

[Image: Shelters by LUMO Architects; photo by Jesper Balleby].

Here’s some more information, from the all-lowercase designboom:

five different volumes have been established, each varying in size and function, while maintaining a consistent spatial relationship. the asymmetric forms are reminiscent of the various shelter types originating from the traditional huts used by fishermen to store their catch, and thus, influencing the names of each one: ‘monkfish’—containing 3 levels and integrated bird-watching platform; ‘garfish’—a 6-7 person overnight shelter that doubles as picnic space for school classes; ‘lumpfish’—a 3-5 person overnight shelter with stay and sauna space; the ‘flounder’—a 2 person overnight shelter; and finally the ‘eelpout’—which functions as the lavatory.

You can see many of those variant types here, but click through to the architects’ website or to designboom for more.

[Images: Shelters by LUMO Architects; photos by Jesper Balleby].

(Via designboom).

Shaft

[Image: Photo by Adrià Goula, courtesy of Carles Enrich].

Here’s another prosthetic elevator project—in fact, the reason I posted the previous one—this time around designed by architect Carles Enrich for the riverside city of Gironella, Spain.

[Image: Photo by Adrià Goula, courtesy of Carles Enrich].

The elevator connects the old and new parts of town, offering ease of access to the young and elderly alike, and reopening social and economic circulation between the two halves of the city.

[Image: Photo by Adrià Goula, courtesy of Carles Enrich].

Built using steel, glass, and bricks, the project also blends into the existing color scheme of the city, looking like a chimney or a church steeple, a tower of roofing tiles suddenly standing alongside the city’s cliff.

[Image: Photo by Adrià Goula, courtesy of Carles Enrich].

Among many things, I love how unbelievably simple the project is: it’s just a rectangle, going from level A to level B. That’s it.

[Image: Photo by Adrià Goula, courtesy of Carles Enrich].

I’m not entirely sure why I find projects like this so fascinating, in fact, but the notion that two radically separate vertical levels can suddenly be connected by the magic of architecture is one of the most fundamental promises of construction in the first place: that, through a clever use of design skills and materials, we can create or discover new forms of circulation and unity.

[Images: Photos by Adrià Goula, courtesy of Carles Enrich].

With staircases, of course, you have more leeway for introducing expressive shifts in direction and orientation, pinching floors together, for example, or introducing elaborate curls leading from one floor to the next.

The elevator, by contrast, seems remarkably sedate.

[Image: Photo by Adrià Goula, courtesy of Carles Enrich].

It’s just a box you step into, and a vertical corridor you travel within. In the photo above, it’s like a dimly lit portal peeking up from some other, deeper district of the city.

Yet the ease of connection, and the use of subtle materials to realize it, are immensely exciting for some reason, as if we are all ever just one quick design gesture away from linking parts of the world in ways they never had been previously.

Just build an elevator: a pop-up vertical corridor delivering ascension where you’d least expected it.

[Image: Photo by Adrià Goula, courtesy of Carles Enrich].

In any case, read more about the project over at the architect’s own website, or at ArchDaily, where I first saw the project, and check out the previous post for another elevator, while you’re at it.

Lift

[Image: The “Barakka Lift” in Malta; photo by Sean Mallia, courtesy of Architecture Project].

The forthcoming (i.e. next) post will retroactively serve as an otherwise arbitrary excuse for posting this project, one of my favorites of the last few years, a kind of castellated prosthetic elevator on the island of Malta by Architecture Project.

[Image: The “Barakka Lift” in Malta; photo by Sean Mallia, courtesy of Architecture Project].

The twenty-story outdoor elevator “required a certain rigour to resolve the dichotomy between the strong historic nature of the site and the demands for better access placed upon it by cultural and economic considerations,” resulting in the choice of blunt industrial materials and stylized perforations.

[Image: Photo by Sean Mallia, courtesy of Architecture Project].

As the architects describe it:

The geometric qualities of the plan echo the angular forms of the bastion walls, and the corrugated edges of the aluminium skin help modulate light as it hits the structure, emphasizing its verticality. The mesh masks the glazed lift carriages, recalling the forms of the original cage lifts, whilst providing shade and protection to passengers as they travel between the city of Valletta and the Mediterranean Sea.

Personally, I love the idea of what is, in effect, a kind of bolt-on castle, combining the language of one era—the Plug-In Cities of Archigram, say—with the aesthetics of the Knights of Malta.

[Image: Photo by Luis Rodríguez López, courtesy of Architecture Project].

In fact, it’s almost tempting to write a design brief explicitly calling for new hybridizations of these approaches: modular, prefab construction… combined with Romanesque fortification.

[Image: Photo by Sean Mallia, courtesy of Architecture Project].

An emergency stairwell spirals down between the two parallel elevator shafts, which “also reduces the visual weight of the lift structure itself and accentuates the vertical proportions of the structure,” the architects suggest and contributes to perforating the outside surface beyond merely the presence of chainlink.

[Image: Photo by Luis Rodríguez López, courtesy of Architecture Project].

In any case, it’s not a new project—like me, you probably saw this on Dezeen way back in 2013—but I was just glad to have a random excuse to post it.

[Image: Photo by Luis Rodríguez López, courtesy of Architecture Project].

Another elevator post coming soon

Then we descend

[Image: Descending into Mammoth Cave, from Beneath the surface; or, the wonders of the underground world by W.H. Davenport Adams].

By way of JF Ptak Science Books, I found myself reading through an old book called Beneath the surface; or, the wonders of the underground world by W.H. Davenport Adams this weekend, a travelogue from 1876 exploring subterranean landscapes around the world, including what is now Mammoth Cave National Park.

“Then we descend,” Adams writes upon his arrival at the cave, “by a small pathway excavated among the rocks, until we discover, in the sides of the mountain, and at the bottom of a funnel-shaped cavity, overgrown with verdure, an opening so low and narrow that two people can with difficulty enter at once.”

Slipping through, they pass into “a labyrinth of caves” consisting of seemingly endless sloping rooms, shafts, and corridors.

As my own phrasing there indicates, these spaces are described by way of architectural analogy: as naves and vestibules, chambers and rotundas. In fact, their perceived architectural characteristics are highlighted even on the acoustic level. One cave, for example, is a place “where the voice resounds and, lingering, reverberates, like the strain of an organ through dim cathedral aisles.”

[Image: A room in Mammoth Cave known as “The Maelstrom,” from Beneath the surface; or, the wonders of the underground world by W.H. Davenport Adams].

Continuing on their downward trek, Adams & Co. soon wander into “a chamber nearly 320 feet in circuit, whose roof rises like the stand of an immense nave. Its form, its grandeur, its magnitude (it could accommodate five thousand persons), and the strange architectural-like stalactites which embellish it, have procured it the name of the Gothic Church.”

Indeed, standing amidst this ersatz cathedral, and “thanks to the power of imagination, and the varying influence of the light, we here distinguish all the details of a medieval nave, pillars, and columns, and corbels and ogives.”

Among many things, what interests me here is how the interior of the earth is seen as if through the haze of a projection, with architectural forms emerging where, in fact, only inhuman geological processes at work—but also, in the opposite direction, the implied observation here that, in an age of masonry construction, architecture and geology were, in effect, natural cousins, lending themselves to mutual comparison far more easily than in today’s time of glass and steel construction.

[Image: A vast underground room filled with “a silent, terrible solitude,” from Beneath the surface; or, the wonders of the underground world by W.H. Davenport Adams].

To put this another way, many streets in Manhattan are often quite appropriately described as “canyons,” not only due to their perceived depth—that is, given the towering buildings on either side, as if pedestrians merely wander at the bottom of artificial slot canyons—but also due to the geological materials those buildings were made from.

However, following widespread transformations in global building construction, our buildings today are now more likely to be reflective—even dangerously so—or partially transparent, whether this is due to the use of glass curtain walls or shadow-annihilating polished titanium, with the effect that our urban environment is no longer particularly well-served by geological analogy.

In any case, the book’s flirtation with an architectural vocabulary is gradually abandoned as Adams and his colleagues venture deeper into the planet. They eventually find themselves standing somewhat uncomfortably surrounded by a “phantasmagoria” of black gypsum walls, all “covered with sparkling crystallizations,” in a vast room whose belittling proportions inspire feelings not of grandeur and religiosity but a kind of exhausted desolation.

Here, Adams writes, “you think yourself on one of those dead and naked planets, where mineral nature reigns in the bosom of a silent, terrible solitude; on some earth never warmed by the sun, and which is animated by no kind of life.”

[Image: An unfortunately rather low-res image from Beneath the surface; or, the wonders of the underground world by W.H. Davenport Adams].

The rest of the book—including the image seen immediately above this sentence—ventures elsewhere, into silver mines and glacial caves, even briefly passing by way of underground “artificial ice caves” for the premodern production and storage of ice.

I’m just a sucker for subterranea. Check it out if any of this sounds up your alley, and click through the archives of JF Ptak Science Books while you’re at it.

Computational Romanticism and the Dream Life of Driverless Cars

[Image by ScanLAB Projects for The New York Times Magazine].

Understanding how driverless cars see the world also means understanding how they mis-see things: the duplications, glitches, and scanning errors that, precisely because of their deviation from human perception, suggest new ways of interacting with and experiencing the built environment.

Stepping into or through the scanners of autonomous vehicles in order to look back at the world from their perspective is the premise of a short feature I’ve written for this weekend’s edition of The New York Times Magazine.

For a new series of urban images, Matt Shaw and Will Trossell of ScanLAB Projects tuned, tweaked, and augmented a LiDAR unit—one of the many tools used by self-driving vehicles to navigate—and turned it instead into something of an artistic device for experimentally representing urban space.

The resulting shots show the streets, bridges, and landmarks of London transformed through glitches into “a landscape of aging monuments and ornate buildings, but also one haunted by duplications and digital ghosts”:

The city’s double-­decker buses, scanned over and over again, become time-­stretched into featureless mega-­structures blocking whole streets at a time. Other buildings seem to repeat and stutter, a riot of Houses of Parliament jostling shoulder to shoulder with themselves in the distance. Workers setting out for a lunchtime stroll become spectral silhouettes popping up as aberrations on the edge of the image. Glass towers unravel into the sky like smoke. Trossell calls these “mad machine hallucinations,” as if he and Shaw had woken up some sort of Frankenstein’s monster asleep inside the automotive industry’s most advanced imaging technology.

Along the way I had the pleasure of speaking to Illah Nourbakhsh, a professor of robotics at Carnegie Mellon and the author of Robot Futures, a book I previously featured here on the blog back in 2013. Nourbakhsh is impressively adept at generating potential narrative scenarios—speculative accidents, we might call them—in which technology might fail or be compromised, and his take on the various perceptual risks or interpretive short-comings posed by autonomous vehicle technology was fascinating.

[Image by ScanLAB Projects for The New York Times Magazine].

Alas, only one example from our long conversation made it into the final article, but it is worth repeating. Nourbakhsh used “the metaphor of the perfect storm to describe an event so strange that no amount of programming or image-­recognition technology can be expected to understand it”:

Imagine someone wearing a T-­shirt with a STOP sign printed on it, he told me. “If they’re outside walking, and the sun is at just the right glare level, and there’s a mirrored truck stopped next to you, and the sun bounces off that truck and hits the guy so that you can’t see his face anymore—well, now your car just sees a stop sign. The chances of all that happening are diminishingly small—it’s very, very unlikely—but the problem is we will have millions of these cars. The very unlikely will happen all the time.”

The most interesting takeaway from this sort of scenario, however, is not that the technology is inherently flawed or limited, but that these momentary mirages and optical illusions are not, in fact, ephemeral: in a very straightforward, functional sense, they become a physical feature of the urban landscape because they exert spatial influences on the machines that (mis-)perceive them.

Nourbakhsh’s STOP sign might not “actually” be there—but it is actually there if it causes a self-driving car to stop.

Immaterial effects of machine vision become digitally material landmarks in the city, affecting traffic and influencing how machines safely operate. But, crucially, these are landmarks that remain invisible to human beings—and it is ScanLAB’s ultimate representational goal here to explore what it means to visualize them.

While, in the piece, I compare ScanLAB’s work to the heyday of European Romanticism—that ScanLAB are, in effect, documenting an encounter with sublime and inhuman landscapes that, here, are not remote mountain peaks but the engineered products of computation—writer Asher Kohn suggested on Twitter that, rather, it should be considered “Italian futurism made real,” with sweeping scenes of streets and buildings unraveling into space like digital smoke. It’s a great comparison, and worth developing at greater length.

For now, check out the full piece over at The New York Times Magazine: “The Dream Life of Driverless Cars.”

Landscapes of Drone Control

[Image: Photo courtesy Mountain Drones].

A Colorado-based company called Mountain Drones is developing a line of octocopters armed with small explosive charges as a possible tool for setting off artificial avalanches. It’s landscape design by drone.

“Here’s how it would work,” Outside explains:

Instead of spending hours bootpacking to a ridgeline to drop a hand charge, ski patrollers would select a preprogrammed route for the drone to fly and manually drop the charges to clear the slope from a safe distance. Onboard sensors will calculate the snow-water equivalent—a measure of the snowpack’s water content—and depth, allowing patrollers to identify persistent weak layers and breaking points and helping them determine where to make drops.

For now, of course, this is all still stuck at the proposal stage, although the company estimates—somewhat over-optimistically, it seems—that it will be “at least one or two years” before the proper regulations are passed.

Until then, the drones will instead be flying test routes with mock explosives, running various patterns across the mountains in anticipation of the future landscape events they will trigger.

L.A.T.B.D.

[Image: L.A.T.B.D. by Smout Allen for USC Libraries; photo by Stonehouse Photographic].

I wanted to give a quick heads up that a new collaborative exhibition will be opening to the public later today in the Doheny Memorial Library at USC here in Los Angeles, featuring work by myself and Smout Allen.

Called L.A.T.B.D., the project looks at diverse narrative, scientific, architectural, and landscape futures of Los Angeles. It is a city always yet to be determined—or L.A., T.B.D.

The exhibition actually comes at the very end of the 2015 USC Libraries Discovery Fellowship, which I’ve had the honor of holding this year, the challenge of which was to use the archival holdings of USC as a springboard for looking forward toward whatever Los Angeles might become.

Like plotting a ballistic trajectory, if we know where L.A. has been—if we can see the ingredients of its past, from its prehuman landscapes to the 2012 procession of the Space Shuttle—can we determine where the city might be, 10, 20, 100 years from now?

[Image: L.A.T.B.D. by Smout Allen for USC Libraries; photo by Stonehouse Photographic].

The overall curatorial idea was that, hidden within USC’s impressive and seemingly endless archival holdings, there might be glimpses of an L.A. yet to come, and that a project such as this should find a way of bringing that future version of the city into focus.

However, not one for prediction or prescriptive visions of tomorrow, I wanted this to be far more open-ended than that. We thus developed several parallel lines of materials for the show.

[Image: L.A.T.B.D. by Smout Allen for USC Libraries; photo by Stonehouse Photographic].

One, of course, are a series of gorgeous models designed and fabricated by Smout Allen, showing various hypothetical scenarios for the future city. In one, huge pendulums have been installed beneath the streets to act as seismic counterweights, protecting the city from earthquakes.

In another, the titanic forces released by plate tectonics can be captured by a new kind of power station, converting those otherwise threatening movements of the earth into a source of renewable energy.

In yet another, the city’s freeway system has been converted into a kind of immersive astronomical device, to help train the eyes of this city of stars on an older and more important firmament above.

This work also served as a direct source for the related project we did for this year’s inaugural Chicago Architecture Biennial.

[Image: L.A.T.B.D. by Smout Allen for USC Libraries; photo by Stonehouse Photographic].

Another key part of the L.A.T.B.D. exhibition is an interactive text that allows visitors to, in a sense, choose their own future for the metropolis. This text combines a small-scale look at what sort of Los Angeles might yet greet our unborn descendants—complete with neighborhoods flooded by sea-level rise, widespread demographic shifts, and corrupt political machinations—with a subtext of noir or urban mystery.

Put another way, if this is a city known for its conspiracies and crimes—whether it’s Chinatown, O.J. Simpson, bank heists, or the novels of James Ellroy—can we use that same narrative register to explore the city’s future infrastructure?

[Images: L.A.T.B.D.‘s accompanying exhibition text, designed by David Mellen Design; terrible photos by Geoff Manaugh].

I started referring to this as a kind of architectural or infrastructural noir, and I’ve come to really like the phrase: the accompanying exhibition text is thus not at all what you’d expect to see in a typical gallery setting, but instead tells an endlessly branching “noir” about the next Los Angeles—by, in some ways, revealing what Los Angeles really was, all along.

[Image: L.A.T.B.D.‘s accompanying exhibition text, designed by David Mellen Design; terrible photo by Geoff Manaugh].

Finally, the exhibition includes a series of historical artifacts from the USC Libraries holdings, from old scientific reports to transportation policy papers, from obsolete urban predictions from the 1980s to board games set in a premodern L.A.

Here, working with designer David Mellen, we had a lot of fun, deliberately crossing and recrossing the line between fiction and reality: that is, not every artifact you see in the exhibition should be trusted, and things might not always be what they seem.

There’s much more to say about the exhibition, but I wanted to get a quick post up before the show opens later this afternoon. There is a reception tonight at 5:30pm in the library, or consider stopping by on Saturday, October 17, from noon to 1pm, to talk to myself and Smout Allen about the project. Saturday’s event is part of the “Archives Bazaar.”

L.A.T.B.D. was made possible by support from the USC Libraries Discovery Fellowship, the Bartlett School of Architecture, UCL, and the British Council. Special thanks are owed to Dean Catherine Quinlan; to Jeff Watson; to the USC Libraries staff; and to Harry Grocott, Doug Miller, and Sandra Youkhana.

Expedition Exhibition

[Image: Venue at SPUR].

For those of you into road trips, nuclear waste, petroglyphs, 19th-century geographic survey teams, remote military simulations, abandoned rocket fuel facilities, Hollow Earth cults, and more, there is only one week left to catch the Venue exhibition over at SPUR in San Francisco.

[Image: Venue at SPUR].

The show documents and looks back at a 16-month collaboration for the Nevada Museum of Art between myself and Edible Geography, collecting not only the special survey instruments we made for the trip with designer Chris Woebken but various ephemera from the travels we picked up along the way.

[Image: Instruments designed by Chris Woebken for Venue].

Over the course of multiple, discontinuous trips throughout the United States—primarily focused on the West—we visited landfills, military bases, nuclear waste disposal sites, atomic clocks, underground neutrino detectors, the world’s largest organism in the mountains of eastern Oregon, the factory where AstroTurf is made, NASA’s “Mars Yard” in Pasadena, the awesomely eccentric Mercer Museum, an elevator-testing tower, the Central Park bolt, a Navy SEAL museum, and a subterranean radon health spa, to name only a handful.

[Image: Venue at SPUR].

Along the way, we interviewed novelists, National Park Service curators, speleobiologists, artists, game designers, the makers of monsters, historians of light pollution, archivists, aerial photographers, and more.

[Images: Venue at SPUR].

The exhibition closes next week, on October 21. Stop by if you can!