Institute for Controlled Speleogenesis

Recently, I’ve been looking back at a collaborative project with John Becker of WROT Studio.

The “Institute for Controlled Speleogenesis” (2014) was a fictional design project we originally set in the vast limestone province of Australia’s Nullarbor Plain.

[Image: A rock-acid drip-irrigation hub for the “Institute for Controlled Speleogenesis,” a collaboration between BLDGBLOG and WROT Studio; all images in this post are by John Becker of WROT Studio.]

The Nullarbor Plain is a nearly treeless region, roughly the size of Nebraska. It is also the world’s largest karst landscape, and thus home to hundreds of natural caves.

“There is a great variety of cave types under the Nullarbor,” as Australian Geographic explains, “but the plain’s most interesting features are long, deep systems (such the Old Homestead Cave), which are found only here, in the U.S. state of Florida, and on Mexico’s Yucatan Peninsula, all of which all have similar karst limestone layers.”

The Institute for Controlled Speleogenesis was imagined as a remote, thinly staffed site for applied geological research, where huge artificial caves could be generated below the Earth’s surface using a special acid mix—as safe as vinegar, but, importantly for our project, capable of dissolving limestone on a greatly accelerated timescale.

Subterranean spaces of every conceivable size, from tiny hollows and capillaries to vast megastructures, could thus be acid-etched into even the deepest karst formations, both rapidly and over decadal expanses of time.

The resulting rooms, tunnels, and interconnected cave systems could be used for a wide range of purposes: generating speleo-pharmaceuticals, for example, as well as testing recreational caving equipment, experimenting with underground agricultural systems, or developing new technologies for subterranean navigation, communication, inhabitation, and mapping.

As John writes on his own website—where you can also see larger, more-detailed versions of these images—our “aberrant caverns,” in John’s phrase, would be monitored in real-time by autonomous systems operating 24 hours a day.

The ever-growing caves could thus be left on their own, unsupervised, while the acid-drip system gradually etches down, drop by drop, reaching increasingly remote underground realms that the acid itself creates.

As a preliminary step, different blends of rock-acid mix would first be tested on large pillars aboveground, to choose or highlight specific spatial effects.

Controlled showers of rock-acid would result in totem-like sculptures, like industrial-scale menhirs—Stone Age ritual artifacts by way of 21st-century geochemistry.

Once the desired effects have been achieved, fields of bladders, nozzles, and injection arrays can be programmed and choreographed to enlarge an artificial cave mouth.

The irrigation system can then be continued underground. Necklaces of acid-drip arrays can easily be extended underground in order to expand the cave itself, but also to lengthen certain tunnels or to experiment with architecturally stable cave formations.

As John explains, the images seen here depict an “injection array using a pressurized system to move large quantities of solution to underlying areas of the cave network. These injection sites are outwardly the tell for a hidden world below. Much like oil derricks extracting resources from the earth, their density and scale across the landscape give you a glimpse into areas afforded the most resources for injection.”

Our initial siting of this in the Nullarbor Plain was motivated entirely by geology, but other large limestone provinces—from Kentucky or northern Arizona to southern France, and from California’s Lucerne Valley to Egypt—would also be good hosts.

While we looked into standard mining acids, currently used for stripping tailings piles of valuable minerals, it quickly became apparent that specific kinds of acetic acid—again, no more toxic than vinegar—offered a more viable approach for creating a maximally spacious site with minimally polluting environmental implications. (Of course, should someone without such qualms want to explore this set-up with no concern for its ecological impact, then much stronger acids capable of dissolving much stronger rocks could also be explored.)

In 2022, I was excited to see that John returned to this project, generating a new series of images using AI image-generation software trained on our earlier project documentation. Given their provenance, the resulting images are unsurprisingly cinematic—equal parts cyberpunk dereliction and underworldly luminescence.

Over the years, John has become a wizard at producing Modernist geological imagery, publishing images on his Instagram account—rock sculpted as smooth as paper and as diaphanous as a veil or curtain.

Check out his own website for more images of the Institute for Controlled Speleogenesis and other recent projects. And, if you like this, don’t miss “Architecture-by-Bee and Other Animal Printheads,” an earlier project of ours that I’m proud to say was published in Paul Dobraszczyk’s excellent recent book, Animal Architecture: Beasts, Buildings and Us.

(All images in this post are by John Becker of WROT Studio. This post contains a Bookshop.org affiliate link, meaning that I might receive a small percentage of any resulting sales.)

Computational Ornament

[Image: From “Harnessing Vision For Computation” by Mark Changizi].

A few billion years ago, back in July 2008, Alexis Madrigal blogged about the design of “visual circuitry” for Wired. “A cognitive scientist wants to employ M.C. Escher’s bag of optical tricks to get your eyes to solve logic problems,” Madrigal wrote at the time, referring to the work of Mark Changizi.

Changizi’s idea, as Madrigal explained, was that “human beings can use their brain’s visual-processing abilities to solve LSAT-style logic puzzles, simply by staring at images designed to get their eyes to compute. Because this form of visual processing feels so effortless, such problems might be much easier to solve than their written counterparts.”

[Image: From “Harnessing Vision For Computation” by Mark Changizi].

These visually processed logic puzzles rely on a new form of writing, in effect, one that uses not traditional letters or typography but geometric shapes specifically angled and shaded to create optical illusions; each version of the illusion, so to speak, carries a different meaning. A whole visual grammar can thus be created, Changizi suggests.

You can read Wired—or, of course, Changizi’s own paper, “Harnessing Vision For Computation”—to understand how the system really works, but what interests me here is the possibility that designers could take a visual/computational language such as this and extrapolate a new style of architectural ornament from it.

[Image: From Geometrical Objects: Architecture and the Mathematical Sciences, 1400-1800, edited by Anthony Gerbino].

In other words, you could transform Changizi’s visual circuitry into a system of 3-dimensional architectural details that could be designed to sharpen and stimulate human cognitive abilities. Instead of playing sudoku, you and your elderly relatives could just look at the fronts of buildings and watch as waning daylight changes the shapes and angles of shadows, working out the logical implications.

At 10am, your building’s facade says one thing; at 6pm, because the shadows have shifted—that is, the Changizian circuits are now closing differently—it says something else entirely.

[Image: From Geometrical Objects: Architecture and the Mathematical Sciences, 1400-1800, edited by Anthony Gerbino].

Architecture becomes a passive cognitive environment, a logical stimulant, an object-based grammar meant to keep its inhabitants’ brains more supple.

[Image: From “Harnessing Vision For Computation” by Mark Changizi].

Whether or not this is possible or just hand-wavey bullshit, I’m totally fascinated by the idea that you could use cognitive science to design a new class of architectural ornament—not just geometry for the sake of geometry, or statuary for the sake of historical narratives, but a spur toward cognitive health in the people who gaze upon it.

New Spatial Contract

The theme of the next Venice Architecture Biennale has been announced by its curator, Hashim Sarkis.

“We need a new spatial contract,” Sarkis writes. We need to “call on architects to imagine spaces in which we can generously live together: together as human beings who, despite our increasing individuality, yearn to connect with one another and with other species across digital and real space; together as new households looking for more diverse and dignified spaces for inhabitation; together as emerging communities that demand equity, inclusion and spatial identity; together across political borders to imagine new geographies of association; and together as a planet facing crises that require global action for us to continue living at all.”

You can read the full statement at the Biennale website. The Biennale itself will open next year, in May 2020.

Folktales for the Offworld

The vocabulary in this new book on Extraterrestrial Construction Techniques is amazing, from the design of “Earth-independent habitats” to the use of “space-native metals” and other “non-terrestrial construction materials in the alien environment of space.”

The full manuscript also contains a section on “high-fidelity simulants”—another great phrase—as well as one on artificial crystal-growth techniques in space. Here, the ideas themselves are architecturally evocative: “It is envisioned that fragments of bio-like materials could be launched in an inactive state during space flight, and once landed at the Moon or Mars, would start to grow into construction materials or even pre-engineered habitats.” Controlled crystal architecture!

You can easily imagine some new version of Jack and the Beanstalk, about a relentlessly growing crystal building, a future folktale for life in space.

Fieldworks

[Image: Via Space Saloon].

For the second year in a row, Space Saloon’s Fieldworks program will take place out in the Morongo Valley, in the California desert near both the San Andreas Fault and Joshua Tree National Park.

Fieldworks bills itself as an “experimental design-build festival,” hosted by a “traveling group that investigates perceptions of place.” The program includes guest lectures, hands-on workshops in digital site-documentation, charrettes, and an eventual build-out of a few pavilion-like proposals.

[Image: Via Space Saloon].

You can read more at the Fieldworks website, including this useful FAQ, but it looks like a great opportunity to get your hands dirty in an extraordinary landscape only two hours or so outside Los Angeles.

Click through for the registration page.

Submarine Psychiatry

[Image: An otherwise unrelated photograph of a submarine, via Vice].

Something I’ve always loved about the architectural novels of J. G. Ballard—his excellent but under-rated Super-Cannes, the classic High-Rise, even, to an infrastructural extent, Concrete Island and Crash—is their suggestion that Modernism had produced a built environment so psychologically novel that humans did not fully understand how to inhabit it.

Ballard recasts residential towers on the edge of the city, for example, as fundamentally alienating, often inhumanly so, as if those structures’ bewildered new residents are encountering not a thoughtfully designed building but the spatial effects of an algorithm, a code stuck auto-suggesting new floors, supermarkets, and parking lots when any sane designer would long ago have put down the drafting pen.

Ballard’s novels suggest that these buildings should perhaps have come with a user’s guide, even a live-in psychiatrist for helping residents adapt to the otherwise unaccommodating, semi-psychotic emptiness of an un-ornamented Modern interior, a soothing Virgil for all those cavernous lobbies and late-night motorways.

Briefly, I might add that, in today’s age of questioning what it is that algorithms really want—for example, critiquing why social media platforms such as Instagram, Twitter, and, especially, YouTube recommend what they do—we are essentially repeating the same questions Ballard asked about modern urban planning and architectural design. Do we really want these spaces being foisted on us by a design ideology—a cultural algorithm—and, much more interestingly, Ballard asked, are we psychologically prepared for them when they arrive?

Perhaps Ballard’s characters sent reeling by the elevator banks of endless high-rise apartment complexes are not all that different from someone being red-pilled by YouTube autoplay recommendations today: they are both confronting something designed to fulfill the ideological needs of a rationality gone awry. Seen this way, Le Corbusier could be compared to a YouTube engineer too enthralled by the inhuman power of his own design algorithm to ask whether it was recommending the right thing (cf. Patrik Schumacher).

In any case, I mention all this because one fascinating—and real—example of psychiatrists tasked with evaluating a new spatial environment for its effects on human beings comes not from architecture but from the early days of the long-mission nuclear submarine. We might say that, while J. G. Ballard himself remained on land and in the cities, the true Ballardian environment was offshore and heavily militarized, a hermetically sealed psychological experiment prowling the ocean depths.

Papers such as “Human Adjustment to an Exotic Environment: The Nuclear Submarine,” “An Experience in Submarine Psychiatry,” and “Psychiatry and the Nuclear Submarine,” all published in the late 1960s, suggested that humans might well be undone by an encounter with an environment of their own making—perhaps an early foreshadowing of how we will greet the Anthropocene.

Much of this, of course, was aimed at ensuring that we only sent the most stable and qualified personnel out to sea in a confined environment for prolonged periods of time with intercontinental missiles at their disposal, so as to avoid erratic or petulant individuals from starting a nuclear war.

But the prospect that humans might have constructed something they themselves are unable to tolerate psychologically was an explicit secondary theme of that research.

In one more recent work, looking back at several decades’ worth of pathological behaviors observed in submarine personnel—among other things—crew members were described as hiding in ever-smaller places at the outermost periphery of a submerged vessel, curled up against the hull as if seeking solace there, even examples of “hypnotic phenomena” and other slowly emerging neuroses.

There is obviously more to say about all of this, but what interests me the most here is the prospect that we are underestimating the psychological power of architectural design—and that J. G. Ballard was unusually sharp at highlighting what happens to a person when they are not prepared to inhabit a new kind of spatial environment.

Whether it’s the potential loneliness of an American suburb, a high-rise overlooking London, or, for that matter, a nuclear submarine, it is an intriguing topic to explore in future fiction, perhaps some strange literary hybrid of J. G. Ballard and Tom Clancy in which the psychological effects of military isolation are explored in more depth.

(Related: Psychology at Depth.)

International House of Wobbling

[Image: The Gaithersburg Latitude Observatory, via the U.S. Library of Congress].

The Gaithersburg Latitude Observatory was designed in 1899 as part of a ring of similar facilities around the world, all constructed at the same latitude.

[Images: The Gaithersburg Latitude Observatory, via the U.S. Library of Congress].

Each building was installed at its specific location in order to collaborate in watching a particular star, and—as revealed by any inconsistencies of measurement—to find evidence of the Earth’s “wobble.” This was part of the so-called “International Latitude Service.”

[Image: The Gaithersburg Latitude Observatory, via the U.S. Library of Congress].

The building seen here basically operated like a machine, with a sliding-panel roof controlled by a rope and pulley, and a solid concrete foundation, isolated from the building itself, on which stood a high-power telescope.

[Image: The Gaithersburg Latitude Observatory, via the U.S. Library of Congress].

This pillar gives the building a vaguely gyroscopic feel, or perhaps something more like the spindle of a hard drive: a central axis that grounds the building and allows it to perform its celestial mission.

[Image: The Gaithersburg Latitude Observatory, via the U.S. Library of Congress].

What’s interesting, however, is that this absolutely heroic building program—a structure for measuring heavenly discrepancies and, thus, the wobble of the Earth—is hidden inside such an unremarkable, everyday appearance.

[Image: A photo of the Gaithersburg Latitude Observatory, via NOAA].

It’s a kind of normcore beach hut that wouldn’t be out of place on Cape Cod, with one eye fixed on the stars, a geodetic device revealing our planet’s wobbly imperfections, masquerading as vernacular architecture.

Found Robotics

Imagine a flexible suit or garment that you can wrap around an object to turn it into a robot, something that convulsively—compulsively—moves against its will. Researchers at Yale have created a lo-fi version of exactly that: “Robotic skin that bends, stretches and contracts can wrap around inanimate objects like stuffed animals, foam tubes or balloons to create flexible, lightweight robots,” Science News reported last week.

“The researchers achieved different types of motion by altering the layout of air pouches or coils in the skin and by attaching pieces of skin to an object in various configurations,” the report explains. “For instance, wrapping the skin around foam tubes in different orientations created robots that either scooted like inchworms or paddled forward on two ends. Patches of robotic skin around three foam fingers animated a soft robot grabber.”

While the results, at least for the time being, look more like epileptic children’s toys, as you can see in the video embedded above, the idea of giving unnatural movement to the inanimate through an external suit is a compelling reversal of a standard literary narrative. There are so many stories, for example, where something from within—a drug or medicine, a magical spell, an act of demonic possession—causes a person or thing to act strangely, against their will.

Instead, a robotic suit like this makes the source of alien locomotion an exterior one. Put on this clothing, the story would say, and watch yourself change. Like, say, Venom.

In any case, the construction implications of this are also interesting. Rather than assemble materials into a building using nails, screws, or joinery, you could instead wrap those materials up in a particular order inside a geotechnical fabric or cloak; then, using a particular sequence of air pouches and electrical charges, you could watch as previously unconnected materials heave upward and compress like a fist, assembling into some sort of architectural unit.

While this seems useless on any real industrial scale, a series of small architectural sculptures taking shape could make for an interesting gallery installation—a kind of found robotics, enlisting everyday objects into uncanny mechanized forms.

Read more over at Science News.

On Plastic in Time

Two recent articles worth reading in each other’s context explore the unexpected long-term morphological behavior of plastic.

[Image: Photo by Benjamin Chelly, courtesy Albin-Michel/Galerie47, via The New York Times].

In one, Popular Science looks at the curatorial difficulties posed by plastic objects. Today, we read, “chemists and curators are in near-constant collaboration, working to preserve the world’s modern and contemporary art collections with methods derived from the field of heritage science. The thing is, no one’s actually certain what the best course of action is.”

For example, “museums are still stumped by plastics. Little is known, [University College London chemist Katherine Curran] says, about how plastics degrade, let alone how to stop it. But perhaps most surprising is the fact that most museums don’t even know the type of plastics in their collection. ‘Things often get classified as “plastic,”’ Curran says, ‘and that’s not that helpful.’”

The entire article is worth reading, especially for architects committed to using novel materials in their work without a clear sense of how those materials will behave over time (in particular, when novel materials are used as exterior cladding).

The other article to throw into the mix here describes the behavior of plastic furniture over multiple years and decades as a kind of open-air materials science experiment, unfolding in real time.

“One famous designer chair is oozing goop. Another has exploded into puffs of foam. A bookcase’s shelves bubbled as gases formed within,” The New York Times writes. “The culprits? Plastic. And time.

Like the article linked above, this one looks at plastic’s surprising mutability, given the material’s otherwise notorious, planet-threatening ability to outlast human civilization. It specifically discusses the work of designer Gaetano Pesce, including a cabinet of his that “bulged and warped as gases formed in its depths.” Pesce’s giddy response to his worried client? “The cabinet is alive and beautiful,” he allegedly said. “I so wish I was there to see my work evolving.”

That article also introduces the great phrase “furniture components with questionable futures,” writing that these sorts of “experimental objects are falling into mysterious decay” and that this fate is already visible with 3D-printed artworks, for example, made using materials whose long-term performance is completely unknown.

What’s so compelling about both of these articles for me is the basic idea that something perceived as nightmarishly eternal is, in fact, subject to deeply flawed mundane transformation, and that artificial objects supposedly facing near-geological lifespans actually perform, behave, and decay in semi-biological ways. What’s more, museum curators are ironically being tasked with stopping the decay of a material that, in almost other ecological context, cannot degrade fast enough.

This is not to suggest that we can therefore be cavalier in our use of plastic, but simply that the world of immortal things will not last forever after all.

Literary Architecture

[Image: Photo via ].

There are still a few days left to apply for a spot in Matteo Pericoli’s Laboratory of Literary Architecture, this time setting up shop in Prague from June 7-11.

“Architectural space is made of sequences, revelations, expectations and rhythm,” Pericoli explains, so “why not try to create a piece of architecture that explicitly embodies the structure of a literary text?” The program “is neither an architecture workshop nor a literature workshop,” he adds. “It is an exploration of the tight interconnection between narrative and space. We will use principles of architectural design to describe literary structures.”

Learn more about the LabLitArch website, where you can also see some of Pericoli’s own visual explorations of architectural narrative.

Stairway to Nowhere

[Image: Photo by Tõnu Tunnel].

The Estonian Academy of Arts continues to produce interesting site-specific installations in the nation’s remote and often extraordinary landscapes, the most-recent example being an observation tower and staircase built amidst the sprawling Tuhu bog.

[Image: Photo by Tõnu Tunnel].

According to the project’s accompanying text, “the design challenge was to provide a better view of the bog landscape and allow people to monitor the movement of moorland birds, raising observers above the landscape.”

[Image: Photo by Tõnu Tunnel].

The site came with some obvious constraints: “How to design an observation tower that takes its delicate environment into account whilst adding a layer of contemporary spatial design?” the school asked.

“What kind of space would hikers and ornithologists appreciate? What are the restrictions when constructing something for a location that is flooded several times a year, where the temperature can change from +25C to -25C, easily, and which is a home to a number of protected species?”

[Image: Photo by Tõnu Tunnel].

The piece does, admittedly, look much better in the snow, where it blends into the surrounding landscape and can even be difficult to distinguish against the quiet background; without snow, the structure looks a bit more ramshackle.

[Images: Drone photo by Tõnu Tunnel].

Nevertheless, the most interesting part of the whole project is perhaps the overall educational context: the department of interior architecture at the Estonian Academy of Arts has teamed with architects b210 and Estonian Forest Management Centre to teach “a special class on small-scale buildings… focused on nature infrastructure—resulting in a number of observation towers and shelters. The purpose of the educational process is to show how considerate spatial design can add to the beauty of natural landscapes through human-scale, site-specific structures, and to advance local spatial culture.”

If some enterprising multimillionaire or ambitious school administrator is reading this, please bring this sort of collaboration here to Southern California. Observation towers for the San Andreas Fault. Desert shelters for the canyons near Joshua Tree. Acoustic listening platforms for the coast near Point Mugu.

(Previously on BLDGBLOG: Forest Megaphone).