Computational Romanticism and the Dream Life of Driverless Cars

[Image by ScanLAB Projects for The New York Times Magazine].

Understanding how driverless cars see the world also means understanding how they mis-see things: the duplications, glitches, and scanning errors that, precisely because of their deviation from human perception, suggest new ways of interacting with and experiencing the built environment.

Stepping into or through the scanners of autonomous vehicles in order to look back at the world from their perspective is the premise of a short feature I’ve written for this weekend’s edition of The New York Times Magazine.

For a new series of urban images, Matt Shaw and Will Trossell of ScanLAB Projects tuned, tweaked, and augmented a LiDAR unit—one of the many tools used by self-driving vehicles to navigate—and turned it instead into something of an artistic device for experimentally representing urban space.

The resulting shots show the streets, bridges, and landmarks of London transformed through glitches into “a landscape of aging monuments and ornate buildings, but also one haunted by duplications and digital ghosts”:

The city’s double-­decker buses, scanned over and over again, become time-­stretched into featureless mega-­structures blocking whole streets at a time. Other buildings seem to repeat and stutter, a riot of Houses of Parliament jostling shoulder to shoulder with themselves in the distance. Workers setting out for a lunchtime stroll become spectral silhouettes popping up as aberrations on the edge of the image. Glass towers unravel into the sky like smoke. Trossell calls these “mad machine hallucinations,” as if he and Shaw had woken up some sort of Frankenstein’s monster asleep inside the automotive industry’s most advanced imaging technology.

Along the way I had the pleasure of speaking to Illah Nourbakhsh, a professor of robotics at Carnegie Mellon and the author of Robot Futures, a book I previously featured here on the blog back in 2013. Nourbakhsh is impressively adept at generating potential narrative scenarios—speculative accidents, we might call them—in which technology might fail or be compromised, and his take on the various perceptual risks or interpretive short-comings posed by autonomous vehicle technology was fascinating.

[Image by ScanLAB Projects for The New York Times Magazine].

Alas, only one example from our long conversation made it into the final article, but it is worth repeating. Nourbakhsh used “the metaphor of the perfect storm to describe an event so strange that no amount of programming or image-­recognition technology can be expected to understand it”:

Imagine someone wearing a T-­shirt with a STOP sign printed on it, he told me. “If they’re outside walking, and the sun is at just the right glare level, and there’s a mirrored truck stopped next to you, and the sun bounces off that truck and hits the guy so that you can’t see his face anymore—well, now your car just sees a stop sign. The chances of all that happening are diminishingly small—it’s very, very unlikely—but the problem is we will have millions of these cars. The very unlikely will happen all the time.”

The most interesting takeaway from this sort of scenario, however, is not that the technology is inherently flawed or limited, but that these momentary mirages and optical illusions are not, in fact, ephemeral: in a very straightforward, functional sense, they become a physical feature of the urban landscape because they exert spatial influences on the machines that (mis-)perceive them.

Nourbakhsh’s STOP sign might not “actually” be there—but it is actually there if it causes a self-driving car to stop.

Immaterial effects of machine vision become digitally material landmarks in the city, affecting traffic and influencing how machines safely operate. But, crucially, these are landmarks that remain invisible to human beings—and it is ScanLAB’s ultimate representational goal here to explore what it means to visualize them.

While, in the piece, I compare ScanLAB’s work to the heyday of European Romanticism—that ScanLAB are, in effect, documenting an encounter with sublime and inhuman landscapes that, here, are not remote mountain peaks but the engineered products of computation—writer Asher Kohn suggested on Twitter that, rather, it should be considered “Italian futurism made real,” with sweeping scenes of streets and buildings unraveling into space like digital smoke. It’s a great comparison, and worth developing at greater length.

For now, check out the full piece over at The New York Times Magazine: “The Dream Life of Driverless Cars.”

Occult Infrastructure and the “Funerary Teleportation Grid” of Greater London

Speaking of cracks in space-time, an urban legend I love is the one about a tomb in Brompton Cemetery, London, allegedly designed by Egyptologist Joseph Bonomi and rumored to be a time machine.

[Image: Via The Clerkenwell Kid].

A sadly now-defunct blog called The Clerkenwell Kid is a great resource for this. There, we read that Bonomi “traded as an archaeological artist but is thought to have been a tomb raider”:

He is also generally considered to have been the designer of the Egyptian styled “Courtoy” tomb in Brompton cemetery which was ostensibly intended to be the final resting place of “three spinsters”. An interesting legend has grown up around this mausoleum because it is the only one in the cemetery for which there is no record of construction. This, together with Bonomi’s obsession with the afterlife (reflected in the hieroglyphs on the tomb), have been held by some to be evidence that it is not a tomb at all but a time machine and that the three spinsters, if they existed at all, were in fact his time travelling sponsors.

The correct question to ask here is not: is this true? Is this tomb really a time machine? The correct question to ask here is: how freaking cool is this?

The Clerkenwell Kid then goes one better, however, claiming that this urban legend is wrong—because it isn’t ambitious enough.

In fact, we’re told, the tomb was actually one of five such chambers, designed and constructed by Bonomi in an occult conspiracy with his colleague, Samuel Alfred Warner.

[Image: An otherwise unrelated photo of the Egyptian Book of the Dead, courtesy of the British Museum].

“Amongst several other inventions,” the Kid tells us, “Warner claimed to have developed a mysterious missile capable of destroying ships from a distance”:

The Royal Navy were convinced enough by his demonstrations to pay him to develop this new weaponry but proved unable to reproduce his results independently. This was because what Warner had allegedly discovered (with the help of ancient knowledge gained by Bonomi in Egypt) was an occult way of “teleporting” a bomb a short distance—I suppose you could call it a “psychic torpedo.”

Again, the interest for me here is not whether or not people actually were teleporting themselves—let alone submarine torpedoes!—back and forth through time using Egyptological monuments hidden in London cemeteries.

The interest for me, instead, is at least two-fold: one, how awesome a story this is, and how much I want to tell everyone about it, and, two, how urban infrastructure always seems to inspire, catalyze, or emblematically come to represent these sorts of unexpected narrative investments.

We could say it’s the paranoia of infrastructure: the belief that there is always a bigger story we don’t know, or that someone deliberately isn’t telling us, about how our cities came to be the way they are today. We see this in everything from the water-theft politics of Chinatown to the high-speed rail conspiracies of True Detective Season 2, to this teleportation chamber disguised in plain sight in Brompton Cemetery.

The fact that this story has an atmosphere of the occult only makes literal the notion that the real histories of our cities, the true tales of backstage deals, hidden interests, and untold corruption that made them what they are, have been purposefully obscured from us—they have been occulted—by mysterious figures who prefer we don’t know.

It’s as if narrative paranoia is the default note of infrastructural investigation.

[Image: An otherwise unrelated photo of a “Stela fragment of Horiaa,” courtesy of the British Museum].

In any case, The Clerkenwell Kid keeps upping the ante. Remember those five teleportation chambers? Well, there were actually seven!

In dark collaboration, this legend goes, Bonomi and Warner set about constructing “a transportation grid around London” that would “reduce the time taken to travel the large distances of the vast, congested metropolis. To this end they built seven Egyptian teleportation chambers in the most suitable places they could find—in each of the seven new cemeteries that had been built in the capital from 1839.”

The Kid has a great phrase for this, referring to it as “the London funerary teleportation grid.” Surrounding the city like a seven-pointed star, these tombs formed a kind of mortuarial diagram—an urban-scale morbid force-field—that could zap people back and forth through Greenwich space-time.

It’s worth pointing out, however, that the rumors continue, leaking beyond the borders of Old Blighty, to suggest that there is yet another such transportation monument—but it’s over the English Channel, in Paris.

Even within the complicated mythology of these urban legends, this Parisian tomb is an outlier, but it brings with it an interesting plot development. That is, under the cover of developing something like a primitive military radar system that could protect the English Channel from foreign invasion, occult architects and Egyptologists were actually bilking the defense establishment to amass funds and construct this teleportation grid, scattered throughout the war-shadowed cemeteries of western Europe.

[Image: An otherwise unrelated photo of the “Coffin of Tpaeus,” courtesy of the British Museum].

Now all we need to do is uncover an undocumented Egyptian tomb somewhere in a rainy Swiss mountain churchyard or in the fog-shrouded hills outside Turin, perhaps designed by a bastard child of Bonomi, and we can help keep this urban legend alive…

Until then, for more information check out these three posts over at The Clerkenwell Kid.

Subterranean Saxophony

[Image: Photo by Steve Stills, courtesy of the Guardian].

Over in London later today, the Guardian explains, composer Iain Chambers will premiere a new piece of music written for an unusual urban venue: “the caverns that contain the counterweights of [London’s Tower Bridge] when it’s raised.”

The space itself has “the acoustics of a small cathedral,” Sinclair told the newspaper, citing John Cage as an influence and urging readers “to listen to environmental sounds and treat them as music,” whether it’s the rumble of a bridge being raised or the sounds of boats on the river.

In fact, Chambers will be performing one of Cage’s pieces during the show tonight—but, alas, I suspect it is not this one:

It is rumored that the final, dying words of composer John Cage were: “Make sure they play my London piece… You have to hear my London piece…” He was referring, many now believe, to a piece written for the subterranean saxophony of London’s sewers.

Read much more at the Guardian—or, even better, stop by tonight for a live performance.

(Spotted via @nicolatwilley).

Urban CAT Scan

[Image: By ScanLab Projects, with permission from the British Postal Museum & Archive].

The London-based ScanLab Projects, featured here many times before, have completed a new commission, this time from the British Postal Museum & Archive, to document the so-called “Mail Rail,” a network of underground tunnels that opened back in 1927.

As Subterranea Britannica explains, the tunnels were initially conceived as a system of pneumatic package-delivery tubes, an “atmospheric railway,” as it was rather fantastically described at the time, “by which a stationary steam engine would drive a large fan which could suck air out of an air tight tube and draw the vehicle towards it or blow air to push them away.”

That “vehicle” would have been a semi-autonomous wheeled cart bearing parcels for residents of Greater London.

[Image: By ScanLab Projects, with permission from the British Postal Museum & Archive].

Alas, but unsurprisingly, this vision of an air-powered subterranean communication system for a vast metropolis of many millions of residents was replaced by a rail-based one, with narrow, packed-heavy cars running a system of tracks beneath the London streets.

Thus the Mail Rail system was born.

[Image: By ScanLab Projects, with permission from the British Postal Museum & Archive].

While the story of the system itself is fascinating, it has also been told elsewhere.

The aforementioned Subterranea Britannica is a perfect place to start, but urban explorers have also gained entrance for narrative purposes of their own, including the long write-up over at Placehacking.

That link includes the incredible detail that, “on Halloween night 2010, ravers took over a massive derelict Post Office building in the city and threw an illegal party of epic proportions. When pictures from the party emerged, we were astonished to find that a few of them looked to be of a tiny rail system somehow accessed from the building.”

Surely, this should be the setting for a new novel: some huge and illegal party in an abandoned building at an otherwise undisclosed location in the city results in people breaking into or discovering an otherwise forgotten, literally underground network, alcohol-blurred photographs of which are later recognized as having unique urban importance.

Something is down there, the hungover viewers of these photographs quickly realize, something vague and hazily glimpsed in the unlit background of some selfies snapped at a rave.

[Image: By ScanLab Projects, with permission from the British Postal Museum & Archive].

This would all be part of the general mysticism of infrastructure that I hinted at in an earlier post, the idea that the peripheral networks through which the city actually functions lie in wait, secretly connecting things from below or wrapping, Ouroborus-like, around us on the edges of things.

These systems are the Matrix, we might say in modern mythological terms, or the room where Zeus moves statues of us all around on chessboards: an invisible realm of tacit control and influence that we’ve come to know unimaginatively as nothing but infrastructure. But infrastructure is now the backstage pass, the esoteric world behind the curtain.

In any case, with this handful of party pictures in hand, a group of London explorers tried to infiltrate the system.

After hours of exploration, we finally found what we thought might be a freshly bricked up wall into the mythical Mail Rail the partygoers had inadvertently found… We went back to the car and discussed the possibility of chiselling the brick out. We decided that, given how soon it was after the party, the place was too hot to do that just now and we walked away, vowing to try again in a couple of months.

It took some time—but, eventually, it worked.

They found the tunnels.

[Image: By ScanLab Projects, with permission from the British Postal Museum & Archive].

The complete write-up over at Placehacking is worth the read for the rest of that particular story.

But ScanLab now enter the frame as documentarians of a different sort, with a laser-assisted glimpse of this underground space down to millimetric details.

Their 3D point clouds afford a whole new form of representation, a kind of volumetric photography that cuts through streets and walls to reveal the full spatial nature of the places on display.

The incredible teaser video, pieced together from 223 different laser scanning sessions, reveals this with dramatic effect, featuring a virtual camera that smoothly passes beneath the street like a swimmer through the waves of the ocean.



As the British Postal Museum & Archive explains, the goal of getting ScanLab Projects down into their tunnels was “to form a digital model from which any number of future interactive, visual, animated and immersive experiences can be created.”

In other words, it was a museological project: the digital preservation of an urban underworld that few people—Placehacking‘s write-up aside—have actually seen.

For example, the Museum writes, the resulting laser-generated 3D point clouds might “enable a full 3D walkthrough of hidden parts of the network or an app that enables layers to be peeled away to see the original industrial detail beneath.”

[Image: By ScanLab Projects, with permission from the British Postal Museum & Archive].

Unpeeling the urban onion has never been so gorgeous as we leap through walls, peer upward through semi-transparent streets, and see signs hanging in mid-air from both sides simultaneously.

[Image: By ScanLab Projects, with permission from the British Postal Museum & Archive].

Tunnels become weird ropey knots like smoke rings looped beneath the city as the facades of houses take on the appearance of old ghosts, remnants of another era gazing down at the flickering of other dimensions previously lost in the darkness below.

(Thanks again to the British Postal Museum & Archive for permission to post the images).

Grimm City

[Image: Grimm City University from Grimm City by Flea Folly Architects].

Later this summer, London’s Flea Folly Architects—Pascal Bronner & Thomas Hillier—will be running a workshop in what they broadly call “narrative architecture” at the Tate Modern.

“What would a town inhabited by Salvador Dali, Pablo Picasso, Alexander Calder and Man Ray look like?” they ask. “Taking inspiration from works in the Tate collection, in particular the speculative etchings by architects Alexander Brodsky and Ilya Utkin and paintings by the Surrealists, our objective is to design and build a fictional miniature village made entirely from paper.”

Their own project, Grimm City, is perhaps an example of what might result.

[Image: The Barometer from Grimm City by Flea Folly Architects].

As architect CJ Lim describes it in his introduction to the project in a gorgeously produced, limited print-run hardcover catalog, as “Grimm City is a future state derived from architectural extrapolations of the fairytales by the Brothers Grimm.”

That is, it is an elaborate narrative disguised as a city—a story given urban form.

[Image: The Bremen Town-Musicians from Grimm City by Flea Folly Architects].

Bronner and Hillier explain that the “blueprint” for their city was “conceived in ink exactly 200 years ago,” and “was shaped by 86 magnificent tales collected by two of the most distinguished storytellers of their time.”

They are referring, of course, to the Brothers Grimm.

[Images: Two views of the Church and the neighboring Destruction Structure from Grimm City by Flea Folly Architects].

Briefly, in what now feels like another lifetime, when I was backpacking through Germany after graduating from college, I made a beeline to the small city of Marburg after reading that it was a university town overlooked by an 11th-century fort—and that it was also once home to the Brothers Grimm.

I showed up by train and spent a few days there, mostly reading Grimm stories, feeding ducks, and walking around the roads that spiraled up to the castle; and I later learned, with equal interest, that one of the weird coincidences of history would make Marburg the same city where a strain of hemorrhagic fever would be isolated.

The disease, which is now rather straight-forwardly called Marburg, seems a fittingly strange continuation of the stories of the Brothers Grimm, in terms of the dark and often fatal transformations humans can undergo.

In any case, Grimm City is an architectural translation of their various stories, plots, allegories, and characters, and it took on a life of its own. “With enormous spinning wheels, tower-like limbs and turrets for claws, it began to resemble a machine that had been unjustly woken from its deep slumber,” they write.

[Image: The Timber Factory from Grimm City by Flea Folly Architects].

At times visually reminiscent of Aldo Rossi or even John Hejduk, the black diagrams are unexpectedly carnivalesque, monochromatic yet fizzing with lively detail.

There are structures such as The Ink Factory, a Silver Forest (made entirely of money-producing slot machines, eg. a forest where silver grows), an economic Barometer spinning over the city, and a school of thieves and burglary.

[Image: The Ink Factory from Grimm City by Flea Folly Architects].

There are also banks, churches, and a “windowless monolith” filled with forensic evidence of the city’s crimes.

Then, tacked way at the top of massive stairways so inclined they look like ladders, there are Confession Booths where the city’s sins are meant to be narrated and explained.

[Image: The Confession Booths from Grimm City by Flea Folly Architects].

Your exposure and isolation in ascending to the Booths is part of the process: a confessional infrastructure that compels one toward self-incrimination.

Elsewhere, there’s The Morning Star, a kind of heliogenic megabulb that hangs over the city, casting shadows and making time, burning at the center of an urban calendar that guides the lives of those living in the streets below.

[Image: The Morning Star from Grimm City by Flea Folly Architects].

And, finally, there is a huge plateau known as The Golden Compound where a vast sprawl—of what appear to be batteries—promises a “commune for the living-dead,” a dormitory those who “cheat death and remain everlasting” in this fairy tale metropolis.

“No one really knows if those inside” of these endless, battery-like structures, “are dead or alive,” we read, “and no one dares to find out.” They could be described as electrical mausoleums where sleeping beauties lie, equally alive and dead.

[Image: The Parliament from Grimm City by Flea Folly Architects].

There are many, many further images, of course, as well as an intricate physical model that accompanied them; the whole thing was displayed at the London Design Museum back in October-November 2013 and, with any luck, the images and model both will someday show up in a gallery near you.

Under London

[Image: Bond Street platform tunnels, courtesy Crossrail].

Crossrail—the massive, 73-mile rail project currently underway in London, including twin-bore 13-mile tunnels—has released a handful of new photos showing the underground works.

[Images: Bond Street platform tunnels, courtesy Crossrail].

I’m a sucker for images of the human form stranded amidst the shadows of massive, dimensionally abstract spatial environments, so I thought I’d post these purely as eye candy.

[Image: Bond Street platform tunnels, courtesy Crossrail].

If you want a bit more info on Crossrail itself, consider reading “London Laöcoon” or the second half of “British Countryside Generator,” both earlier on BLDGBLOG, or simply clicking around on the Crossrail website, including a few more photographs.

(Spotted via @subbrit and Ian Visits).

The Civic Minimum

[Image: From Gravesend—The Death of Community by Chris Clarke].

Gravesend is a suburb east of London, hosting on its own eastern edge something of a secondary suburb: a mysterious town on the edge of town that turns out not to be a town at all.

It is a simulated English village built in 2003 by the Metropolitan Police working with Equion Facilities Management and a firm called Advanced Interactive Systems (AIS).

The barren streets and hollow buildings of this militarized non-place were designed for use as an immersive staging ground for police-training exercises, fighting staged riots, burglaries, bank robberies, and other crimes.

[Image: From Gravesend—The Death of Community by Chris Clarke].

Facades with no buildings behind them line the empty streets; in some cases, it is only through the aerial views afforded by a service like Google Maps that this reality is made clear.

Imitation bus stops, make-believe banks, and an oddly whimsical Pizzaland—like an end-times chain restaurant from Shaun of the Dead—sustain the illusion on the ground.

[Image: From Gravesend—The Death of Community by Chris Clarke].

Somewhat incongruously, an airplane fuselage also now rests beside a chainlink fence near the roadway, giving officers an opportunity to prepare for airplane hijackings.

There are even empty Tube carriages parked outside town for improvisatory police raids.

[Image: From Gravesend—The Death of Community by Chris Clarke].

According to AIS, their consultant-designers kitted out the site’s “live-fire ranges with internal ballistic and anti-ricochet finishes, simulation and targetry equipment, and range sound systems,” a complete multimedia package that would soon also include HD video projectors and even “laser-based 3D virtual training environments.”

Architectural simulations embedded with high-tech, upgradeable media technology thus supply the necessary level of detail for repeating crimes, on demand, like strange social rituals.

[Image: From Gravesend—The Death of Community by Chris Clarke].

The photos seen here were all take by designer and photographer Chris Clarke, whose Flickr set of the series, including a dozen or so further images, is worth a look.

[Image: From Gravesend—The Death of Community by Chris Clarke].

For Clarke, the “facsimile” urbanism of this site at the end of Gravesend is actually something of “a warning—a prophecy of society’s potential to alienate itself from itself.” He suggests that these surreal scenes threaten to become indistinguishable from everyday life, our cities and streets stripped down to the civic minimum, used as nothing more than bleak stomping grounds for futuristic security forces armed with military-grade tools.

“We have estates, parks, nightclubs, tube stations,” Clarke writes, “but is the community missing from Gravesend significantly more present in our inhabited cities and towns?” His own answer remains unspoken but obvious.

[Images: From Gravesend—The Death of Community by Chris Clarke].

Writing about this same site back in 2008, Brian Finoki of Subtopia called it a “new theater of the absurd.”

It is, he wrote, “a city standing on the planet for one purpose: to be rioted, hijacked, trashed, held hostage, sacked, and overrun by thousands of chaotic scenarios, only so that it can be reclaimed, retaken, re-propped in circuitous loops of more dazzling proto-militant exercise, stormed by a thousand coordinated boots for eternity, targeted by hundreds of synchronized crosshairs of both lethal and non-lethal weapons.”

[Image: From Gravesend—The Death of Community by Chris Clarke].

Check out more photos at Chris Clarke’s Flickr page.

(Related: In the Box: A Tour Through the Simulated Battlefields of the U.S. National Training Center).

City of Buried Machines

[Image: Courtesy of London Basement].

A story of buried digging machines made something of an unexpected splash over at New Statesman this week, quickly becoming their weekend’s most-read article.

It turns out that all those elaborate basements and artificial show caves built for Londons’ nouveau riche have led to an interesting spatial dilemma: contractors are unable to retrieve the excavation equipment they used to produce all those huge underground extensions in the first place, and they have thus developed a technique for simply abandoning their machines underground and burying them in place.

London is thus becoming a machine cemetery, with upwards of £5 million worth of excavators now lying in state beneath the houses of the 1%. Like tools invented by M.C. Escher, these sacrificial JCBs have excavated the very holes they are then ritually entombed within, turning the city into a Celtic barrow for an age of heroic machinery.

What will future archaeologists make of these interred devices, densely packed in earth and left behind in unmarked graves?

[Image: Courtesy of London Basement].

As we explored here on BLDGBLOG six years ago, deep below the mansions and row houses of the city’s wealthiest residents, colossal cave adventures are taking shape: massive swimming pools, TV rooms, personal gymnasia, full-scale cinemas, and whole subterranean flats are being constructed in order to side-step strict historic preservation laws on the earth’s surface.

Pioneered by firms such as the appropriately named London Basement, these massively expanded homes now feature “playrooms and cinemas, bowling alleys and spas, wine cellars and gun rooms—and even a two-storey climbing wall,” the Guardian reported in 2012. “It is leading to a kind of iceberg architecture, a humble mansion on the surface just the visible peak of a gargantuan underworld, with subterranean possibilities only limited by the client’s imagination.”

As the architect of one such mega-basement explained, “We analyzed the planning laws and realized that they cover everything about the surface of the ground, but nothing beneath it. There was nothing whatsoever that could stop us from drilling all the way down to the south pole.”

[Image: Courtesy of London Basement].

Those grand old piles you see lining the streets of Belgravia thus might hide vertically sprawling domestic labyrinths and basement mazes down in the soil and clay beneath their ever-growing foundations, as home ownership fractally expands downward into the planet by way of waterproof geotextiles and carefully buttressed retaining walls.

However, these vast catacombs are by no means uncontroversial and might yet see their era come to an end due to local frustration with the disruption caused by construction crews and because of ever-growing municipal fees and penalties.

Until then, though, this abyssal impulse is surely approaching the inevitable point where we will see a private home legally redefined as a mine, a site of excavation closer in spirit to the extraction industry than private housing.

(Thanks to Martin John Callanan, Peter Flint, Paul Black, and Nicola Twilley! Meanwhile, if you like this, you might also like Subterranean Machine Resurrections)

Flywheel Landscapes, Energy Reserves, 3D-Printed Urban Caves, and the British Exploratory Land Archive

Last week, over at the Architectural Association in London, a new exhibition opened, continuing the work of the British Exploratory Land Archive, an ongoing collaboration between myself and architects Mark Smout & Laura Allen of Smout Allen.

Although I was unfortunately not able to be in London to attend the opening party, I was absolutely over the moon to get all these photographs, taken by Stonehouse Photographic. These show not only the models, but also the show’s enormous wall-sized photographs and various explanatory texts.

The work on display ranged from cast models of underground sand mines in Nottingham, based on laser-scanning data donated by the Nottingham Caves Survey, to an architectural model the size and shape of a pool table, its part precision 3D-printed for us by Williams, of Formula 1 race car fame. Williams—awesomely and generously—also collaborated with us in helping come up with a new, speculative use of their hybrid flywheel technology (more on this, below).

From the bizarre environmental-sensing instruments first seen back at the Landscape Futures exhibition at the Nevada Museum of Art to landscape-scale devices printing new islands out of redistributed silt—a kind of dredge-jet printer spraying archipelagos along the length of the Severn—the scale and range of the objects on display is pretty thrilling to see.

I should quickly add that the exhibition is, by far and away, the work of Smout Allen, who burned candles at every end to get this all put together; despite being involved with the project, and working with the ideas all along, since last summer’s Venice Biennale, I am fundamentally an outside observer on all of this, simply admiring Smout Allen’s incredible tenacity and technical handiwork whilst throwing out the occasional idea for new projects and proposals.

In any case, a brief note on the collaboration with Williams: one of the proposed projects in the exhibition is a “flywheel reservoir” for the Isle of Sheppey.

This would be an energy-storage landscape—in effect, a giant, island-sized, semi-subterranean field of batteries—where excess electrical power generated by the gargantuan offshore field of wind turbines called the London Array would be held in reserve.

This island of half-buried spinning machines included tiny motor parts and models based on Williams’ own hybrid flywheel technology, normally used in Formula 1 race cars.

It was these little parts and models that were 3D-printed in alumide—a mix of nylon and aluminum dust—for us by engineers at Williams.

The very idea of a 3D-printed energy storage landscape on the British coast, disguised as an island, whirring inside with a garden of flywheels, makes my head spin, and a part of me would actually very much love to pursue feasibility studies to see if such a thing could potentially even be constructed someday: a back-up generator for the entire British electrical grid, saving up power from the London Array, brought to you by the same technology that helps power race cars.

Briefly, I was also interested to see that the little 3D-printed gears and pieces, when they first came out of the printer and had not yet been cleaned up or polished, looked remarkably—but inadvertently—like a project by the late Lebbeus Woods.

Finally, thanks not only to Williams, but to the Architectural Association for hosting the exhibition (in particular, Vanessa Norwood for so enthusiastically making it happen); to the small but highly motivated group of former students from the Bartlett School of Architecture, who helped to fabricate some of the exhibition’s other models and to organize some the British Exploratory Land Archive’s earlier projects; to the Nottingham Caves Survey for generously donating a trove of laser-scanning data for us to use in one of the models, and to ScanLAB Projects for helping convert that laser data into realizable 3D form; to UCL for the financial support and facilities; to Stonehouse Photographic, who not only was on hand to document the opening soirée but who also produced the massive photos you see leaning against the walls in the images reproduced here; and—why not?—to Sir Peter Cook, one of my own architectural heroes, for stopping by the exhibition on its opening night to say hello.

The exhibition is open until December 14 at the Architectural Association. Read more about the project here.

Documentary Holography

[Image: A “detail theft” by ScanLAB Projects].

ScanLAB Projects, a reliably interesting and enthusiastic design-research duo formed by Bartlett graduates Matthew Shaw and William Trossell, explores, in their words, “the potential of large scale terrestrial laser scanning as a tool for design, visualization and fabrication. We use a range of state-of-the-art 3D scanning technologies to capture buildings, objects and spaces.”

As it happens, they mean this quite literally, as they aim to “capture” and then illicitly reproduce, using multi-axis milling machines, architectural details scanned around London. These are what they call “detail thefts… arguably cloning the original architect’s intellectual property.”

[Image: A “detail theft” by ScanLAB Projects].

You can read an earlier write-up of their many projects—from “stealth objects” to scanner-jamming architectural ornament installed on an urban scale—here on BLDGBLOG (as well as in the forthcoming Landscape Futures book).

What I find so consistently interesting in their work, though, is that, over the past few years, they’ve been expanding the representational range of the laser scanner, using it to document highly ephemeral, even ethereal, spatial events.

Whether scanning mist and humidity or traveling north to the Arctic to shoot lasers at pressure ridges and melting ice floes, their work is almost a kind of documentary holography: not a film, not a photograph, not a 3D model, but also not simply a point-cloud, their work operates almost narratively as they capture objects or places in the process of becoming something else, blurred by passing fog or pulled apart by unseen ocean currents. You could write a screenplay for scanners.

[Images: From the “Arctic Climatic Tour 2011” of ScanLAB Projects].

For a more recent project, one that indicates a growing environmental or ecological emphasis in their work, the duo found themselves in the presence of heavy forestry equipment, a haunting and behemoth machine busy uprooting, de-branching, and stacking trees, converting a living forest to mere timber. The satiny black background makes it all that much more dreamlike, as if occurring in secret at 2am.

[Image: Forestry Commission Tree Harvester by ScanLAB Projects; view larger].

Cast in black and white and seeming to gleam in the laser light, the machine is both dinosaur-like and ghostly, implying the total gutting of the forest around it as the orderly bar code of the trees is disrupted by this artificial clearing.

[Image: Scans of a Forestry Commission tree harvester in action, by ScanLAB Projects; view image one, two, three, and four larger!].

In all cases, the images are much more evocative when viewed at a larger size (see captions for direct links), which you can also find on the ScanLAB Projects website.

Finally, if all this interests you, consider signing up for a 10-day workshop with ScanLAB Projects up in Ottawa, Canada, from 5-13 July 2013, focusing on “post-industrial landscapes.” Here’s the course description:

Set within the context of a post-industrial era, we find ourselves venturing through the Canadian wilderness of Gatineau Park, walking in the footsteps of industrial alchemist Thomas “Carbide” Willson. Within this natural blossom lie the ruins of his former empire, the decaying heart of industrialization and manufacturing in a factory that never fully materialized.
The course will explore 3D devices that can scan the unnatural post-industrial landscape in an attempt to fuse the accidental qualities of discovery—such as Willson’s trial and error of calcium carbide—with the mathematical precision of laser-scanned environments. Students will form their own architectural “carbide,” a fusion of scans and digital modeling to generate a landscape that materialies from Willson’s place of decay into a new architectural ground.

More information, including registration, is available here.