Carry That Weight

From the annals of moving large objects come two stories, one of a rock, the other a bridge.

[Image: Photo by Monica Almeida, courtesy of the The New York Times].

A very large boulder is on its way to Los Angeles, we read in the New York Times this morning: a 340-ton rock on a journey moving “through the heart of one of the most congested urban centers in the country: nine nights at six miles an hour, through 120 miles of roads, highways, bridges, overpasses, overhead wires, alarmingly low-hanging traffic lights and sharp turns.”

The rock is going there for an installation by artist Michael Heizer, called “Levitated Mass,” and it was “dynamited out of a hillside” 60 miles from Los Angeles.

[Image: The rock in question; photo by Monica Almeida, courtesy of the The New York Times].

“The effort, nearly five years in the planning (though Mr. Heizer has been making sketches of it as far back as the late 1960s), feels nothing short of a military movement: an incursion through a bewildering thicket of state, city and county regulations and a region with a notoriously difficult street grid,” Adam Nagourney writes in the New York Times.

In fact, the rock’s specific route never relied on one path through that “bewildering thicket,” but has been constantly updated and changed; as Michael Govan, director of the Los Angeles County Museum of Art, where Heizer’s rock will be displayed, points out, “the State of California is always reviewing the state of its bridges and roads. So a route plan that would have worked a couple of days ago doesn’t work today.”

This has the effect of doubling the distance covered: “Door to door,” Nagourney writes, “the distance is 60 miles, though the actual drive is going to be closer to 120 miles, as engineers plot a route that can accommodate the huge size of what is known as the Prime Mover, and one that steers clear of low bridges and wires. Any route must have stopover spots to park the rock as it waits for night.”

[Image: Photo by Monica Almeida, courtesy of the The New York Times].

The museum’s $10 million boulder-displacement project has, of course, faced some public criticism—but Govan has a response for that: “we are putting more people to work here in L.A. than Obama,” he quips. This includes “teams of workers… deployed to lift telephone and power lines, swing traffic lights to the side and lay down steel plates on suspect patches of roads or bridges.”

Read more at the New York Times.

Elsewhere, meanwhile, thieves have dismantled and stolen an entire steel bridge near Pittsburgh. “Pennsylvania State Police are looking for a steel bridge worth an estimated $100,000 that was dismantled and taken from a rural area in Lawrence County,” we read. “Police said they believe a torch was used to cut apart the bridge, which measured 50 feet by 20 feet, near Covert’s Crossing in North Beaver Township.”

If you see the bridge—or its parts—moving slowly down a remote Appalachian road somewhere, I’m sure the police would appreciate a heads up.

(Bridge story via @wired).

Sea Caverns of Singapore

[Image: Singapore expands beneath the Pacific Ocean; via the BBC].

Singapore has embarked upon the excavation of an underground oil reserve, expanding the city’s industrial port beneath the floor of the Pacific Ocean. It is “no ordinary construction site,” the BBC tells us, but an elaborate project of engineering and infrastructure currently underway “several hundred feet underground, below the seabed in Singapore.”

There, workers are “laboring around the clock to carve out an enormous network of caverns that will eventually store vast amounts of oil.”

[Images: Singapore expands beneath the Pacific Ocean; via the BBC].

More specifically, “Five oil storage caverns are being dug out under the seabed of Banyan Basin, off Jurong island, a series of mostly-reclaimed islands that house most of Singapore’s petrochemical industry.”

Artificial caverns built offshore from manmade islands?

The terrestrial mechanics of Singapore’s existence are increasingly interesting, if ecologically problematic. As Pruned‘s recent look at the city’s sand-importation economy shows, the island-nation exists through a near-ceaseless act of geological accumulation, piecing itself together and expanding from the inside out using deposits of earth taken from neighboring countries.

Singapore, Pruned writes, “has been reclaiming land from the sea since the mid-1960s, expanding its total land area by nearly 25% as a result. And it’s still growing. With no hinterlands to supply it with natural resources, however, it has to import sand, the primary landfill material. But exactly where, the Singaporean government does not disclose. Its supply lines are not public information.”

Earlier this year, we looked at the idea of forensic geology, whereby even a single piece of sand can be tracked back to its terrestrial origins. As that link explains, the source of electronics-grade silicon is often deliberately occluded from public documents, treated as an industrial trade secret. Here, though, it is not microchips but internationally recognized political territory that is being mined, traded, and assembled—a black economy without audit or receipts.

Singapore’s off-the-books experiment in sovereign expansion—not through military conquest but through intelligent geotextiles, Herculean dredging projects, and, of course, new undersea caverns—is perhaps a kind of limit-case in how nation-states not only utilize natural resources but literally build themselves from the ground up (and down) as political acts of landscape architecture.

(Earlier on BLDGBLOG: Artificial Caverns Expanding Beneath Chicago).

A Spatial History of Trapdoors

[Image: Poster for “The Queen of Chinatown” by Joseph Jarrow, courtesy of the Library of Congress].

Someone should write a short history of the trapdoor as a spatial plot device in Broadway plays, literary fiction, Hollywood thrillers, dreams, CIA plots, and more. How does the trapdoor—as an unexpected space of strategic perforation and architectural connection—serve to move a plot forward and to give spatial form to characterization?

The “Queen of Chinatown” poster seen above, for instance, with its sprung floor collapsing beneath the weight of a hapless sailor, seems to promise an entire urban district—“Chinatown” as an Orientalist fantasy of inscrutable passageways and other devious spatial practices—illicitly Swiss-cheesed with unexpected wormholes. Chutes, pits, wells, and shafts are perhaps distributed throughout the neighborhood, we’re led to imagine, giving the erstwhile “Queen” her strategic mastery of the area. Chinatown becomes a hive of “mysterious Chinese tunnels,” a porous space guarded not through high fortress walls or even by watchmen or CCTV, but through a camouflaged network of surprise openings, like architectural sinkholes, that no one can predict and of which only one person knows the true extent.

That poster suggests an alternative version of Christopher Nolan’s recent heist film, Inception: there are opium addicts slumbering in a warren of stacked bunkbeds in an off-the-books Chinatown dream academy, and there is a man—an anonymous investigative agent of the state—crashing through the floor into this world of broadly Asiatic decor. A multi-layered hive of architectural space seen sliced through in section, where trapdoors lead to further trapdoors. Inception as an 1890s heist caper, serialized on the popular stage.

[Image: A still from Inception, courtesy of Warner Brothers].

In any case, a spatial history of trapdoors—in film, literature, myth, dreams, and theater—would make an amazing pamphlet or book, perhaps part of a larger series of pamphlets looking at other minor architectural typologies—like log flumes and National Park trail structures and hay mazes.

[Image: “Then let it be the kiss of death!” Courtesy of the Library of Congress].

The two posters reproduced here, both available through the Library of Congress, are at least one place to start.

Impact / Collapse

[Image: A ghostlike “sonographic image” taken from part of Mark Bain’s sound file].

On the 10th anniversary of the 9/11 attacks, sound artist Mark Bain has released the full audio file of the sound of the Twin Towers collapsing, a melancholic howl terrestrially amplified by the region’s geology. You can listen to it here:

What you’re hearing is the “audification of the seismological data record,” as Bain explains it, “which occurred in the area of New York State, New Jersey, and New England during the collapse of the World Trade Center buildings on September eleventh, 2001.”

The data streams were acquired from Columbia University’s Geological survey lab, which run a network of earth monitoring stations in the area; with the closest being 34 km away from the epicenter of the event. A process of data conversion and signal translation was used to make the normally inaudible seismic waveforms both audible and to play back in real-time as the event unfolded. No other processing or effects were added to the tracks. The registration includes four events, two impacts and the two collapses along with the inbetween sounds of the drone of the earth. The heaviest impact of the collapse registered 2.4 on the Richter scale, a signal which traveled throughout the earth.

The piece is not intended as a memorial, Bain adds, but as “a bell-like alarm denoting histories in the making.”

Subterranean Machine Resurrections

[Image: Photo by Brian Harkin for The New York Times].

There is clearly a machines-and-robots theme on the blog this morning. I was fascinated last week to read that New York will soon have “its own subterranean wonder: a 200-ton mechanical serpent’s head” buried “14 stories beneath the well-tended sidewalks of Park Avenue.” In other words, a “gargantuan drill that has been hollowing out tunnels for a train station under Grand Central Terminal” will soon become a permanent part of the city, locked forever in the region’s bedrock. It will be left underground—”entombed” in the words of Michael Grynbaum, writing for the New York Times— lying “dormant and decayed, within the rocky depths of Midtown Manhattan.”

The machine’s actual burial is like a Rachel Whiteread installation gone wrong: “In an official ceremony this week, the cutter will be sealed off by a concrete wall; the chamber will then be filled with concrete, encasing the cutter in a solid cast, Han Solo-style, so that it can serve as a support structure for the tunnel. A plaque will commemorate the site.”

“It’s like a Jules Verne story,” the head of construction for NY’s Metropolitan Transportation Authority endearingly remarked. And the machine itself is an alien wonder:

A recent visit to the cutter’s future crypt revealed a machine that evokes an alien life form that crashed to earth a millennia ago. Its steel gears, bolts and pistons, already oxidizing, appeared lifeless and fatigued. A wormlike fan, its exhaust pipe disappearing into the cutter’s maw, was still spinning, its drone not unlike a slumbering creature’s breath.

I’m tempted to write a short story about a cult of Aleister Crowley-obsessed tower dwellers on the Lower East Side, in the year 2025 A.D., intent on resurrecting this mechanical worm, like something out of Dune, goading it to re-arise, pharaonic and possessed, into the polluted summer air of the city. Grinding and belching its way to dark triumph amidst the buildings, now shattered, that once weighed it down, it is Gotham’s Conqueror Worm.

[Image: Promotional poster for the otherwise unrelated film Conqueror Worm, aka Witchfinder General].

But that would be to rewrite something that, to some extent, already exists. In Jonathan Lethem’s recent novel Chronic City, a tunneling machine goes “a little out of control” beneath the surface of New York, resurfacing at night to wreak havoc amongst the boroughs. From the book:

“I guess the thing got lonely—”
“That’s why it destroys bodegas?” asked Perkus.
“At night sometimes it comes up from underneath and sort of, you know, ravages around.”
“You can’t stop it?” I asked.
“Sure, we could stop it, Chase, it we wanted to. But this city’s been waiting for a Second Avenue subway line for a long time, I’m sure you know. The thing’s mostly doing a good job with the tunnel, so they’ve been stalling, and I guess trying to negotiate to keep it underground. The degree of damage is really exaggerated.”

And soon the machine—known as the “tiger”—is spotted rooting around the city, sliding out of the subterranean topologies it helps create, weaving above and below, an autonomous underground object on the loose.

In any case, the entombed drill will presumably outlast the city it sleeps beneath; indeed, if it is ever seen again, it will be a much more geological resurrection. As Alex Trevi of Pruned suggested over email, the machine will be “left there, perhaps forever, and will only surface when NYC rises up in a new mountain range and starts eroding.”

(Thanks to Jessica Young for the reminder about Lethem’s tiger).

Calling All Agents

Here are some opportunities for writers, designers, and filmmakers, in case you’re looking for ways to challenge yourself over the summer.

[Image: “Angels” (2006) by Ruairi Glynn, one of the co-organizers of Stories of Change].

1) Arup Foresight and the Bartlett School of Architecture have teamed up to gather what they call “responses to some of the world’s most pressing issues as featured in the publication, Drivers of Change. We would like you to tell us your Stories of Change.” Original films, texts, and architectural designs are all eligible and welcome; the texts could even “be a poem, a letter, a blog-post, even a currated collection of tweets.” Which is good news, but the deadline is approaching quickly: Friday, 24 June 2011. See the Stories of Change website for more.

2) For its new call for papers, the Bauhaus-Universität’s Horizonte journal begins by quoting architect Raimund Abraham: “From earliest times,” Abraham writes, “architecture has complied with that order of logical forms which is contained in the nature of each material. That is to say: each material can only be used within the limits imposed by its organic and technical possibilities.” This fourth issue of the consistently well-designed journal explores the materiality of building: the issue thus “challenges the constraints and possibilities of architectural production, in order to reflect on the material and constructive methodologies of the present day.” I imagine essays and even speculative fiction covering everything from genetically engineered building materials to 3D printers—to new types of brick to artisanal craftwork—would be of interest. Your deadline is 8 July 2011.

3) The Architectural League wants to give New York the Greatest Grid:

On the occasion of the two hundredth anniversary of the 1811 Commissioners’ Plan for New York, the foundational document that established the Manhattan street plan from Houston Street to 155th Street, the Architectural League invites architects, landscape architects, urban designers, and other design professionals to use the Manhattan street grid as a catalyst for thinking about the present and future of New York. For two centuries, the Manhattan street grid has demonstrated an astonishing flexibility to accommodate the architectural gestures and urban planning theories of successive generations of architects, urban designers, private developers, and city officials. Given its capacity for reinvention, how might the Manhattan grid continue to adapt and respond to the challenges and opportunities—both large and small—that New York faces now and into the future?

Your deadline is 26 September 2011; see the competition website for much more information.

4) A new Advanced Architecture Contest has been announced, sponsored by the Institute for Advanced Architecture and Hewlett Packard. The theme this year is “CITY-SENSE: Shaping our environment with real-time data.” Aim to submit “a proposal capable of responding to emerging challenges in areas such as ecology, information technology, architecture, and urban planning, with the purpose of balancing the impact real-time data collection might have on sensor-driven cities.” Read more at the Advanced Architecture Contest website; the deadline is 26 September 2011.

5) The California Architectural Foundation, in partnership with the Arid Lands Institute and the Academy for Emerging Professionals, has launched what it calls “an open ideas competition for retrofitting the American West.” The Drylands Competition seeks new ways of “anticipating, mitigating, and adapting to projected impacts of climate change” and other “critical challenges” facing the region. These challenges include water scarcity, obsolete infrastructure, and even the growing gap between scientific knowledge and public policy. “Design teams are invited to generate progressive proposals that suggest to policy makers and the public creative alternatives for the American west, ideas that may be replicated throughout the world.” Register by 15 November 2011; see their website for much more info.

6) Meanwhile, across the pond, the Architects Journal is seeking essays of up to 1,500 words, by writers under the age of 35, for their £1,000 AJ Writing Prize (the money will be split amongst all winners). The jury consists of Christine Murray, Alan Berman, Joseph Rykwert, and Mary Banham; you only have until 30 June 2011 to participate, so get cracking.

7) Finally, this one doesn’t open till September 2011, but it sounds fascinating. Sponsored by Architecture for Humanity, [un]restricted access is “a design competition that will re-envision the future of decommissioned military space. This is an open invite to the global design and construction community to identify retired military installations in their own backyard, to collaborate with local stakeholders, and to reclaim these spaces for social, economic, and environmental good.” As I say, thought, it doesn’t launch until September, but keep your eyes on the [un]restricted access website for emerging info.

Urban Speculation in Los Angeles and Beyond

[Image: Photo by Iwan Baan, from No More Play: Conversations on Urban Speculation in Los Angeles and Beyond edited by Jessica Varner].

Last autumn, I had the pleasure of speaking with architects Michael Maltzan and Jessica Varner for the new book No More Play: Conversations on Urban Speculation in Los Angeles and Beyond.

[Image: Photo by Iwan Baan, from No More Play: Conversations on Urban Speculation in Los Angeles and Beyond edited by Jessica Varner].

That conversation was then included in the book itself, alongside conversations about the city with such artists, architects, and writers as Catherine Opie, Matthew Coolidge, Mirko Zardini, Edward Soja, Charles Jencks, Qingyun Ma, Sarah Whiting, James Flanigan, and Charles Waldheim. It will surprise no one to read that my interview is the least interesting of the bunch, but it’s an honor even to have been invited to sit down as a blogger amidst that line-up.

[Image: Photo by Iwan Baan, from No More Play: Conversations on Urban Speculation in Los Angeles and Beyond edited by Jessica Varner].

Overall, the book represents a series of interesting decisions: it doesn’t document Michael Maltzan’s work—though, with several recently completed, high-profile projects, including Playa Vista Park, Maltzan could easily could have spent the book’s 200+ pages discussing nothing but his own productions (in fact, Maltzan’s buildings are absent from the publication).

Instead, the book instead features newly commissioned photographs of greater Los Angeles by the ubiquitous Iwan Baan; further, Michael’s and Jessica’s introductory texts are not about the firm’s recent buildings but are about those buildings’ urban context. It is about the conditions in which those buildings are spatially possible.

[Image: Photo by Iwan Baan, from No More Play: Conversations on Urban Speculation in Los Angeles and Beyond edited by Jessica Varner].

In many ways, then, the book is astonishingly extroverted. It’s a book by an architecture office about the city it works in, not a book documenting that firm’s work; and, as such, it serves as an impressive attempt to understand and analyze the city through themed conversations with other people, in a continuous stream of partially overlapping dialogues, instead of through ex tempore essayistic reflections by the architects or dry academic essays.

[Image: Photo by Iwan Baan, from No More Play: Conversations on Urban Speculation in Los Angeles and Beyond edited by Jessica Varner].

Iwan Baan‘s photos also capture the incredible diversity of spatial formats that exist in Los Angeles—including camouflaged oil rigs on residential hillsides—and the range of anthropological subtypes that support them, down to fully-clothed toy dogs and their terrycloth-clad owners.

[Image: Photo by Iwan Baan, from No More Play: Conversations on Urban Speculation in Los Angeles and Beyond edited by Jessica Varner].

In an excerpt from Maltzan’s introduction to the book published today over at Places, Maltzan writes that the city’s “relentless growth has never paused long enough to coalesce into a stable identity.”

Los Angeles and the surrounding regions have grown steadily since the founding of the original pueblo, but the period immediately after World War II defined the current super-region. During this time, the economy accelerated, and Los Angeles became a national and international force. Today, innovation and development define the metropolis as the region multiplies exponentially, moment by moment, changing into an unprecedented and complex expansive field. The region continues to defy available techniques and terms in modernism’s dictionary of the city.

This latter point is a major subtheme in the interviews that follow: exactly what is it that makes Los Angeles a city, not simply a “large congregation of architecture,” in Ole Bouman’s words. As Bouman warns, “If you don’t distinguish between those two—if you think that applying urban form is the same as building a city, or even creating urban culture—then you make a very big mistake. First of all, I think it’s necessary for architectural criticism, in that sense, to find the right words for these very complicated processes, to distinguish between two processes or forms that, at first sight, appear the same, but that are, in reality, very different.”

At the end of his introductory notes, Maltzan remarks that “we have reached a point where past vocabularies of the city and of urbanism are no longer adequate, and at this moment, the very word city no longer applies” to a place like Los Angeles.

“Perhaps it is not a city,” he suggests. Perhaps something at least temporarily indescribable has occurred here.

[Image: Photo by Iwan Baan, from No More Play: Conversations on Urban Speculation in Los Angeles and Beyond edited by Jessica Varner].

You can read Maltzan’s essay in full over at Places; or I’d encourage you to pick up a copy of the book as a way of encouraging this kind of discursive engagement with the city—what Varner describes in her introduction as a set of outward-looking, nested narratives “which then fold back onto themselves” from conversation to conversation, and will only continue to develop “as the city advances forward.”

[Image: From No More Play: Conversations on Urban Speculation in Los Angeles and Beyond edited by Jessica Varner].

The book also comes with a small fold-out poster, one side of which you can see here.

(Earlier on BLDGBLOG: Agitation, Power, Space: An Interview with Ole Bouman).

Landscape Futures Super-Trip

I’m heading off soon on a road trip with Nicola Twilley, from Edible Geography, to visit some incredible sites (and sights) around the desert southwest, visiting places where architecture, astronomy, and the planetary sciences, to varying degrees, overlap.

[Image: The Very Large Array].

This will be an amazing trip! Our stops include the “world’s largest collection of optical telescopes,” including the great hypotenuse of the McMath-Pierce Solar Telescope, outside Tucson; the Very Large Array in west-central New Mexico; the Controlled Environment Agriculture Center at the University of Arizona, aka the “lunar greenhouse,” where “researchers are demonstrating that plants from Earth could be grown without soil on the moon or Mars, setting the table for astronauts who would find potatoes, peanuts, tomatoes, peppers and other vegetables awaiting their arrival”; the surreal encrustations of the Salton Sea, a site that, in the words of Kim Stringfellow, “provides an excellent example of the the growing overlap of humanmade and natural environments, and as such highlights the complex issues facing the management of ecosystems today”; the Fred Lawrence Whipple Observatory, with its automated scanning systems used for “robotic searches for variable stars and exoplanets” in the night sky, and its gamma-ray reflectors and “blazar lightcurves” flashing nearby; the Grand Canyon; Red Rocks, outside Sedona; the hermetic interiorities of Biosphere 2; White Sands National Monument and the Trinity Site marker, with its so-called bomb glass; the giant aircraft “boneyard” at the Pima Air & Space Museum; and, last but not least, the unbelievably fascinating Lunar Laser-ranging Experiment at Apache Point, New Mexico, where they shoot lasers at prismatic retroreflectors on the moon, testing theories of gravitation, arriving there by way of the nearby Dunn Solar Telescope.

[Image: The “Electric Aurora,” from Specimens of Unnatural History, by Liam Young].

The ulterior motive behind the trip—a kind of text-based, desert variation on Christian Houge’s study of instrumentation complexes in the Arctic—is to finish up my curator’s essay for the forthcoming Landscape Futures book.

That book documents a forthcoming exhibition at the Nevada Museum of Art called Landscape Futures: Instruments, Devices and Architectural Inventions, featuring work by David Benjamin & Soo-in Yang (The Living), Mark Smout & Laura Allen (Smout Allen), David Gissen, Mason White & Lola Sheppard (Lateral Office), Chris Woebken, and Liam Young.

Finally, Nicola and I will fall out of the car in a state of semi-delirium in La Jolla, California, where I’ll be presenting at a 2-day symposium on Designing Geopolitics, “an interdisciplinary symposium on computational jurisdictions, emergent governance, public ecologies,” organized by Benjamin Bratton, Daniel Rehn, and Tara Zepel.

That will be free and open to the public, for anyone in the San Diego area who might want to stop by, and it will also be streamed online in its entirety; the full schedule is available at the Designing Geopolitics site.

(Earlier on BLDGBLOG: Landscape Futures Super-Workshop, Landscape Futures Super-Dialogue, and Landscape Futures Super-Media).

Border Town

[Image: Photo by m.joedicke, via Border Town].

From Border Town, an independent research and design workshop to be held in Toronto this summer, from 16 June-18 August, now seeking applications:

Your farm is completely surrounded by a foreign country because the king lost it in a game of cards. You live in Cooch Behar.

You are eating at a café when you are informed that it must close. If you’ll just shift to a table in the other country, service is still available. This café is in Baarle/Hertog.

You work in the mayor’s office. Down the hall is a parallel mayor’s office with a whole mirror set of city officials to govern the other half of your city. You work in Texarkana.

We believe that a great deal can be learned by investigating the strange edge cases of the world. Border towns are the extreme edge of where geography and politics collide. They throw the abstractions of governance into sharp physical relief. They are a fertile site for investigation into questions of security, freedom, architecture, immigration, trade, smuggling, sovereignty, and identity.

Border Town is a 10-week, multi-participant collaborative design studio that will investigate the conditions that surround life in cities situated on borders, divided by borders, or located in conflict zones. By investigating these strange specimens of political geography, we can being to think and design about the interaction of legal and physical architecture and how these forces shape the built environment and the lives of the people living in it.

The workshop is organized by Tim Maly and Emily Horne, and applications are due by 2 June.

By way of my own hypothetical reading list for such a course, I might suggest checking out a few of the following books: The City & The City by China Miéville, Divided Cities: Belfast, Beirut, Jerusalem, Mostar, and Nicosia by Jon Calame and Esther Charlesworth, Hollow Land: Israel’s Architecture of Occupation by Eyal Weizman, City of Walls: Crime, Segregation, and Citizenship in São Paulo by Teresa P. R. Caldeira, Divided Kingdom by Rupert Thomson, A Wall in Palestine by René Backmann, and any number of other books, films, essays, and chapters elsewhere on the subjects of smuggling, demilitarized zones, police jurisdiction, international espionage, the Berlin Wall, the Jewish ghetto, quarantine, border survey teams (and the equipment they utilize), segregation and apartheid, political gerrymandering, micronations, and much more.

In any case, Border Town promises to be an interesting experience for all involved—and I should add that it’s great to see people putting together this kind of independent educational workshop outside of the university system. If you end up being one of the participants, I’d love to hear how it goes.

Spacesuit: An Interview with Nicholas de Monchaux

[Image: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

Nicholas de Monchaux is an architect, historian, and educator based in Berkeley, California. His work spans a huge range of topics and scales, as his new and utterly fascinating book, Spacesuit: Fashioning Apollo, makes clear.

From the fashionable worlds of Christian Dior and Playtex to the military-industrial complex working overtime on efforts to create a protective suit for U.S. exploration of the moon, and from early computerized analyses of urban management to an “android” history of the French court, all by way of long chapters on the experimental high-flyers and military theorists who collaborated to push human beings further and further above the weather—and eventually off the planet itself—de Monchaux’s book shows the often shocking juxtapositions that give such rich texture and detail to the invention of the spacesuit: pressurized clothing for human survival in space.

[Image: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

Bridging the line between clothing and architecture, the spacesuit is a portable environment: a continuation of habitable space, safe for human beings, capable of radical detachment from the Earth. That a “soft” and pliable suit designed by Playtex—manufacturer of women’s underwear—would beat the “hard,” armor-like suit design of military contractors is the surprising core story of de Monchaux’s research.

[Image: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

In the following Q&A, BLDGBLOG speaks with de Monchaux about his book; about his newly announced architectural design track at UC-Berkeley, called Studio One; about the risks and rewards of parametric design on an urban scale; and about his ongoing experiments with architectural representation, including analyses of food production and delivery and a technical interrogation of the complex digital tools we use to map empty spaces in our cities. We video-chatted on Skype.

• • •

[Image: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

BLDGBLOG: I’m curious about the origins of the book: did you start off researching the history of systems engineering, only to stumble upon this emblematic object—the Apollo spacesuit—or were you hoping to write a design history of the spacesuit, only to discover that it was connected to these hugely diverse topics, such as postwar urban management and complexity theory?

Nicholas de Monchaux: The project itself really has two origin stories. One is when I first began to research spacesuits, as a graduate student: I expected there to be a single historical narrative. I expected that someone had already written extensively about the Apollo spacesuit, because it’s such an iconic object of the 20th century. But there was very little writing to be found.

Then, in 2003, I was invited to give a lecture at the Santa Fe Institute, which was a slightly intimidating thing to do—I was on the same bill as James Crick, Stewart Brand, and all these other heavyweights! I was looking for a way to discuss the essential lessons of complexity and emergence—which, even in 2003, were pretty unfamiliar words in the context of design—and I hit upon this research on the spacesuit as the one thing I’d done that could encapsulate the potential lessons of those ideas, both for scientists and for designers.

The book really was a melding of these two things. One is very much a situation where the chapters alternate between a focus on the object itself and its astonishing history—being made by Playtex, who was an underdog in the whole suit-design process, and that suit’s hand-crafted nature, etc.—and the other is an equally layered but very outward-looking narrative, from the vacuum of outer space to early ideas of computing, simulation, the body, cybernetic theories of urbanism, etc. etc.

Just as the structure of the spacesuit allowed many different approaches to be hybridized, from girdle-making to military-industrial engineering, so too did the structure of the book allow these complex internal and external narratives to be bound together into a single volume.

[Images: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

BLDGBLOG: At its most basic, your book tells the story of how humans have costumed themselves for extreme exploration. From the Mongolfiers’ balloon to Wiley Post and the high-altitude jump suit, you reveal some fascinating design precedents for the Apollo spacesuit—suggesting that it’s almost more of a technical outgrowth from the history of baroque costume design. Could you speak a little bit more about this background?

de Monchaux: One of the things I find most fascinating about the idea of the spacesuit is that space is actually a very complex and subtle idea. On the one hand, there is space as an environment outside of the earthly realm, which is inherently hostile to human occupation—and it was actually John Milton who first coined the term space in that context.

On the other hand, you have the space of the architect—and the space of outer space is actually the opposite of the space of the architect, because it is a space that humans cannot actually encounter without dying, and so must enter exclusively through a dependence on technological mediation.

Whether it’s the early French balloonists bringing capsules of breathable air with them or it’s the Mongolfier brothers trying to burn sheep dung to keep their vital airs alive in the early days of ballooning, up to the present day, space is actually defined as an environment to which we cannot be suited—that is to say, fit. Just like a business suit suits you to have a business meeting with a banker, a spacesuit suits you to enter this environment that is otherwise inhospitable to human occupation.

From that—the idea of suiting—you also get to the idea of fashion. Of course, this notion of the suited astronaut is an iconic and heroic figure, but there is actually some irony in that.

For instance, the word cyborg originated in the Apollo program, in a proposal by a psycho-pharmacologist and a cybernetic mathematician who conceived of this notion that the body itself could be, in their words, reengineered for space. They regarded the prospect of taking an earthly atmosphere with you into space, inside a capsule or a spacesuit, as very cumbersome and not befitting what they called the evolutionary progress of our triumphal entry into the inhospitable realm of outer space. The idea of the cyborg, then, is the apotheosis of certain utopian and dystopian ideas about the body and its transformation by technology, and it has its origins very much in the Apollo program.

But then the actual spacesuit—this 21-layered messy assemblage made by a bra company, using hand-stitched couture techniques—is kind of an anti-hero. It’s much more embarrassing, of course—it’s made by people who make women’s underwear—but, then, it’s also much more urbane. It’s a complex, multilayered assemblage that actually recapitulates the messy logic of our own bodies, rather than present us with the singular ideal of a cyborg or the hard, one-piece, military-industrial suits against which the Playtex suit was always competing.

The spacesuit, in the end, is an object that crystallizes a lot of ideas about who we are and what the nature of the human body may be—but, then, crucially, it’s also an object in which many centuries of ideas about the relationship of our bodies to technology are reflected.

[Images: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

BLDGBLOG: The spacesuit’s history implies a sort of David Bowie-like situation where astronauts are really cosmic cross-dressers—genderless and post-terrestrial, with no obligation to stay on Earth. But there are at least three different ways, I’d say, of preparing humans for inhospitable circumstances, whether that’s the moon, Antarctica, or Mars: one, you can turn humans into cyborgs, as you just explained; two, you can build them a spacesuit, which makes our ability to visit other planets a kind of unexpected outgrowth of the fashion industry; or, three, you can actually alter the atmosphere of the target destination itself, terraforming it, making it more Earth-like. It’s neither fashion nor architecture, but more like planetary-scale weather engineering.

de Monchaux: Well, I’d say that those are actually still two approaches. The cyborg approach and the climate-modification approach are not only one idea, conceptually, but they are also one and the same historically. The same individuals and organizations who were presuming to engineer the internal climate of the body and create the figure of the cyborg were the same institutions who, in the same context of the 1960s, were proposing major efforts in climate-modification.

Embedded in both of those ideas is the notion that we can reduce a complex, emergent system—whether it’s the body or the planet or something closer to the scale of the city—to a series of cybernetically inflected inputs, outputs, and controls. As Edward Teller remarked in the context of his own climate-engineering proposals, “to give the earth a thermostat.”

[Images: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

BLDGBLOG: I’m curious about other uses of spacesuit technology. For instance, biosafety suits allow humans to clean up after virological outbreaks or to enter Level 4 bioresearch labs without become infected—it’s clothing as quarantine, we might say. But there is also a different kind of space exploration, which is terrestrial exploration into the earth itself, through caving. The complex rebreathing apparatuses and wetsuits used in cave diving, in particular, are perhaps earthbound cousins of the Apollo spacesuit that you describe so well in the book.

de Monchaux: Absolutely. It’s the same notion. In the devices, mechanisms, and portable environments that we make for ourselves, and that we bring with us into these extreme situations, we see both the inconvenient truths and the convenient untruths of the relationships between technology and the body.

In the 1960s, which was a very anxious time in terms of the safety of the body, you have the image of the space traveler—but it was also an era of films like Fantastic Voyage where the human body itself was deemed to be this fantastic environment that we could enter using technologically mediated tools. And, in films like The Andromeda Strain, there’s that fabulous scene where the wall becomes the suit of the medical worker in quarantine. The architecture literally becomes a piece of clothing that you can wear.

In a sense, though, the diving suit is a fundamentally different technical project from a spacesuit. For instance, a diving suit has to protect against external compressive forces, whereas, in the spacesuit, it’s the internal expansion of a breathable atmosphere that the suit needs to hold in.

Other than that simple difference, though, the technologies end up being quite similar. For instance, the hard suits proposed by Litton Industries for use on the moon were never used, because, though they were conceptually very clear, they were logistically more cumbersome than the soft, mutable suits by Playtex. However, they ended up being adapted into a series of deep-sea diving suits—in fact, becoming the first jointed diving suits engineered in the 1960s.

Further, the same industrial division of Playtex that produced the Apollo spacesuit produces many of the suits used today by the EPA for major threat-level spills and contamination events, because the fundamental lessons about how to suit the body for these hostile environments are very similar.

As we’re discovering, we don’t have to go a quarter-million miles to the surface of the moon to discover environments that are inhospitable to the human body.

[Images: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

BLDGBLOG: On a more speculative level, your research implies, in a sense, that architects could simply design portable environments, in the form of elaborate, pressurized clothing and so on, instead of stationary structures called buildings. Put another way, is it no longer an avant-garde question to ask if clothing is the future of architecture?

de Monchaux: There are at least two levels at which that is very much true. An interesting history has yet to be written about the architectural influence of the Space Race. We’re used to understanding groups like Archigram and Coop Himmelb(l)au as being very influenced by inflatable environments and space habitats in the 1960s—and they truly were, and that’s a fascinating history. Even in the Soviet context, you see a kind of heroic architecture that springs directly out of the Space Race, such as the use of gigantic trusses and frames.

But if you look at American architectural magazines from the same era, you don’t see any of that at all. What you actually see is a kind of utopian vision of the systems-management that was at the core of NASA’s own technical approach, as if it could offer its own revolutionary hopes for architecture. In other words, there was something about the European perspective that seized on the actual, physical architectures of the American and Soviet space programs. For the American architectural psyche, the complex systems of the space race implied that any complex situation—cities, in particular—could be subject to principles of management.

This is interesting, especially as we see a return to the intimate as a zone for design in today’s architectural scene. We have many of the same anxieties and hopes now as were the case in the 1960s, when things like Michael Webb’s “Cushicle” first made their appearance. You only have to look at the work of someone like Hussein Chalayan, in fashion design, to see a vision of clothing itself embedded with sensors and actuators and HVAC and infrastructure, that recalls the complexity and function of a building more than anything like traditional clothing. And I would contrast this with the current architectural fascination for extending parametric systems to every scale.

As for the architecture of fabric more broadly, I think, as was the case in the Apollo program, fabric has a discourse of softness, protection, and layering that is very appropriate to our current architectural moment, despite the hard logic of systems that underlies much of what passes for fashion in architecture these days.

It’s also important to note that, in a world that is moving so fast, and in such uneasy and unsettling directions with issues such as climate change, peak oil, and the resilience of cities, that something like a clothing-based solution is probably more credible than parametrically designing whole future cities from scratch. Of course, as was pointed out by Walter Benjamin, fashion and the city have an intimate and particular relationship that I think is of clear relevance to this discussion.

I love the word fashion, by the way, because, on the one hand, it speaks to a kind of utter fabulousness that none of us, as designers, could live without; but, at the same time, fashion means to make something out of something else, often with a connotation that this is something it wasn’t originally intended for.

[Images: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

BLDGBLOG: The application of cybernetic and systems-based approaches to the management and administration of cities is also explored by another recent book—The Fires by Joe Flood. Flood’s book specifically looks at the limitations of cybernetic management as applied to firefighting in New York City. The failures of this era of city management seem increasingly of interest today, in fact, when places like New York now have “Chief Digital Officers” and so-called Smart Cities are all the rage. Your book seems, really, to be a prehistory for all this.

de Monchaux: When I presented the original lecture that turned into the Spacesuit book, I made a link between the spacesuit and the urban and environmental scale, mostly through what I would call a system of analogy; the body and the city have been talked about as models for each other at least since Vitruvius. Yet as I delved into the history of NASA, I discovered that what I had thought of initially as an analogy was, in fact, a dense web of historical and material connections.

In the book, I write about a figure named Harold Finger, who was, first, the director of research into nuclear propulsion for something called NACA, a predecessor of NASA. Finger did things like put the only nuclear reactor ever in an airplane—in a B-36 Peacemaker nuclear bomber. The windows to the cockpit needed to be 9-inch thick plexiglass to protect the pilots from radiation. You couldn’t make this stuff up! By 1962, the same figure—Finger—is designing long-range, nuclear-propelled, interplanetary spacecraft. He actually designed the spacecraft that Kubrick lifted and used as a model for the “Discovery” in 2001, with the nuclear reactor at one end, a long spur, and then a habitation module at the other end. And then he becomes NASA’s administrative director.

In 1968, though, he makes a shift to become the director of research for the Department of Housing and Urban Development. And this was not some unusual, crazy thing, where the director of research from NASA moves to HUD. This was very much the tenor of the time.

When Hubert Humphrey made his famous speech—where he said that the same techniques that got us to the moon would also solve the problems of American cities—he wasn’t operating by analogy. He was actually talking very explicitly about a direct transfer of techniques and ideas. You had this historical moment where there was a perceived crisis in the American city; you had the heroic victory of Apollo; and, of course, you then had the radical defunding of the space program. After all, the space program was only ever designed to produce a single TV image of an American man on the moon. In 1968, once they’d succeeded in doing that, you had all of the original engineers losing their jobs.

For instance, at Berkeley, where I teach, and also at MIT, there was a summer school in 1968 explicitly organized to train engineers who had been let go from NASA for new jobs in urban administration—for NASA engineers to become city managers. You can’t underestimate the extent to which this attempt to transfer the techniques of systems management from the national space program to cities was very self-conscious.

Also in 1968, for example, Jay Forrester wrote a book called Urban Dynamics, a very comprehensive cybernetic analysis of urban problems. Forrester was the guy who invented magnetic core memory—RAM—as well as early systems of computer networking for something called the semi-automatic ground environment, or SAGE, a nuclear defense system for the Air Force. And General Bernard Schriever, commander of the Air Force’s Western Development Division from 1954, developed systems engineering with Simon Ramo and Dean Wooldrige of what would become TRW; Neil Sheehan just wrote a marvelous biography of this moment in Schriever’s career. By 1968, Schriever was running a firm called Urban Systems Associates, or U.S.A. Simon Ramo also published his own book on applying systems engineering to urban problems in the same year, called Cure for Chaos.

Yet much like the attempts of the military-industrial complex to design, in the context of the space race, for the human body, most attempts to cybernetically optimize urban systems were spectacular failures, from which very few lessons seem to have been learned.

For instance, in our current architectural moment, our popular discourses of parametric urbanism and digital urban design seem to have been cut from the very same cloth. I was at the Parametric Urbanism conference at USC eighteen months ago and, just for my own amusement, I juxtaposed a series of quotations that came out of USC in a previous era, from a book written by a guy named Glen Swanson, who gave a symposium on the “Cybernetic Approach to Urban Analysis” in 1964.

If you lay, side by side, quotations from USC’s discourse on parametric urbanism now and USC’s discourse on cybernetic urbanism thirty years ago, for better or for worse, you can read them as a complete narrative. It’s impossible to distinguish which is which. Both are born out of a fundamental faith in technology and a fundamental notion that, if you feed enough variables into a problem-solving system—now we call it parametric, then we would have called it cybernetic—that an appropriate and robust solution will emerge. I’m not, myself, so sure that’s the case; in fact, I’m pretty certain that it’s not.

[Image: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

BLDGBLOG: I’m curious, then, how you’ll incorporate this criticism into your own Studio One program at Berkeley, which will include the use of parametric design tools as well as your own custom modeling software. How will you differentiate Studio One from the overtly technocratic approach that you just described, and what, in the end, is the ultimate goal for the studio?

de Monchaux: I wrote the Spacesuit book very much in the spirit of my own heroes and teachers—people like Alan Colquhoun, Liz Diller, and a whole generation of architects who were also theorists. They intended to figure out the meaning of the moment in which they found themselves, but then also to design for it. That means, of course, that I can’t just sit back and talk about these issues of technology and the city; I actually have to imagine what a constructive practice might be. That’s what I’ve focused on most in the past two to three years, and what has led to Studio One.

But the Studio One project really builds on the work that I’ve published as “Local Code.” I think one interesting point of intersection between them—and, I think, a shared interest with you—is the work of Gordon Matta-Clark. “Local Code” was very much a take on Matta-Clark’s “Fake Estates,” which was not actually conceived as a documentary project. Matta-Clark was interested, in the 1970s, in the kind of fissures and overlaps between the official and systematized vision of property assumed by the cadastral map and the actual nature of property on the ground.

One of the things I think is important about technology in the current moment is that it allows us ever more completely to visualize and very precisely map the fissures between a technologically mediated understanding of the world and the world as it actually is—and then to exploit those fissures as designers.

A bit like my stumbling on the links between the space race and the urban history of the late 1960s, when I went into the “Local Code” project, I thought that “Fake Estates” was just a great analogy. Now, though, you can find 5,000 sites in New York instead of 15, and you can even figure out, parametrically, what to do with them and how to turn them into an ecological resource. But then, when I went into the history, it turns out that, by 1975-77, Matta-Clark was deeply excited about the prospects of computing and digital mapping, and he had conceived a whole project using left-over urban space—in his case, I kid you not, for a whole series of what he called “pneumatic network enclosures” that would have provided resources to underprivileged neighborhoods.

So we can look to his practice not just as a kind of analogical inspiration but, more literally, as an interesting alternative model for architecture: that architecture can be informed by technology and, at the same time, avoid what I view as the dead-end of an algorithmically inflected formalism from which many of the, to my mind, less convincing examples of contemporary practice have emerged.

I’m actually speaking to you right now from the Autodesk office in downtown San Francisco. I don’t know if you can see the Ferry Building over my shoulder [N.b. picks up laptop and angles camera outside the window toward the Ferry Building], but they’ve invited us to do a residency here and to complete the parametric design of the 5,000 leftover spaces in New York that we’ve identified. We’ll have that project going on all spring here, hoping to publish it this summer.

[Images: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

BLDGBLOG: I would love to see the non-urban equivalent of this project. In other words, it would be fascinating to see what scraps of land, in extremely rural areas, also fall into these sorts of federal, municipal, and even just gerrymandered blindspots. Spatial fissures, as you call them, can be just as complex outside the context of, say, downtown San Francisco or Manhattan.

de Monchaux: Of course! The modernist notion that the world needs to be perfect is something that is so fundamental to how architects think about design, yet so potentially problematic in its actual application. Matta-Clark said very directly that “the availability of leftover and unplanned space is one of the primary critiques of progress through modernization.”

[Image: From “Meatropolis” by Nicholas de Monchaux].

BLDGBLOG: One other aspect of your work that I want to touch on briefly is an essay of yours called “Meatropolis,” on food and the city—in particular, on meat and Manhattan. I’d love to hear more about your research into how urban form can be seen as a graph of shifting consumption practices.

de Monchaux: Many people have looked at the history of the city and meat, of course, but that paper was my attempt to see how and whether there was any further truth behind the formal resonance. In the case of my essay, I showed the butcher diagram of a cow and a map of all the neighborhoods of Manhattan—and they do look fairly similar—but the essay tries to examine whether there’s anything more to that superficial similarity.

And, in my mind, there actually is. In both cases, you have complex tissue reduced to a simplified diagram for the sake of its consumption. But we confuse the butchering diagram with the cow, and the neighborhood diagram with the city, at our peril. That’s a highly consumptive and highly simplistic lens—the lens of neighborhoods, the lens of cuts of meat.

Robert Moses once said that, in order to make the city work, you have to cut through it with a meat axe—but it turns out the city has a whole complex set of tissues and connections that are, in Jane Jacobs’s words, inherently irreducible to diagrams. They are, in her words, as slippery as an eel—to use another food metaphor.

I think that, between those two, you have a really interesting space. One of the other historical connections that turned up in my own work is between the early writing of Jane Jacobs, in the case of Death and Life of Great American Cities, and the early research done in the 1950s and 60s on complexity and emergence under the aegis of the Rockefeller Foundation. The Rockefeller Foundation not only funded Jacobs’s work to the tune of about $5,000 in 1962, which was a lot of money back then, but also gave her office space with the then-president of the Rockefeller Foundation, Warren Weaver. Weaver was a seminal founding figure of complexity science, and was, in fact, the first to coin the phrase “the science of organized complexity”—this notion that our attempts at measurement both freeze and oversimplify something fundamental to natural systems at every scale, from our own body to the city, upward to the ecology of the planet as a whole.

Interestingly, just to bring it full-circle, when I gave my spacesuit lecture at the Santa Fe Institute in 2003, the notion that the city itself should essentially be seen as a complex system was something that people took for granted, but it didn’t have a lot to do with the work that was going on there in complex systems and emergence.

Since that time, however, in the last couple of years, I’ve been engaged with the work of two scientists at the Institute—Geoffrey West and Luis Bettencourt—who have gone a long way in showing that, not only should cities be viewed through the analogical lens of complex natural systems, but, in fact, some of the mathematics—in particular, to do with scaling laws, the consumption of resources, and the production of innovation by cities—proves itself far more susceptible to analyses that have come out of biology than, say, conventional economics.

And at the same time, current work in more conventional biology—for example, with the internal biome and ecology of our bodies, where bacterial cells outnumber our own cells by 10 to 1—uses economic and statistical techniques developed to understand cities.

So, without falling too far into sensationalism, we’re getting really interesting indications that intuitions by anyone flying in an airplane at night—that cities look like amoebae or giant life forms—might be a lot closer to the truth than we’ve ever had a chance to understand before, both in the sense that they have their own kind of biology and that organisms are turning out to have their own kind of urbane, material economy.

[Images: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

BLDGBLOG: Even the design tools and software packages that we use often have surprising and unexpected connections across disciplines, from urban mapping to missile guidance and from cancer research to special effects. Software archaeology becomes really interesting, in this context—looking at the shared codes and subroutines of otherwise very different software programs. For instance, Auto-Tune, which is now used on basically every pop record, was actually designed as a seismic-analysis tool for Exxon, to find underground oil deposits. My point is that many, seemingly unrelated disciplines can actually have a lively and engaged conversation together simply on the level of shared research tools.

de Monchaux: Yes. For instance, it’s become fashionable—probably rightly so—to talk about the formal and analogical links between the technological systems and media by which we design today and the midcentury systems of the military-industrial complex. But I didn’t fully realize, for instance, how much of the CAD system that I’m sitting in front of right now here at Autodesk, or the GIS technologies that I make use of in the office, come out of very direct historical and material connections.

For instance, not only is the GIS software that I used to make “Local Codelike the software that was developed to target defensive nuclear missiles; it, in many ways, is that system. It shares code with it; it shares conceptual and algorithmic approaches with it, including the projection of cartographic information onto screens in an interactive way.

As designers, we stand much more shoulder-to-shoulder with the missile-men and systems engineers of midcentury than we might even feel comfortable with, in terms of the tools that we’re increasingly using to shape the physical world.

An awareness of the true nature of those tools is essential, I think, for us to unlock their actual, potentially liberating possibilities; knowing their origins, you can be much more strategic in your relationship to that history, and use these tools not as they were intended to be used—or even directly as they weren’t intended to be used—but from more oblique perspectives, more uncanny angles of incidence. It’s in this territory, I think, that much more essential and interesting architectural research needs to be done.

• • •

[Image: From Spacesuit: Fashioning Apollo by Nicholas de Monchaux].

Thanks again to Nicholas de Monchaux for having this conversation! For more, pick up a copy of his book, about which you can read more at its website, Fashioning Apollo.

Seismic Decentralization

[Image: Tokyo at night, courtesy of NASA’s Earth Observatory].

At the height of the Cold War, the sprawling, decentralized suburban landscape of the United States was seen by many military planners as a form of spatial self-defense. As historian David Krugler explains in This Is Only a Test: How Washington D.C. Prepared for Nuclear War, “urban dispersal” was viewed as a defensive military tactic, one that would greatly increase the nation’s chance of survival in the event of nuclear attack.

Specially formatted residential landscapes such as “cluster cities” were thus proposed, “each with a maximum population of 50,000.” These smaller satellite cities would not only reshape the civilian landscape of the United States, they would make its citizens, its industrial base, and its infrastructure much harder to target.

“This might seem the stuff of Cold War science fiction,” Krugler writes, “but after World War II, many urban and civil defense planners believed cluster cities, also called dispersal, should be the future of the American metropolis.”

These planners, like the U.S. Strategic Bombing Survey, imagined atomic firestorms engulfing American cities and advocated preventive measures such as dispersal. Just one or two atomic bombs could level a concentrated metropolitan area, but cluster cities would suffer far less devastation: enemy bombers could strike some, but not all, key targets, allowing the unharmed cities to aid in recovery.

Krugler points out that this suburban dispersal was not always advised in the name of military strategy: “Many urban planners believed dispersal could spur slum clearance, diminish industrial pollution, and produce parks. Not only would dispersal shield America’s cities, it would save them from problems of their own making.”

However, the idea that urban dispersal might be useful only as a protective tactic against the horrors of aerial bombardment overlooks other threats, including earthquakes and tsunamis.

Earlier this week, Japanese prime minister Naoto Kan was advised “to decentralize Japan” out of fear of “Tokyo annihilation danger.” Indeed, we read, the recent 9.0 earthquake, tsunami, and partial nuclear meltdown at Fukushima together suggest that “the nation must reduce the role of its capital city to avert an even greater catastrophe.”

Takayoshi Igarashi, a professor at Hosei University, explains: “I told the prime minister that nationwide dispersal is the first thing we need to do as we rebuild. We have no idea when the big one’s going to hit Tokyo, but when it does, it’s going to annihilate the entire country because everything is here.” His conclusion: “The lesson we need to take away from this disaster is that we have to restructure Japan as an entire nation”—a seismic decentralization that relies as much on horizontal geography as on vertical building code. This could thus be “the nation’s biggest investment in urban planning in decades.”

The idea that urban design might find a reinvigorated sense of national purpose in response to a threat in the ground itself is fascinating, of course, perhaps especially for someone who also lives in an earthquake zone. But the prospect of large-scale urban dispersal remaking the urban landscape of Japan—that Tokyo itself might actually be broken up into smaller subcities, and that future urban planning permission might be adjusted to enforce nationwide sprawl as a form of tectonic self-defense, from megacity to exurban lace—presents an explicit spatialization of Japanese earthquake policy that will be very interesting to track over the years to come.

(Spotted via @urbanphoto_blog).