Forest Megaphone

[Image: Photo by Tõnu Tunnel].

These architectural objects are “gigantic wooden megaphones” for the forest, part of an acoustic installation in Estonia’s gorgeous Pähni Nature Centre for amplifying the sounds of the landscape.

[Image: Photo by Tõnu Tunnel].

“According to interior architect Hannes Praks,” we read in a newly published press release, “who leads the Interior Architecture Department of the [Estonian Academy of Arts] that initiated the installation project, the three-metre diameter megaphones will operate as a ‘bandstand’ for the forest around the installation, amplifying the sounds of nature.”

The actual design is by a student named Birgit Õigus.

[Image: Photo by Tõnu Tunnel].

Part building, part furniture, part recreational folly, they’re meant to focus visitor attention on the smallest acoustic details of the site—rainfall, branches brushing against one another in the breeze, distant footsteps, thunder.

[Image: Photos by Tõnu Tunnel].

Sit in them, read books, whisper to friends, listen to birds.

[Image: Photo by Tõnu Tunnel].

Not having visited these in person, I can’t speak to their performance—i.e. whether they function as planned—and the relatively orderly placement of each structure in the woods might very well lead to some unfortunately conservative acoustic effects.

[Image: Photo by Tõnu Tunnel].

Nonetheless, it’s a great idea for a project, and the geometric simplicity of the stained timber frame is compelling.

[Image: Photo by Tõnu Tunnel].

Of course, these bring to mind the so-called “acoustic mirrors” of coastal Britain that we looked at here more than a decade ago.

[Image: Photo by Tõnu Tunnel].

In turn, makes me wonder how these forest megaphones might appear six or seven decades from now, when small groups of hikers stumble upon the moss-covered forms of this old acoustic infrastructure, trying to determine amongst themselves if the strange audio effects and interrupted echoes they notice still filtering through the wooden forms are a curious accident or an engineered goal.

[Image: Photo by Tõnu Tunnel].

Horse Skull Disco

[Image: Horse skull via Wikimedia].

If you’re looking to install a new sound system in your house, consider burying a horse skull in the floor.

According to the Irish Archaeological Consultancy, the widespread discovery of “buried horse skulls within medieval and early modern clay floors” has led to the speculation that they might have been placed there for acoustic reasons—in other words, “skulls were placed under floors to create an echo,” we read.

Ethnographic data from Ireland, Britain and Southern Scandinavia attests to this practice in relation to floors that were in use for dancing. The voids within the skull cavities would have produced a particular sound underfoot. The acoustic skulls were also placed in churches, houses and, in Scandinavia especially, in threshing-barns… It was considered important that the sound of threshing carried far across the land.

They were osteological subwoofers, bringing the bass to medieval villages.

It’s hard to believe, but this was apparently a common practice: “the retrieval of horse skulls from clay floors, beneath flagstones and within niches in house foundations, is a reasonably widespread phenomenon. This practice is well attested on a wider European scale,” as well, even though the ultimate explanation for its occurrence is still open to debate (the Irish Archaeological Consultancy post describes other interpretations, as well).

Either way, it’s interesting to wonder if the thanato-acoustic use of horse skulls as resonating gourds in medieval architectural design might have any implications for how natural history museums could reimagine their own internal sound profiles—that is, if the vastly increased reverberation space presented by skulls and animal skeletons could be deliberately cultivated to affect what a museum’s interior sounds like.

[Image: Inside the Paris Natural History Museum; photo by Nicola Twilley].

Like David Byrne’s well-known project Playing the Building—”a sound installation in which the infrastructure, the physical plant of the building, is converted into a giant musical instrument”—you could subtly instrumentalize the bones on display for the world’s most macabre architectural acoustics.

(Via @d_a_salas. Previously on BLDGBLOG: Terrestrial Sonar).

Terrestrial Sonar

I found this thing in my desk again last night, and, as you can tell from the date in the image, below, it’s been following me around since 1998 (!). However, after seventeen years of carrying random clippings like this around in files, folders, drawers, and envelopes—after all, this is only one of many dozens—I decided it was time to get rid of it.

But not before writing a quick post.

[Image: From Scientific American, September 1998].

The original article actually appeared in Scientific American way back in their 1898 issue, making the fragment, scanned above, just a snippet published 100 years later.

The original was called “A Brazilian Indian Telephone,” and you can read it over at Archive.org. Here’s the bulk of the story:

Mr. Jose Bach, in a narrative of his travels among the Indians of the regions of the Amazon, describes in L’lllustration an instrument by means of which these people communicate with each other at a distance.

These natives live in groups of from one hundred to two hundred persons, and in dwellings called “maloccas,” which are usually situated at a distance of half a mile or a mile apart. In each malocca there is an instrument called a “cambarisa,” which consists essentially of a sort of wooden drum that is buried for half of its height in sand mixed with fragments of wood, bone, and mica, and is closed with a triple diaphragm of leather, wood, and India rubber.

When this drum is struck with a wooden mallet, the sound is transmitted to a long distance, and is distinctly heard in the other drums situated in the neighboring maloccas. It is certain that the transmission of the sound takes place through the earth, since the blows struck are scarcely audible outside of the houses in which the instruments are placed.

After the attention of the neighboring maloccas has been attracted by a call blow, a conversation may be carried on between the cambarisas designated.

According to Mr. Bach, the communication is facilitated by the nature of the ground, the drums doubtless resting upon one and the same stratum of rock, since transmission through ordinary alluvial earth could not be depended upon.

While, in and of itself, this is pretty awesome, there are at least two quick things that really captivate me here:

1) One is the simple idea that the geology of the forest itself can be instrumentalized and turned into a “telephone” network, in the most literal, etymological sense of that word (voices [-phone] at a distance [tele-]). The landscape itself becomes a percussive grid of underground communication, pounding out messages and warnings from home to home, like submarine captains pinging Morse code to one another in the deep.

It’s fascinating and, in fact, deeply strange to imagine that little rumblings or booms in the soil are actually homes corresponding to one another—and that, given the context, they might actually be talking about you.

2) The other thing is how this could be updated or, as it were, urbanized for today. You go down into the basement to get away from your family, bored of your life, trapped in a house you want to leave, wondering if you’ll ever meet true friends, and you start randomly tapping away on the sump pump, when—lo!—someone actually answers back, skittling out a little rhythm for you from another cellar just up the street. A whole suburb of feral children, drumming messages to each other in the dark, hammering on their basement floors.

It’s like those scenes in old prison flicks, where two men tap back and forth all night on their cell walls, only, here, it’s people banging on cellar floors in New York City high rises or hitting sump pumps with mallets in the wilds of suburbia, speaking back and forth through their own “Brazilian Indian Telephone,” a kind of terrestrial sonar.

(See also: using barbed-wire fences as rural telephones).

The Los Angeles County Department of Ambient Music vs. The Superfires of Tomorrow

You might have seen the news last month that two students from George Mason University developed a way to put out fires using sound.

“It happens so quickly you almost don’t believe it,” the Washington Post reported at the time. “Seth Robertson and Viet Tran ignite a fire, snap on their low-rumbling bass frequency generator and extinguish the flames in seconds.”

Indeed, it seems to work so well that “they think the concept could replace the toxic and messy chemicals involved in fire extinguishers.”



There are about a million interesting things here, but I was totally captivated by two points, in particular.

At one point in the video, co-inventor Viet Tran suggests that the device could be used in “swarm robotics” where it would be “attached to a drone” and then used to put out fires, whether wildfires or large buildings such as the recent skyscraper fire in Dubai. But consider how this is accomplished; from the Washington Post:

The basic concept, Tran said, is that sound waves are also “pressure waves, and they displace some of the oxygen” as they travel through the air. Oxygen, we all recall from high school chemistry, fuels fire. At a certain frequency, the sound waves “separate the oxygen [in the fire] from the fuel. The pressure wave is going back and forth, and that agitates where the air is. That specific space is enough to keep the fire from reigniting.”

While I’m aware that it’s a little strange this would be the first thing to cross my mind, surely this same effect could be weaponized, used to thin the air of oxygen and cause targeted asphyxiation wherever these robot swarms are sent next. After all, even something as simple as an over-loud bass line in your car can physically collapse your lungs: “One man was driving when he experienced a pneumothorax, characterised by breathlessness and chest pain,” the BBC reported back in 2004. “Doctors linked it to a 1,000 watt ‘bass box’ fitted to his car to boost the power of his stereo.”

In other words, motivated by a large enough defense budget—or simply by unadulterated misanthropy—you could thus suffocate whole cities with an oxygen-thinning swarm of robot sound systems in the sky. Those “Ride of the Valkyries”-blaring speakers mounted on Robert Duvall’s helicopter in Apocalypse Now might be playing something far more sinister over the battlefields of tomorrow.

However, the other, more ethically acceptable point of interest here is the possible landscape effect such an invention might have—that is, the possibility that this could be scaled-up to fight forest fires. There are a lot of problems with this, of course, including the fact that, even if you deplete a fire of oxygen, if the temperature remains high, it will simply flicker back to life and keep burning.

[Image: The Grateful Dead “wall of sound,” via audioheritage.org].

Nonetheless, there is something awesomely compelling in the idea that a wildfire burning in the woods somewhere in the mountains of Arizona might be put out by a wall of speakers playing ultra-low bass lines, rolling specially designed patterns of sound across the landscape, so quiet you almost can’t hear it.

A hum rumbles across the roots and branches of burning trees; there is a moment of violent trembling, as if an unseen burst of wind has blown through; and then the flames go out, leaving nothing but tendrils of smoke and this strange acoustic presence buzzing further into the fires up ahead.

Instead of emergency amphibious aircraft dropping lake water on remote conflagrations, we’d have mobile concerts of abstract sound—the world’s largest ambient raves—broadcast through National Parks and on the edges of desert cities.

Desperate, Los Angeles County hires a Department of Ambient Music to save the city from a wave of drought-augmented superfires; equipped with keyboards and effects pedals, wearing trucker hats and plaid, these heroes of the drone wander forth to face the inferno, extinguishing flames with lush carpets of anoxic sound.

(Spotted via New York Magazine).

London Bells / Urban Instruments

[Image: Outside the Whitechapel Bell Foundry, London; all photos by BLDGBLOG].

Before leaving London last week, I learned that the Whitechapel Bell Foundry was offering walk-in tours for the duration of the Olympics, so Nicola Twilley and I headed out to see—and hear—what was on offer.

[Image: Inside the Whitechapel Bell Foundry].

I’d say, first off, that the tour is well worth it and that everyone on hand to help us along on the self-guided tour seemed genuinely pleased to have members of the public coming through. Second of all, if you have any interest at all in the relationship between cities and acoustics—say, the influence of bells on neighborhood identity or the subtle differences in city soundscapes based on different profiles moulded into church bells—then it’s a fabulous way to spend the afternoon.

We were there for nearly two hours, but I still felt like we were rushing.

[Image: Bell-making tools at the Whitechapel Bell Foundry].

In any case, the Foundry bills itself, and is apparently recognized by the Guinness Book of World Records, as the oldest manufacturing company in Britain. They made Big Ben; they forged the first Liberty Bell; they created, albeit off-site, the absolutely massive 23-ton 2012 Olympic Bell; and, among thousands of other, less well-known projects, they even made the famed Bow bells whose ringing defines London’s Cockney stomping ground.

[Image: The ingredients of loam].

The self-guided tour took us from buckets of loam, used to shape the earthen moulds into which “bell metal” (an alloy of copper and tin) is later poured during casting, all the way to the mind-blowing final sight and sound of the bell-tuning station.

Here are some quick photos, then I’ll come back to the tuning process.

[Images: Interior of the Foundry, plus some of the casting/pouring equipment. In the bottom two images, the frames visible on the back wall were used to cast, from left to right, Big Ben; the original Liberty Bell; the Bow bells; the enormous 2012 Olympic Bell; and another bell, on the far right, that I unfortunately don’t remember].

The next sequence shows the casting of hand bells. We were basically in the right place at the right time to see this process, as the gentleman pictured—whose denim vest had written on it in black marker, “I’m not mad, I’m mental, HA! HA! HA!”—pulled apart the suitcase-like casting frame seen in these photos to reveal gorgeously bright golden bells sitting silently inside.

Using powder, almost like something you’d use to sugar a cake, and an air-hose, he removed the bells from their loamy matrix and got the frame ready for another use.

[Image: The bells are revealed and powdered].

The whole thing was a kind of infernal combination of kilns and liquid metal, soundtracked by the sharp metallic ring of bells resonating in the background.

As the origin site for urban instruments—acoustic ornaments worn by the city’s architecture to supply a clockwork soundtrack that bangs and echoes over rooftops—the Foundry had the strange feel of being both an antique crafts workshop of endangered expertise (kept afloat almost entirely by commissions from churches) and a place of stunning, almost futuristic, design foresight.

In other words, the acoustic design of the city—something that isn’t even on the agenda of architecture schools today, considered, I suppose, too hard to model with Rhino—was taking place right there, and had been for centuries, in the form of vast ovens and casting frames out of which emerge the instruments—shining bells—that so resonantly redefine the experience of the modern metropolis.

So that brings us to the final stage of the Foundry tour, which was the tuning station.

[Images: Tuning a bell; note the shining flecks of metal on the floor, which have been scraped out of the bell in order to tune it. “Tuning” is thus a kind of mass reduction, or reductive sculpting].

Assuming I remembered this correctly, modern bells are tuned by having tiny bits of metal—mere flecks at a time—scraped or cut away from the inside. This produces an incredible texture of bright, polished grooves incised directly, even violently, into the metal; the visual effect is absolutely magical.

[Image: The grooved interior of a recently tuned bell; in the bottom image, note the word “tenor” written on the bell’s inner rim].

Even better, while these massive bells are rotating anti-clockwise on their turning plates, having their insides scraped away, they are actually ringing!

Deep below the abrasive droning roar of the bell turning you can make out the resonant tone of the bell itself. The effect was like listening to tuned rocks falling endlessly in a tumbler, polished into acoustically more beautiful versions of themselves. This process alone could make a new instrument: a full orchestra of bell-tuning stations, as if mining shaped metals for their sounds.

Finally, then, the tuning process is controlled by one of three ways, often used in combination. One uses software; you bang the bell with a mallet and the software tells you if it’s resonating at the right frequencies. The second method uses an oscilloscope, which looks like something straight out of a 1980s submarine-warfare movie.

[Image: As if looking for ghosts inside the bell, the oscilloscope spins and glows].

And the third is much more analogue, relying entirely on the tuner’s own sense of pitch and the use of tuning forks.

[Image: Tuning forks at the Whitechapel Bell Foundry].

At the risk of going on too long about this, there really was something almost indescribably beautiful about the tuning process: watching, and listening to, otherwise featureless metal surfaces be sculpted and inscribed from inside by an anti-clockwise machine as the weird circular howl of the bell grew gradually more distinct, more precisely pitched with every scraping away of unpolished metal.

Being, as you’ll know by now, prone to clichés, I can’t help but think of William Blake’s “Satanic Mills” of the Industrial Revolution every time I enter an industrial facility these days, and a vision of some titanic factory somewhere in the pollution of a future era, spinning raw metal into bells, golden and shrieking things droning as if enspirited or possessed, is almost too fantastical to contemplate.

Anyway, the Whitechapel Bell Foundry is open for walk-in tours, for £10 per adult, until the end of the 2012 Olympics, after which the tours go back to advance reservations only (and the ticket price goes up to £12). Enjoy!

Impact / Collapse

[Image: A ghostlike “sonographic image” taken from part of Mark Bain’s sound file].

On the 10th anniversary of the 9/11 attacks, sound artist Mark Bain has released the full audio file of the sound of the Twin Towers collapsing, a melancholic howl terrestrially amplified by the region’s geology. You can listen to it here:

What you’re hearing is the “audification of the seismological data record,” as Bain explains it, “which occurred in the area of New York State, New Jersey, and New England during the collapse of the World Trade Center buildings on September eleventh, 2001.”

The data streams were acquired from Columbia University’s Geological survey lab, which run a network of earth monitoring stations in the area; with the closest being 34 km away from the epicenter of the event. A process of data conversion and signal translation was used to make the normally inaudible seismic waveforms both audible and to play back in real-time as the event unfolded. No other processing or effects were added to the tracks. The registration includes four events, two impacts and the two collapses along with the inbetween sounds of the drone of the earth. The heaviest impact of the collapse registered 2.4 on the Richter scale, a signal which traveled throughout the earth.

The piece is not intended as a memorial, Bain adds, but as “a bell-like alarm denoting histories in the making.”

Cathedral Scan

Artist Blake Carrington turns Gothic cathedrals into sound.

As Carrington explains it, his project Cathedral Scan—which will be performed live on Thursday, March 3, in the basilica of St. Patrick’s Old Cathedral in New York City—”translates the architectural plans of Gothic cathedrals into open-ended musical scores via custom software. Treating the plans as a kind of map, in the live performance Carrington navigates through them to create diverse rhythms, drones and textures.”

Groups of scanners filling the sonic spectrum may act in synch, forming a single harmonically-dense rhythm, or they may scan the plans at different speeds, resulting in complex polyrhythms. Each plan is treated as a modular score, with a distinct rhythm and timbre of its own. Also, by varying the speed and intensity of each scanning group, drone-like sounds may emerge based on the “resonant frequency” of the black and white plan.

Coming out later this month, March 2011, is an album version, on which Carrington’s work is “edited from a live concert in a large church space, and combines the direct signal created in software with the immense natural reverberation of the performance space.”

The video embedded above consists only of the “direct signal”—that is, “without spatial acoustics”—recorded during a concert in Montréal back in October 2009.

Of course, it’s difficult not to wonder what this might sound like applied to radically other architectural styles and structural types, from, say, the Seagram Building or the Forth Bridge to underground homes in Cappadocia. Further, it would be interesting to see this applied not just to plans or sections—not just to architectural representations—but to three-dimensional structures in real-time. Laser scans of old ruins turned from visual information to live sound, broadcast 24 hours a day on dedicated radio stations installed amidst the fallen walls of old temples, or acoustically rediscovering every frequency at which Mayan subwoofers once roared.

If you’re in NYC, be sure to check out Carrington’s concert.

(Thanks to Christophe Guignard, Sublamp, and Blake Carrington for the tip! Earlier: Listening to a machine made entirely from windows)

Acoustic Forestry

[Image: From Acoustic Botany by David Benqué].

We saw David Benqué’s Fabulous Fabbers project here on BLDGBLOG a few months ago, but his more recent work, Acoustic Botany, deserves similar attention.

Acoustic Botany uses genetically modified plants to produce a “fantastical acoustic garden,” where sounds literally grow on trees. “Desired traits such as volume, timbre and harmony are acquired through selective breeding techniques,” the artist explains.

[Image: From Acoustic Botany by David Benqué].

As Benqué writes:

The debate around Genetic Engineering is currently centered around vital issues such as food, healthcare and the environment. However, we have been shaping nature for thousands of years, not only to suit our needs, but our most irrational desires. Beautiful flowers, mind altering weeds and crabs shaped like human faces all thrive on these desires, giving them an evolutionary advantage. By presenting a fantastical acoustic garden, a controlled ecosystem of entertainment, I aim to explore our cultural and aesthetic relationship to nature, and to question its future in the age of Synthetic Biology.

There are thus “singing flowers,” “modified agrobacteria” that ingeniously take “sugars and nutrients from the host plant to encourage the growth of parasitic galls and fill them with gas to produce sound,” and “string-nut bugs” that have been “engineered to chew in rhythm” inside hollow gourds.

[Image: From Acoustic Botany by David Benqué].

The symphonic range of sounds is then fine-tuned and modulated inside an acoustic lab using specialized equipment; out in the field, this takes the form of pruning trees into living chords, so that “harmonic note combinations” can bloom on a single branch.

Upscaling this to the level of all-out acoustic forestry would be an extraordinary thing to hear.

[Image: From Acoustic Botany by David Benqué].

I’m reminded of at least two quick things here:

1) Several years ago in the excellent British music magazine The Wire, there was an article about Brian Eno and “generative music,” in which the acoustic nature of backyard gardens was described quite beautifully based on the seasonal popping of seedpods, the rustle of leaf-covered fronds in evening breezes, and even, if I remember correctly, the specific insects that such plants might attract and support. Does anyone reading this have experience with planting a backyard garden based on its future acoustics?

2) Alex Metcalf’s Tree Listening project (which I have also covered elsewhere). “The installation,” Metcalf writes, “allows you to listen to the water moving up inside the tree through the Xylem tubes from the roots to the leaves.” Headphones hang down from the tree’s canopy like botanical iPods, and you put them on to lose yourself in arboreal surroundsound. Imagine a shortwave radio that allows you to tune not into distant stations sparkling with disembodied sounds and buzzing voices from the other side of the world, but into the syrupy tides of trees spiked with microphones in forests and sacred groves on every continent.

More images of Benqué’s project can be seen on the artist’s website.

(Spotted on Core77, thanks to a tweet from @soundscrapers).

Sonic Warfare

The opening scene of The Forever War by Dexter Filkins presents us with the sight of U.S. soldiers preparing for their invasion of Falluja. Filkins is there to witness the attack; amidst the growl of tanks and Humvees, and “by the light of airstrikes and rockets,” he writes, there is suddenly something sonically unexpected.


[Image: “An Advanced Individual Training Soldier in the Psychological Operations Specialist Course attaches a loud speaker on top of a High Mobility Multi-Wheeled Vehicle, or HUMVEE, at Forward Operating Base Freedom, Camp MacKall, N.C.” Courtesy of the John F. Kennedy Special Warfare Center and School].

“And then, as if from the depths,” Filkins writes, “came a new sound: violent, menacing and dire.”

I looked back over my shoulder to where we had come from, into the vacant field at Falluja’s northern edge. A group of marines were standing at the foot of a gigantic loudspeaker, the kind used at rock concerts.

It was AC/DC, the Australian heavy metal band, pouring out its unbridled sounds. I recognized the song immediately: “Hells Bells,” the band’s celebration of satanic power, had come to us on the battlefield.

While by no means advocating the use of sonic warfare as a tool in U.S. military adventures or police operations, I nonetheless instantly thought of this scene—of armed soldiers holding aloft rock-blaring boom boxes, like some John Milius-directed remake of Say Anything—when I read, in a very different context, that bark beetles can be driven out of the pine forests they currently infest if you play digitally-altered sounds of their own chewing back at them through loud speakers. The high-volume sound of themselves drives them away.

A research assistant suggested using sounds to aggravate the beetles, much as police sometimes blare music in hostage situations. The researchers tried Queen and Guns N’ Roses and played snippets of radio talker Rush Limbaugh backward. None produced the desired results.

Then, the beetles were exposed to digitally altered recordings of their own calls, the sounds they make to attract or repel other beetles. The response was immediate. The beetles stopped mating or burrowing. Some fled, helter-skelter. Some violently attacked each other.

Most important, they stopped chewing away at the pine tree, suggesting that the scientists may have discovered a sort of sonic bullet that could help slow the beetles’ destructive march.

Again, I do not mean to imply that infestation metaphors are the most appropriate to use when discussing Operation Phantom Fury, or that military action in that city was analogous to clearing a forest of bark beetles; but the audio possibilities here, and the specifics of the set-up, seem amazing.


[Image: A ponderosa pine forest; within those trunks might be beetles].

More about the actual experiment, run at Northern Arizona University’s Forestry Lab:

They collected tree trunks infested with bark beetles… Working in the lab, [research assistant Reagan McGuire] piped in the music through tiny speakers, the sort you might find in a singing greeting card. He watched the reaction of the beetles using a microscope. The rock music didn’t seem to annoy the bugs, nor did Rush in reverse.

McGuire and [Northern Arizona University forest entomologist Richard Hofstetter] decided to try something different. They recorded the sounds of the beetles and played them back, manipulating them to test the response.

Suddenly, every little thing they did seemed to provoke the beetles.

“We could use a particular aggression call that would make the beetles move away from the sound as if they were avoiding another beetle,” Hofstetter said.

When they made the beetle sounds louder and stronger than a typical male mating call, he said, the female beetle rejected the male and moved toward the electronic sound.

These audio simulations, in other words, had demonstrable physical effects on another species; their own warped sonic portrait drove them crazy.

So could you reprogram your Marsona 1288A (“create a personalized sound environment“) with the digitally-altered ambient sounds of termites and thus clear your house of insectile pests? The USDA, after all, has published a paper—download the PDF—explaining how a “portable, low-frequency acoustic system was used to detect termite infestations in urban trees.” Indeed, “termite sounds could be detected easily underneath infested trees, despite the presence of high urban background noise.” So why not reverse this—drive them out of the city using weird MP3s specially produced for boom cars?

Perhaps we should petition Clear Channel or Sirius XM to premiere a new, insect-only broadcast hour, killing ants and roaches in every city where it’s played (or perhaps just driving them all out, streaming from the floorboards, in a moment of utter horror).

I’m reminded here of the famous example of Sgt. Pepper’s Lonely Hearts Club Band by The Beatles, with its “dog whistle—which humans can’t hear—buried on the album’s second side.” Only, in our case, it would be a different kind of beetle-whistle, and one with anti-infestational effects.

(Bark beetle story found via @treestrategist).

The exact acoustic shape of
the skies above Los Angeles

[Image: Photo by John Gay: an F/A-18 creates a condensation cone as it breaks the speed of sound].

An email was sent out last week from the Regional Public & Private Infrastructure Collaboration Systems (RPPICS) – an organization with no apparent web presence – warning many businesses in and around Los Angeles that city residents “could hear up to a dozen sonic booms this morning [June 11] as some NASA F/A-18 aircraft fly at supersonic speeds around Edwards Air Force Base.”

While the “loudness of the booms will vary,” we read, these are only “preliminary calibration flights for an upcoming NASA study” that will research how “to reduce the intensity of sonic booms.” Part of this will be studying “local atmospheric conditions,” including air pressure, wind speed, and humidity, as these all entail acoustic side-effects.

It’s a sonic cartography of the lower atmosphere: an echo-location exercise. The geometry of noise.

Sound-bombing L.A. from above in order to know the exact acoustic shape and structure of the sky.

The Heliocentric Pantheon: An Interview with Walter Murch

[Image: Inside the Pantheon; via].

Through both film editing and sound design, Walter Murch has worked literally behind the scenes of Hollywood to give shape and structure to the films we see. In the process, he’s won three Academy Awards; he’s directed his own feature-length film, the creatively subversive Return to Oz; and he’s worked with some of the greatest directors of modern times, including Francis Ford Coppola and George Lucas, on some of their greatest films, from The Godfather trilogy and Apocalypse Now to The Conversation and THX-1138.
But it is due only in part to Murch’s stellar career in film that I wanted to talk to him for BLDGBLOG.
As it happens, Murch’s interests go far beyond the reach of cinema, encompassing architecture, astronomy, music theory, and mathematics – among an almost impossibly broad range of other subjects. When a friend of mine casually mentioned that Walter had “discovered” something about the Pantheon, in Rome, and that this discovery had something to do with Nicolaus Copernicus and the origins of heliocentrism in Western astronomy, I was determined to write about it for BLDGBLOG. Within only a few weeks, Walter and I were in touch.
Of course, Murch is already very well-known as an interviewee; as only one example of this, novelist Michael Ondaatje recorded an entire book’s worth of interviews with Murch, later published under the title The Conversations: Walter Murch and the Art of Editing Film.
That book is never less than fascinating, if frequently enigmatic; at one point Murch claims, for instance, referring to his sound work for film: “If I go out to record a door-slam, I don’t think I’m recording a door-slam. I think I am recording the space in which a door-slam happens.”
Or, continuing that thought:

I spent a lot of time trying to discover those key sounds that bring universes along with them. I tend not to visualize but auralize, to think about sound in terms of space. Rather than listen to the sound itself, I listen to the space in which the sound is contained.

Murch and I spoke for roughly an hour, and we continued our conversation through email; we managed to discuss the Pantheon, Copernicus, the Mithraic religion of the ancient Mediterranean, urban acoustics, the music of the spheres, Brian Eno, Single Speed Design, the architecture of film, and whether CCTV surveillance of city streets should be considered a new cinematic avant-garde.
It’s worth noting, finally, that this interview goes online only a few hours before Murch is due to speak at an event in San Francisco, co-organized by BLDGBLOG and Chronicle Books; there, he will be discussing his thoughts on Copernicus and the Pantheon in more detail.

• • •

[Image: Exterior view of the Pantheon].

BLDGBLOG: I’d like to start with your research into the Pantheon – in particular, how that building’s structure may have influenced the astronomical theories of Nicolaus Copernicus. Could you tell me a bit more about that?

Walter Murch: Well, the Pantheon still holds its mysteries: Who designed it? How was it used? What does it mean? But Copernicus still has his mysteries, too: Why did someone like him, a high official in the Church, 500 years ago, dedicate his life to the idea that the Earth revolved around the Sun? Not only did this contradict common-sense and the teaching of the Bible, but it also capsized 1400 years of Ptolemaic, geocentric astronomy. And Ptolemy, it turns out, was writing his classic book on astronomy – the Almagest – while the Pantheon was being built.

At any rate, Copernicus was born in 1473. He studied astronomy at the University of Bologna, along with medicine and law, and while he was there he became an assistant to Domenico Novara. Novara was a well-known astronomer who may have exposed Copernicus to the 3rd century BC theories of Aristarchus.

Aristarchus believed that the Sun was the center of the universe. He also believed that the Earth not only revolved around the Sun, along with all the other planets, but that it rotated on its axis once every 24 hours, and that the moon, in turn, revolved around the Earth. So – more than two thousand years ago – Aristarchus described the solar system essentially the way we conceive of it today; yet his theory was rejected at the time, and his writings were subsequently lost.

Scholars in the Renaissance were only able to learn about Aristarchus through a book called The Sand Reckoner, by Archimedes, where Aristarchus’s theory is described – but it’s used as the premise for an impossibly large universe. Aristarchus’s heliocentrism is almost certainly the source of Copernicus’s inspiration – but why did Copernicus take it seriously when no one else did?

In 1500, a Jubilee year, Copernicus took time off from his studies in Bologna and he moved to Rome. This is where the Pantheon comes in. Circumstantial evidence would suggest that if you were a young man of 27, footloose in Rome, the Pantheon would be high on your list of places to visit: it was probably the most famous building in the world at that time – the only intact structure from Ancient Rome – and it featured the world’s largest dome: 142 feet in diameter. It remains, to this day, the largest unreinforced concrete dome in the history of architecture.

The Pantheon had survived mainly because it was consecrated in 609, yet the overwhelming feeling when you walk into that building is pagan: a series of concentric circles surrounding a single bright source of light – which is the oculus in the center of the dome. It’s pretty certain that the Pantheon was designed by the Roman Emperor Hadrian, and Hadrian was a Mithraist – a worshipper of the Sun.

The only writing about the Pantheon from around the time it was built appears in the History of Rome, by Dio Cassius. Dio Cassius mentions that some people believed the name Pantheon (which is Greek for all gods) came from the statues of the many different gods which decorated the building, “but my own opinion of the name is that, because of its vaulted roof, it resembles the heavens.”

That powerful image of the central source of sunlight surrounded by a series of concentric circles must have been an overwhelming experience for Copernicus, primed by his knowledge of Aristarchus. He would have been standing in a church (St. Mary All Martyrs) built 1400 years earlier as a pagan temple, looking up at Aristarchus’s theory “in the flesh” so to speak.

[Image: The dome of the Pantheon, a “celestogramme” by Wolfgang Wackernagel].

BLDGBLOG: Are there any writings or images by Copernicus that might prove he interpreted the building this way?

Murch: There is a drawing in Revolutions, at the end of Chapter Ten, where Copernicus, for the first time, schematically illustrates his conception of the Universe. It’s a series of concentric circles, the outermost being the “Sphere of the Fixed Stars,” with progressively smaller circles representing the orbits of Saturn, Jupiter, Mars, Earth, Venus, and Mercury. In the center, of course, is the dot of the Sun. Copernicus’s exact words accompanying the drawing are significant:

At rest, however, in the middle of everything is the Sun. For in this most beautiful temple (in hoc pulcherimo templo) who could place this lamp in another or better position than the center, from which it can light up the whole at the same time? For, is not the Sun called ‘the lantern of the universe’ and, ‘its mind’ and by others ‘its ruler’? Hermes Trismegistus calls the Sun ‘a visible god’, and Sophocles’ Electra calls it ‘the all-seeing’. Thus indeed, as though upon a royal throne, the Sun governs the family of planets revolving around it.

What leaps out from that text are the allusions to this beautiful temple, illuminated by a central lamp – and lantern was the architectural term used in Copernicus’s time to refer to the central opening in a dome – which lights up the whole. Then there are the classical references to Hermes Trismegistus and Sophocles. These are not the words of a cautious medieval ecclesiastic, but someone deeply influenced by the ancient pre-Christian world.

[Image: A diagram of the planetary orbits, by Nicholas Copernicus].

BLDGBLOG: So, in that passage, he was simultaneously describing the structure of the Pantheon and his theory of the solar system?

Murch: In a sense.

Inspired by that description, I then superimposed Copernicus’s drawing over an image of the Pantheon’s dome – and found that the ratios of the circles in his drawing and the ratios of the circles of the Pantheon line up almost exactly. Seeing that alignment was one of those wonderful moments where you suddenly feel a strong current of connection with the past.

[Image: A superimposition, by Walter Murch, of Copernicus’s diagram of planetary orbits over a celestogramme of the Pantheon by Wolfgang Wackernagel].

BLDGBLOG: Wow! That’s not just a coincidence? Copernicus actually meant for that to happen?

Murch: The circumstantial evidence is compelling, but there is no reference to the Pantheon in any of Copernicus’s correspondence or in the various manuscript versions of de Revolutionibus – so we will probably never know for sure.

Nonetheless, it’s a fascinating thought: that this magnificent temple, built 1400 years before Copernicus ever saw it, designed by a pagan, Sun-worshipping Roman emperor, and later transformed into a church, may have had secretly encoded within it the idea that the Sun was the center of the universe; and that this ancient, wordless wisdom helped to revolutionize our view of the cosmos.

BLDGBLOG: As far as the organization of the solar system goes, you’ve also been doing some interesting work with Bode’s Law, which has to do with finding a mathematical pattern in the orbits of the planets. How did you first discover that Law, and where is your research going?

Murch: Well, it was something I ran across a number of years ago in Arthur Koestler’s book The Sleepwalkers – a history of our conception of the universe from ancient Greece through Copernicus, Kepler, and Galileo to Newton. Bode’s Law is just mentioned as a footnote.

Kepler, in particular, had been obsessed with finding a pattern in the orbits of the planets – his famous Three Laws were discovered almost incidentally along the way to that goal, and he would probably be very upset to find that we remember him for his those laws (which he did not number or particularly esteem) and that we’ve forgotten the planetary harmonics to which he devoted his life. But, even by the middle of the 1600s, Kepler’s harmonies were considered a lost cause.

Then, sometime in the 1760s – more than a hundred years after Kepler – a German professor of physics inserted a formula into a French book he was translating: a simple bit of algebra which seemed to indicate there was, indeed, a pattern to the planetary orbits. That professor was Johann Titius, and his formula was later appropriated and published by the director of the Berlin observatory, Johann Bode. Bode had a much bigger megaphone than Titius, so the formula became known as Bode’s Law – but it should really be named after Titius.

When I read Sleepwalkers I was right in the middle of finishing a film – and it was odd, because I was under a tight deadline, but this idea really got under my skin. So at 11:30 at night I started fooling around with the Bode numbers, and within half an hour, I came up with a formula that generated the same set of ratios, yet was different from the original – and that really made the hair on the back of my neck stand up! That was what started me down this road, about ten years ago.

[Image: The rings of Saturn; courtesy of NASA].

BLDGBLOG: What’s the specific idea behind the Law itself? In other words, what exactly is Bode’s Law?

Murch: It’s a relatively simple exponential function, sprinkled with a few arbitrary constants – you put whole numbers (1, 2, 3, 4, etc.) in at one end and a series of different numbers come out the other (.4, .7, 1.0, 1.6, etc.). It turns out that these new numbers are very close to the average distances of the planets from the Sun, measured in Astronomical Units (AU). For instance, the Earth is (by definition) 1 AU from the Sun. Bode’s Law says that there should be a planet at .7 of that distance – and Venus is actually found at .72 AU.

Titius’s formula not only correctly described – to within a few percentage points – the average distances of the six planets known at the time, but it also predicted that there should be planets at certain distances where there seemed to be empty space. Then, in 1781, Uranus was discovered – the first planet ever to be discovered with a telescope – and its average distance turned out to be 19.2 AU, within 2% of the predicted 19.6. In 1801, Ceres, the first and largest asteroid, was discovered at 2.77 AU, within 1% of the predicted 2.8.

It was a kind of astronomical apotheosis: Titius’s formula seemed to be both descriptive and predictive: the holy grail of science. It fit all the known planets – even newly-discovered ones. So, even though nobody knew why it worked, Titius’s formula was assumed to be a Law. Unfortunately for Titius, who died in 1796, it became popularly known as Bode’s Law.

Everything was fine for the next fifty years, but then disaster struck: in 1846, another new planet was discovered – Neptune – but it didn’t fit. It should have been at 38.8 AU, but it was orbiting at 30, off by almost 30%.

It was a fatal blow. Bode’s Law fell into obscurity, where it remains to this day. Now, when you take astronomy 101, if Bode’s Law is mentioned at all, it’s presented as a historical curiosity. Or a cautionary tale of wrong thinking – luring unwary astronomers into the swamp of numerology.

But, then, when Pluto was discovered in 1930, it fit to within 2% the orbit where Neptune should have been. So rather than throw the whole thing out because one planet didn’t fit, I thought it would be interesting to set Neptune aside as a renegade and see what I could learn by applying the formula to other orbital systems.

I eventually discovered that there are parts of the formula that are linked to particular and unique aspects of our own solar system – and that these particularities are responsible for some of the arbitrary constants in the formula. I found if I could purify the formula of these constants, then I could also make it simpler and more general, and yet it would still yield the same set of ratios.

[Images: The rings – and a moon – of Saturn; courtesy of NASA].

BLDGBLOG: How did you purify it?

Murch: Well, one of the unexamined assumptions in Bode’s Law is that the unit to which everything is mathematically compared is the distance of the Earth from the Sun. This seems perfectly natural – it’s the Astronomical Unit, and the Earth is where we live. But this comparison requires the formula to perform a kind of mathematical jiu-jitsu: it has to generate a series of ratios and compare all of those ratios to the Astronomical Unit.

So it seemed more logical to abandon the Astronomical Unit and just concentrate on the ratios. Once you do that, the formula gets much simpler: it doesn’t have to do two things at once. This new formula is not only simpler, but it’s also lost its “Earth-centricity.” Now you can apply it to other orbital systems – the miniature “solar systems” of the moons around Jupiter, Saturn, Uranus, and Neptune, for instance, and you find the same set of ratios cropping up!

Of course, it’s not that the moon systems of those planets somehow duplicate the solar system – they don’t. It’s rather that, underlying all of these moons and planets, there is a pattern of ratios, like the musical ratios underlying a keyboard. Just as you are restricted to playing certain musical ratios on a keyboard, so it seems to be with the arrangements of these moons. Some systems “play” – or occupy – certain orbits that others don’t.

Applying the same formula to different systems is potentially very fruitful. By comparing orbital systems you find that, in each of system, there are a few renegades – like Neptune in our solar system – but each of these is a renegade in the same way as Neptune: all of them fall exactly at the midpoint between two adjacent Bode-predicted orbits. So there is an underlying similarity even to the exceptions.

[Image: Bode-predicted planetary orbits compared to those orbits as they are now scientifically understood].

BLDGBLOG: The “music of the spheres” is perhaps an inevitable metaphor to use here – but I’m curious if you have actually found a real, numerical correspondence between the structure of Western music and the orbits of the planets, or if it’s just a convenient metaphor.

Murch: That’s one of the startling things about this. If I wrote the simplified Bode formula down on a piece of paper and showed it to music theorists, they would ask: “Why are you showing us a formula from the overtone series…?”

In other words, Bode’s Law gives a series of orbital ratios which are mathematically identical to intervals in musical theory. They’re primarily variations on what we call the 7th chord: C, E, G, B-flat. Bode’s predicted ratio between Earth and Mars, for instance, is the same as the 5:8 musical ratio between E and C. And if you divide the distances, in kilometers, of the four Galilean moons by a common denominator you get the notes Ab, E, C, Bb. And so on.

[Image: The moons of Jupiter].

BLDGBLOG: Have you discussed these ideas with actual astronomers? How did they react?

Murch: I’ve given this, as a lecture, in various forms – at the National Convention of Digital Astronomy in Italy in 2004; at NYU in 2005; and then, last year, at the Chicago Humanities Festival. I think it was well-received in each case, but it’s still a work-in-progress, and I’m looking for feedback from people who are interested in this kind of cross-disciplinary thinking. For most astronomers it’s hard to contemplate reviving a long-discredited 18th century law of celestial mechanics, let alone the music of the spheres! [laughs] The conventional wisdom about Bode’s Law is that it’s just a fluky coincidence.

[Images: The world as a series of chords; via].

BLDGBLOG: So there are similarities between this and music theory – but what about between this and film theory? Is there a kind of Bode’s Law of film editing? The relationships between scenes and so on?

Murch: I think the common thread to both astronomy and film-editing is this search for patterns. Now, at least as far as we can tell, filmmaking is not amenable to the same kind of mathematical rigor that applies to astronomy [laughs] – there may be a mathematical rigor, but we certainly haven’t discovered what it is yet.

Think how difficult it would be to explain musical notation to someone from ancient Egypt, when they did not even suspect the underlying mathematical laws of harmonics, let alone a way of writing it all down. Instead, for thousands of years, music was the main poetic metaphor for that which could not be preserved. Music evaporates as soon as it is performed. So this idea – that marks could be made on paper, and that this paper could then be sent hundreds of miles away, allowing different people to play the same music years later – I think would have seemed very strange, even impossible, to people in ancient times.

Maybe someday, though, we’ll turn a conceptual corner and suddenly discover the equivalent of musical theory and notation in film. Maybe we are still “Ancient Egyptians” in that regard.

BLDGBLOG: When you’re actually editing a film, do you ever become aware of this kind of underlying structure, or architecture, amongst the scenes?

Murch: There are little hints of underlying cinematic structures now and then. For instance: to make a convincing action sequence requires, on average, fourteen different camera angles a minute. I don’t mean fourteen cuts – you can have many more than fourteen cuts per minute – but fourteen new views. Let’s say there is a one-minute action scene with thirty cuts, so that the average length of each is two seconds – but, of those thirty cuts, sixteen of them will be repeats of a previous camera angle.

Now what you have to keep in mind is that the perceiving brain reacts differently to completely new visual information than it does to something it has seen before. In the second case, there is already a familiar template into which the information can be placed, so it can be taken in faster and more readily.

So with fourteen “untemplated” angles a minute, a well-shot action sequence will feel thrilling and yet still comprehensible: just on the edge of chaos, which is how action feels if you are in the middle of it. If it’s less than fourteen, the audience will feel like something is lacking, and they’ll disengage; if it’s more than fourteen, so much new information is being thrown at the audience that they’ll also disengage, though for different reasons.

At the other end of the spectrum, dialogue scenes seem to need an average of four new camera angles a minute. Less than that, and the scene will seem flat and perfunctory; more than that, and it will be hard for the audience to concentrate on the performances and the meaning of the dialogue: the visual style will get in the way of the verbal content and the subtleties of the actors’ performances.

This rule of “four to fourteen” seems to hold across all kinds of films and different styles and periods of filmmaking.

BLDGBLOG: Returning to the idea of music and sound for a moment, are there any places or buildings that you’ve visited, anywhere in the world, that particularly seemed to highlight the connection between a space and the sounds that occur in it? A kind of acoustic urbanism, where how a place sounds totally transforms what you see happening there?

Murch: Actually, I had that exact experience – but it was while watching a film. [laughter] Grand Central Station had been used as a location for one of the scenes. And this was despite the fact that I grew up in Manhattan, had been in Grand Central many times, and had developed an interest in sound recording as a teenager. But I was deaf to the kind of acoustic urbanism you’re speaking of until I saw Seconds by John Frankenheimer, in 1965.

There was just a single hand-held shot gliding down the main staircase, but accompanied by this…. bwoooaaahmmmm… the sound of that great room in all its wonderful complexity. It hit me very hard, emotionally, even though in retrospect it was quite obvious: the realization that you could join a certain tonality with a certain architectural space to create an emotion in the audience. And, if you wanted to, that you could then manipulate or distort that tonality to create a different sense of the visual space and a different emotion.

I’ve been pursuing that idea ever since. On every film I try to think as deeply as I can about the implied acoustic space of each scene; I then try to tailor the reverberant quality of the sound, and the tonality, to the spaces that we’re looking at. It’s endlessly fascinating, particularly because this technique flies “below the radar” of the audience. The filmmaker can have an effect on the audience without the audience knowing where that effect is coming from. Which I would guess is something that architects enjoy playing with, too.

[Images: Grand Central Station; via].

BLDGBLOG: As far as an acoustically rich space goes, is there a specific place – or a building or a landscape – where you like to record sounds for use in a film? How does the actual space affect the sounds you can record in it?

Murch: Well, first of all, I record a sound without any atmospheric envelope around it. I then take that recorded sound and find an acoustic space that is as close as possible to the acoustical space in the film; I play the sound in that space; and I record the resulting reverberation on another device, placed to extract the maximum reverberation. Then, in the final mix, I have the ability to blend those two sounds: the “dry” sound itself, alongside a sound which is almost all reverberation.

In musical terms, you could say it’s like the relationship between the string of the violin and the reverberation and amplification added by the body of the violin itself.

By first separating and then balancing those two elements together, I can custom-fit what seems to be the right dimension of sound implied by the space on screen. If you have too much reverb, and you don’t hear enough of the original sound itself, the result is too diffuse and ethereal to be realistic – but sometimes that lack of realism is exactly what you want. On the other hand, if you play proportionately too much of the dry sound, it doesn’t seem to connect to the space you’re looking at. But maybe that’s exactly what you want – that kind of dislocation. It all depends on the dramatic intent of the moment. But these two elements give you the handles to control the final result.

Over the last forty years, this time-consuming technique of physically “worldizing” the sound has been gradually replaced by increasingly sophisticated digital techniques, though the principle is the same. Now we can record a digital “snapshot” of a real acoustic space, using tone bursts and frequency sweeps, and then impose the resulting parameters on any sound we want, back in the studio.

BLDGBLOG: In a still unpublished interview I did with a Boston-based architecture firm called Single Speed Design, I asked one of the principal designers whether he liked ambient music – and his answer was interesting. He said that he didn’t like ambient music at all because it already included all the reverb, echo, and other effects that should have been introduced by the space in which the music was played. In other words, ambient music does the work of architecture for you, on the level of acoustics.

Murch: Exactly. He was reiterating, in an architectural sense, exactly what we do as a sound recordists.

BLDGBLOG: Another anecdote I think is interesting here comes from the British composer Brian Eno. Eno once said that he would make field recordings in different parks around London, then listen to the tapes until he’d memorized them – the way you would memorize a Beatles song. So he would know exactly when the church bell rang, and the mother called out to her child, and the birds flew overhead – or a distant truck rumbled by. He memorized the space according to the sounds that occurred within it.

Murch: There’s a wonderful essay by Michelangelo Antonioni, notes for a film that he was going to make in New York. To familiarize himself with the acoustic space of Manhattan (where he had never made a film) he sat in a room 34 stories up in a hotel somewhere on Fifth Avenue, writing down exactly what he heard over a period of three hours from dawn through rush hour. He came up with the most wonderful metaphors for sounds that were mysterious and unfamiliar to him, but which would be run-of-the-mill to a New Yorker. It’s a great read: a kind of meditative poetry, or song, just like Brian Eno said. It can evoke a whole series of emotional responses if you’re sensitive to that kind of stuff.

BLDGBLOG: Speaking of which, is there a specific place, like Leicester Square or some forest near San Francisco, where you thought to yourself: I could do this better – I could make this place sound better?

Murch: [laughs] Back in the late 60s we used to think of hiding a series of playback devices around a house to improve the sounds of the doors closing, the toilets flushing, and so on. Creating a real-life alternate acoustic universe.

Certainly the dominant thing that’s happened over the last hundred years is the universal spreading of white noise – just the general mush of traffic, air-conditioning, and jet planes. Whereas if you were in Leicester Square a hundred years ago, it might have been just as noisy – but the sounds would be more specific, less mushy and ill-defined because of the lack of the internal combustion engine and the constant whir of rubber tires on asphalt. For a number of years Aggie and I lived very near a freeway, on a Sausalito houseboat, and that constant mushy sound eventually became a kind of water-torture for me.

So I don’t have a specific answer for your question – but, generally, it would be to try to find some way to eliminate the white noise and to make people more sensitive to the individual sources of sound and reverberations within the space. Church bells can do that: they attract the ear with their tonality and reverberation, making you aware of the space between you and the church, and making you less aware of the underlying white noise.

[Image: Harry Caul (Gene Hackman) gets to know his surveillance equipment; from The Conversation. Courtesy of American Zoetrope].

BLDGBLOG: Finally, I’m curious how you, as a film editor, see the rise of video surveillance – CCTV – in cities around the world. It seems that cinema has become the default condition of urban security. So I have two questions: do you think that a new kind of cinematic avant-garde is evolving in the control rooms of private security firms? In other words, these epic, nine-hour shots of parking lots seem more Warholian than Andy Warhol. And, second: if you were suddenly faced with all of the surveillance footage generated in a city for a day, do you think you could edit it into a convenient, albeit imaginary, narrative? You could take all those non-events and edit them into something – with action, and a storyline, and rhythm?

Murch: Well, there was a short film made a few years ago where the filmmaker had worked out the location of all the surveillance cameras along a cross-section of London, and how many of those cameras were operated by the municipal authorities. If the cameras were operated by the city, then he could get access to the footage. So he mapped out a pedestrian trip for himself across town knowing that, at every moment he would be on CCTV: as soon as he was out of range of one camera, he would come into focus on another. So he walked the walk, wrote to all the relevant authorities, got the footage, and then edited it all together into a continuous narrative. It’s very amusing in a dystopian, Warholian kind of way. You only “get” the joke after a few minutes of watching.

But George Lucas’s THX-1138 was kind of like that, except it was made in 1971. Much of the action takes place on video surveillance cameras. In fact, the job of the girl in the film is to monitor banks of surveillance cameras. She eventually gets fed up, stops taking her Prozac, or whatever, and tries to escape this completely video-monitored world – which, it turns out, is completely underground because of some disaster that had happened on the surface many years earlier.

Also similar, in some ways, is The Conversation – which is about audio surveillance – made around the same time. Part of the visual style of that film was a dispassionate “surveillance camera” look. There are a number of moments in the film where Gene Hackman walks into the shot, lingers for a moment, and then he walks out – but the camera doesn’t follow him or cut, as it normally would. Until, maybe five or ten seconds later, it slowly pans left, in a very mechanical way, over to where he is, and then it watches him for a while. But then he gets up and moves out of range again, and so on.

This is all in 35mm, not video, but the effect is disorienting just the same – perhaps even more so. It’s as if the camera has a motion-detector behind it, not an intelligence. It will stay still as long as there is activity – but then, if it detects a lack of activity, it will wait five seconds before searching out where the activity might have gone. The film both begins and ends like that – a long slow mechanical zoom at the beginning, then ending on an oscillating camera that pans back and forth mindlessly. And there are a number of scenes in the middle that are shot similarly.

[Image: Harry Caul (Gene Hackman) realizes his apartment is bugged; from The Conversation. Courtesy of American Zoetrope].

BLDGBLOG: So do you think that video surveillance is a kind of unacknowledged form of cinema, or even a counter-Hollywood on the rise? The next avant-garde?

Murch: Something may be emerging. For instance, Mike Figgis’s Timecode is similar in its use of the simultaneous action of a four-way split screen telling four stories which sometimes interconnect.

You know, the other aspect of this is that these CCTV images are recycled and abandoned regularly. They are preserved for a certain length of time, and then they’re obliterated if there is no call for them. There is a temporality to it all which I think needs to be taken into account. It’s amazing, when you think about it, how rapidly this technology has spread – for economic reasons that have nothing to do with creativity. Insurance companies will now put cameras up at intersections where there have been lots of accidents. Then, if there is an accident involving one of their clients, they can use the footage to prove that the other person is at fault. Even when their client may be dead. Especially when he is dead.

BLDGBLOG: [laughs]

Murch: There’s also footage now being made available, showing the July 7 London bombers rehearsing their terror plan two weeks ahead of time – all caught on publicly-operated CCTV cameras – and it is almost like the first example I mentioned, of crossing London on foot – lots of continuity of action. Except that it was real, and many lives were lost.

One hope I have is that someone will put a HiDef camera into orbit, giving a full-frame view of the Earth spinning below, and this will be made available to everyone on HiDef cable channel 427 or whatever. Then, when plasma screens – or liquid crystal, or digital wallpaper – get large enough, this image can then occupy the entire wall of a room in your house. You’ll be able to go into that room and do other things – read a book, or listen to music, and occasionally look up – and one entire wall of the room is the Earth as it actually is at the very moment that you’re looking at it. It would be as if your room were in orbit.

You’d begin to see Earthly events in context – a volcanic eruption in Peru, or the pollution coming out of New York harbor, or the hurricane threatening New Orleans, floods in Bangladesh – and it will begin to change our awareness of our relationship to the Earth in a profound way, the way the mirror changed our relationship to ourselves, and deepened our sense of identity as individuals. Given the technology that we have today, I’m interested that it hasn’t already happened yet. Given the state of the world at the moment, I hope it happens soon.

[Image: The Earth; image courtesy of NASA].

• • •

I owe an enormous thank you to Walter Murch, both for taking the time to do this interview – even following up via email from London – and for speaking at BLDGBLOG’s event, co-organized by Chronicle Books, tomorrow afternoon in San Francisco. If you’re anywhere nearby, be sure to stop in.
I also owe a huge thanks to Lawrence Weschler for first putting me in touch with Walter, and for introducing Walter to BLDGBLOG; and to Anne-Marie Cowsill, Chad Keig, and James Mockoski at American Zoetrope for sending me images from the filming of the The Conversation. Finally, I want to thank my wife, Nicola, for helping edit all this together while we drove up to San Francisco – it was also Nicola who suggested the interview’s title.
Meanwhile, I would urge anyone even remotely interested in the topics covered by this interview to pick up a copy of The Conversations. It’s compulsively readable, and well worth the time. Murch’s own book, In the Blink of an Eye, is particularly useful for anyone working in film.
Finally, Charles Koppelman’s Behind the Seen: How Walter Murch Edited Cold Mountain Using Apple’s Final Cut Pro and What This Means for Cinema is a detailed look at the film-editing experience itself, focusing on Murch’s decision to use an off-the-shelf software package in the editing of Anthony Minghella’s Cold Mountain.