The Heliocentric Pantheon: An Interview with Walter Murch

[Image: Inside the Pantheon; via].

Through both film editing and sound design, Walter Murch has worked literally behind the scenes of Hollywood to give shape and structure to the films we see. In the process, he’s won three Academy Awards; he’s directed his own feature-length film, the creatively subversive Return to Oz; and he’s worked with some of the greatest directors of modern times, including Francis Ford Coppola and George Lucas, on some of their greatest films, from The Godfather trilogy and Apocalypse Now to The Conversation and THX-1138.
But it is due only in part to Murch’s stellar career in film that I wanted to talk to him for BLDGBLOG.
As it happens, Murch’s interests go far beyond the reach of cinema, encompassing architecture, astronomy, music theory, and mathematics – among an almost impossibly broad range of other subjects. When a friend of mine casually mentioned that Walter had “discovered” something about the Pantheon, in Rome, and that this discovery had something to do with Nicolaus Copernicus and the origins of heliocentrism in Western astronomy, I was determined to write about it for BLDGBLOG. Within only a few weeks, Walter and I were in touch.
Of course, Murch is already very well-known as an interviewee; as only one example of this, novelist Michael Ondaatje recorded an entire book’s worth of interviews with Murch, later published under the title The Conversations: Walter Murch and the Art of Editing Film.
That book is never less than fascinating, if frequently enigmatic; at one point Murch claims, for instance, referring to his sound work for film: “If I go out to record a door-slam, I don’t think I’m recording a door-slam. I think I am recording the space in which a door-slam happens.”
Or, continuing that thought:

I spent a lot of time trying to discover those key sounds that bring universes along with them. I tend not to visualize but auralize, to think about sound in terms of space. Rather than listen to the sound itself, I listen to the space in which the sound is contained.

Murch and I spoke for roughly an hour, and we continued our conversation through email; we managed to discuss the Pantheon, Copernicus, the Mithraic religion of the ancient Mediterranean, urban acoustics, the music of the spheres, Brian Eno, Single Speed Design, the architecture of film, and whether CCTV surveillance of city streets should be considered a new cinematic avant-garde.
It’s worth noting, finally, that this interview goes online only a few hours before Murch is due to speak at an event in San Francisco, co-organized by BLDGBLOG and Chronicle Books; there, he will be discussing his thoughts on Copernicus and the Pantheon in more detail.

• • •

[Image: Exterior view of the Pantheon].

BLDGBLOG: I’d like to start with your research into the Pantheon – in particular, how that building’s structure may have influenced the astronomical theories of Nicolaus Copernicus. Could you tell me a bit more about that?

Walter Murch: Well, the Pantheon still holds its mysteries: Who designed it? How was it used? What does it mean? But Copernicus still has his mysteries, too: Why did someone like him, a high official in the Church, 500 years ago, dedicate his life to the idea that the Earth revolved around the Sun? Not only did this contradict common-sense and the teaching of the Bible, but it also capsized 1400 years of Ptolemaic, geocentric astronomy. And Ptolemy, it turns out, was writing his classic book on astronomy – the Almagest – while the Pantheon was being built.

At any rate, Copernicus was born in 1473. He studied astronomy at the University of Bologna, along with medicine and law, and while he was there he became an assistant to Domenico Novara. Novara was a well-known astronomer who may have exposed Copernicus to the 3rd century BC theories of Aristarchus.

Aristarchus believed that the Sun was the center of the universe. He also believed that the Earth not only revolved around the Sun, along with all the other planets, but that it rotated on its axis once every 24 hours, and that the moon, in turn, revolved around the Earth. So – more than two thousand years ago – Aristarchus described the solar system essentially the way we conceive of it today; yet his theory was rejected at the time, and his writings were subsequently lost.

Scholars in the Renaissance were only able to learn about Aristarchus through a book called The Sand Reckoner, by Archimedes, where Aristarchus’s theory is described – but it’s used as the premise for an impossibly large universe. Aristarchus’s heliocentrism is almost certainly the source of Copernicus’s inspiration – but why did Copernicus take it seriously when no one else did?

In 1500, a Jubilee year, Copernicus took time off from his studies in Bologna and he moved to Rome. This is where the Pantheon comes in. Circumstantial evidence would suggest that if you were a young man of 27, footloose in Rome, the Pantheon would be high on your list of places to visit: it was probably the most famous building in the world at that time – the only intact structure from Ancient Rome – and it featured the world’s largest dome: 142 feet in diameter. It remains, to this day, the largest unreinforced concrete dome in the history of architecture.

The Pantheon had survived mainly because it was consecrated in 609, yet the overwhelming feeling when you walk into that building is pagan: a series of concentric circles surrounding a single bright source of light – which is the oculus in the center of the dome. It’s pretty certain that the Pantheon was designed by the Roman Emperor Hadrian, and Hadrian was a Mithraist – a worshipper of the Sun.

The only writing about the Pantheon from around the time it was built appears in the History of Rome, by Dio Cassius. Dio Cassius mentions that some people believed the name Pantheon (which is Greek for all gods) came from the statues of the many different gods which decorated the building, “but my own opinion of the name is that, because of its vaulted roof, it resembles the heavens.”

That powerful image of the central source of sunlight surrounded by a series of concentric circles must have been an overwhelming experience for Copernicus, primed by his knowledge of Aristarchus. He would have been standing in a church (St. Mary All Martyrs) built 1400 years earlier as a pagan temple, looking up at Aristarchus’s theory “in the flesh” so to speak.

[Image: The dome of the Pantheon, a “celestogramme” by Wolfgang Wackernagel].

BLDGBLOG: Are there any writings or images by Copernicus that might prove he interpreted the building this way?

Murch: There is a drawing in Revolutions, at the end of Chapter Ten, where Copernicus, for the first time, schematically illustrates his conception of the Universe. It’s a series of concentric circles, the outermost being the “Sphere of the Fixed Stars,” with progressively smaller circles representing the orbits of Saturn, Jupiter, Mars, Earth, Venus, and Mercury. In the center, of course, is the dot of the Sun. Copernicus’s exact words accompanying the drawing are significant:

At rest, however, in the middle of everything is the Sun. For in this most beautiful temple (in hoc pulcherimo templo) who could place this lamp in another or better position than the center, from which it can light up the whole at the same time? For, is not the Sun called ‘the lantern of the universe’ and, ‘its mind’ and by others ‘its ruler’? Hermes Trismegistus calls the Sun ‘a visible god’, and Sophocles’ Electra calls it ‘the all-seeing’. Thus indeed, as though upon a royal throne, the Sun governs the family of planets revolving around it.

What leaps out from that text are the allusions to this beautiful temple, illuminated by a central lamp – and lantern was the architectural term used in Copernicus’s time to refer to the central opening in a dome – which lights up the whole. Then there are the classical references to Hermes Trismegistus and Sophocles. These are not the words of a cautious medieval ecclesiastic, but someone deeply influenced by the ancient pre-Christian world.

[Image: A diagram of the planetary orbits, by Nicholas Copernicus].

BLDGBLOG: So, in that passage, he was simultaneously describing the structure of the Pantheon and his theory of the solar system?

Murch: In a sense.

Inspired by that description, I then superimposed Copernicus’s drawing over an image of the Pantheon’s dome – and found that the ratios of the circles in his drawing and the ratios of the circles of the Pantheon line up almost exactly. Seeing that alignment was one of those wonderful moments where you suddenly feel a strong current of connection with the past.

[Image: A superimposition, by Walter Murch, of Copernicus’s diagram of planetary orbits over a celestogramme of the Pantheon by Wolfgang Wackernagel].

BLDGBLOG: Wow! That’s not just a coincidence? Copernicus actually meant for that to happen?

Murch: The circumstantial evidence is compelling, but there is no reference to the Pantheon in any of Copernicus’s correspondence or in the various manuscript versions of de Revolutionibus – so we will probably never know for sure.

Nonetheless, it’s a fascinating thought: that this magnificent temple, built 1400 years before Copernicus ever saw it, designed by a pagan, Sun-worshipping Roman emperor, and later transformed into a church, may have had secretly encoded within it the idea that the Sun was the center of the universe; and that this ancient, wordless wisdom helped to revolutionize our view of the cosmos.

BLDGBLOG: As far as the organization of the solar system goes, you’ve also been doing some interesting work with Bode’s Law, which has to do with finding a mathematical pattern in the orbits of the planets. How did you first discover that Law, and where is your research going?

Murch: Well, it was something I ran across a number of years ago in Arthur Koestler’s book The Sleepwalkers – a history of our conception of the universe from ancient Greece through Copernicus, Kepler, and Galileo to Newton. Bode’s Law is just mentioned as a footnote.

Kepler, in particular, had been obsessed with finding a pattern in the orbits of the planets – his famous Three Laws were discovered almost incidentally along the way to that goal, and he would probably be very upset to find that we remember him for his those laws (which he did not number or particularly esteem) and that we’ve forgotten the planetary harmonics to which he devoted his life. But, even by the middle of the 1600s, Kepler’s harmonies were considered a lost cause.

Then, sometime in the 1760s – more than a hundred years after Kepler – a German professor of physics inserted a formula into a French book he was translating: a simple bit of algebra which seemed to indicate there was, indeed, a pattern to the planetary orbits. That professor was Johann Titius, and his formula was later appropriated and published by the director of the Berlin observatory, Johann Bode. Bode had a much bigger megaphone than Titius, so the formula became known as Bode’s Law – but it should really be named after Titius.

When I read Sleepwalkers I was right in the middle of finishing a film – and it was odd, because I was under a tight deadline, but this idea really got under my skin. So at 11:30 at night I started fooling around with the Bode numbers, and within half an hour, I came up with a formula that generated the same set of ratios, yet was different from the original – and that really made the hair on the back of my neck stand up! That was what started me down this road, about ten years ago.

[Image: The rings of Saturn; courtesy of NASA].

BLDGBLOG: What’s the specific idea behind the Law itself? In other words, what exactly is Bode’s Law?

Murch: It’s a relatively simple exponential function, sprinkled with a few arbitrary constants – you put whole numbers (1, 2, 3, 4, etc.) in at one end and a series of different numbers come out the other (.4, .7, 1.0, 1.6, etc.). It turns out that these new numbers are very close to the average distances of the planets from the Sun, measured in Astronomical Units (AU). For instance, the Earth is (by definition) 1 AU from the Sun. Bode’s Law says that there should be a planet at .7 of that distance – and Venus is actually found at .72 AU.

Titius’s formula not only correctly described – to within a few percentage points – the average distances of the six planets known at the time, but it also predicted that there should be planets at certain distances where there seemed to be empty space. Then, in 1781, Uranus was discovered – the first planet ever to be discovered with a telescope – and its average distance turned out to be 19.2 AU, within 2% of the predicted 19.6. In 1801, Ceres, the first and largest asteroid, was discovered at 2.77 AU, within 1% of the predicted 2.8.

It was a kind of astronomical apotheosis: Titius’s formula seemed to be both descriptive and predictive: the holy grail of science. It fit all the known planets – even newly-discovered ones. So, even though nobody knew why it worked, Titius’s formula was assumed to be a Law. Unfortunately for Titius, who died in 1796, it became popularly known as Bode’s Law.

Everything was fine for the next fifty years, but then disaster struck: in 1846, another new planet was discovered – Neptune – but it didn’t fit. It should have been at 38.8 AU, but it was orbiting at 30, off by almost 30%.

It was a fatal blow. Bode’s Law fell into obscurity, where it remains to this day. Now, when you take astronomy 101, if Bode’s Law is mentioned at all, it’s presented as a historical curiosity. Or a cautionary tale of wrong thinking – luring unwary astronomers into the swamp of numerology.

But, then, when Pluto was discovered in 1930, it fit to within 2% the orbit where Neptune should have been. So rather than throw the whole thing out because one planet didn’t fit, I thought it would be interesting to set Neptune aside as a renegade and see what I could learn by applying the formula to other orbital systems.

I eventually discovered that there are parts of the formula that are linked to particular and unique aspects of our own solar system – and that these particularities are responsible for some of the arbitrary constants in the formula. I found if I could purify the formula of these constants, then I could also make it simpler and more general, and yet it would still yield the same set of ratios.

[Images: The rings – and a moon – of Saturn; courtesy of NASA].

BLDGBLOG: How did you purify it?

Murch: Well, one of the unexamined assumptions in Bode’s Law is that the unit to which everything is mathematically compared is the distance of the Earth from the Sun. This seems perfectly natural – it’s the Astronomical Unit, and the Earth is where we live. But this comparison requires the formula to perform a kind of mathematical jiu-jitsu: it has to generate a series of ratios and compare all of those ratios to the Astronomical Unit.

So it seemed more logical to abandon the Astronomical Unit and just concentrate on the ratios. Once you do that, the formula gets much simpler: it doesn’t have to do two things at once. This new formula is not only simpler, but it’s also lost its “Earth-centricity.” Now you can apply it to other orbital systems – the miniature “solar systems” of the moons around Jupiter, Saturn, Uranus, and Neptune, for instance, and you find the same set of ratios cropping up!

Of course, it’s not that the moon systems of those planets somehow duplicate the solar system – they don’t. It’s rather that, underlying all of these moons and planets, there is a pattern of ratios, like the musical ratios underlying a keyboard. Just as you are restricted to playing certain musical ratios on a keyboard, so it seems to be with the arrangements of these moons. Some systems “play” – or occupy – certain orbits that others don’t.

Applying the same formula to different systems is potentially very fruitful. By comparing orbital systems you find that, in each of system, there are a few renegades – like Neptune in our solar system – but each of these is a renegade in the same way as Neptune: all of them fall exactly at the midpoint between two adjacent Bode-predicted orbits. So there is an underlying similarity even to the exceptions.

[Image: Bode-predicted planetary orbits compared to those orbits as they are now scientifically understood].

BLDGBLOG: The “music of the spheres” is perhaps an inevitable metaphor to use here – but I’m curious if you have actually found a real, numerical correspondence between the structure of Western music and the orbits of the planets, or if it’s just a convenient metaphor.

Murch: That’s one of the startling things about this. If I wrote the simplified Bode formula down on a piece of paper and showed it to music theorists, they would ask: “Why are you showing us a formula from the overtone series…?”

In other words, Bode’s Law gives a series of orbital ratios which are mathematically identical to intervals in musical theory. They’re primarily variations on what we call the 7th chord: C, E, G, B-flat. Bode’s predicted ratio between Earth and Mars, for instance, is the same as the 5:8 musical ratio between E and C. And if you divide the distances, in kilometers, of the four Galilean moons by a common denominator you get the notes Ab, E, C, Bb. And so on.

[Image: The moons of Jupiter].

BLDGBLOG: Have you discussed these ideas with actual astronomers? How did they react?

Murch: I’ve given this, as a lecture, in various forms – at the National Convention of Digital Astronomy in Italy in 2004; at NYU in 2005; and then, last year, at the Chicago Humanities Festival. I think it was well-received in each case, but it’s still a work-in-progress, and I’m looking for feedback from people who are interested in this kind of cross-disciplinary thinking. For most astronomers it’s hard to contemplate reviving a long-discredited 18th century law of celestial mechanics, let alone the music of the spheres! [laughs] The conventional wisdom about Bode’s Law is that it’s just a fluky coincidence.

[Images: The world as a series of chords; via].

BLDGBLOG: So there are similarities between this and music theory – but what about between this and film theory? Is there a kind of Bode’s Law of film editing? The relationships between scenes and so on?

Murch: I think the common thread to both astronomy and film-editing is this search for patterns. Now, at least as far as we can tell, filmmaking is not amenable to the same kind of mathematical rigor that applies to astronomy [laughs] – there may be a mathematical rigor, but we certainly haven’t discovered what it is yet.

Think how difficult it would be to explain musical notation to someone from ancient Egypt, when they did not even suspect the underlying mathematical laws of harmonics, let alone a way of writing it all down. Instead, for thousands of years, music was the main poetic metaphor for that which could not be preserved. Music evaporates as soon as it is performed. So this idea – that marks could be made on paper, and that this paper could then be sent hundreds of miles away, allowing different people to play the same music years later – I think would have seemed very strange, even impossible, to people in ancient times.

Maybe someday, though, we’ll turn a conceptual corner and suddenly discover the equivalent of musical theory and notation in film. Maybe we are still “Ancient Egyptians” in that regard.

BLDGBLOG: When you’re actually editing a film, do you ever become aware of this kind of underlying structure, or architecture, amongst the scenes?

Murch: There are little hints of underlying cinematic structures now and then. For instance: to make a convincing action sequence requires, on average, fourteen different camera angles a minute. I don’t mean fourteen cuts – you can have many more than fourteen cuts per minute – but fourteen new views. Let’s say there is a one-minute action scene with thirty cuts, so that the average length of each is two seconds – but, of those thirty cuts, sixteen of them will be repeats of a previous camera angle.

Now what you have to keep in mind is that the perceiving brain reacts differently to completely new visual information than it does to something it has seen before. In the second case, there is already a familiar template into which the information can be placed, so it can be taken in faster and more readily.

So with fourteen “untemplated” angles a minute, a well-shot action sequence will feel thrilling and yet still comprehensible: just on the edge of chaos, which is how action feels if you are in the middle of it. If it’s less than fourteen, the audience will feel like something is lacking, and they’ll disengage; if it’s more than fourteen, so much new information is being thrown at the audience that they’ll also disengage, though for different reasons.

At the other end of the spectrum, dialogue scenes seem to need an average of four new camera angles a minute. Less than that, and the scene will seem flat and perfunctory; more than that, and it will be hard for the audience to concentrate on the performances and the meaning of the dialogue: the visual style will get in the way of the verbal content and the subtleties of the actors’ performances.

This rule of “four to fourteen” seems to hold across all kinds of films and different styles and periods of filmmaking.

BLDGBLOG: Returning to the idea of music and sound for a moment, are there any places or buildings that you’ve visited, anywhere in the world, that particularly seemed to highlight the connection between a space and the sounds that occur in it? A kind of acoustic urbanism, where how a place sounds totally transforms what you see happening there?

Murch: Actually, I had that exact experience – but it was while watching a film. [laughter] Grand Central Station had been used as a location for one of the scenes. And this was despite the fact that I grew up in Manhattan, had been in Grand Central many times, and had developed an interest in sound recording as a teenager. But I was deaf to the kind of acoustic urbanism you’re speaking of until I saw Seconds by John Frankenheimer, in 1965.

There was just a single hand-held shot gliding down the main staircase, but accompanied by this…. bwoooaaahmmmm… the sound of that great room in all its wonderful complexity. It hit me very hard, emotionally, even though in retrospect it was quite obvious: the realization that you could join a certain tonality with a certain architectural space to create an emotion in the audience. And, if you wanted to, that you could then manipulate or distort that tonality to create a different sense of the visual space and a different emotion.

I’ve been pursuing that idea ever since. On every film I try to think as deeply as I can about the implied acoustic space of each scene; I then try to tailor the reverberant quality of the sound, and the tonality, to the spaces that we’re looking at. It’s endlessly fascinating, particularly because this technique flies “below the radar” of the audience. The filmmaker can have an effect on the audience without the audience knowing where that effect is coming from. Which I would guess is something that architects enjoy playing with, too.

[Images: Grand Central Station; via].

BLDGBLOG: As far as an acoustically rich space goes, is there a specific place – or a building or a landscape – where you like to record sounds for use in a film? How does the actual space affect the sounds you can record in it?

Murch: Well, first of all, I record a sound without any atmospheric envelope around it. I then take that recorded sound and find an acoustic space that is as close as possible to the acoustical space in the film; I play the sound in that space; and I record the resulting reverberation on another device, placed to extract the maximum reverberation. Then, in the final mix, I have the ability to blend those two sounds: the “dry” sound itself, alongside a sound which is almost all reverberation.

In musical terms, you could say it’s like the relationship between the string of the violin and the reverberation and amplification added by the body of the violin itself.

By first separating and then balancing those two elements together, I can custom-fit what seems to be the right dimension of sound implied by the space on screen. If you have too much reverb, and you don’t hear enough of the original sound itself, the result is too diffuse and ethereal to be realistic – but sometimes that lack of realism is exactly what you want. On the other hand, if you play proportionately too much of the dry sound, it doesn’t seem to connect to the space you’re looking at. But maybe that’s exactly what you want – that kind of dislocation. It all depends on the dramatic intent of the moment. But these two elements give you the handles to control the final result.

Over the last forty years, this time-consuming technique of physically “worldizing” the sound has been gradually replaced by increasingly sophisticated digital techniques, though the principle is the same. Now we can record a digital “snapshot” of a real acoustic space, using tone bursts and frequency sweeps, and then impose the resulting parameters on any sound we want, back in the studio.

BLDGBLOG: In a still unpublished interview I did with a Boston-based architecture firm called Single Speed Design, I asked one of the principal designers whether he liked ambient music – and his answer was interesting. He said that he didn’t like ambient music at all because it already included all the reverb, echo, and other effects that should have been introduced by the space in which the music was played. In other words, ambient music does the work of architecture for you, on the level of acoustics.

Murch: Exactly. He was reiterating, in an architectural sense, exactly what we do as a sound recordists.

BLDGBLOG: Another anecdote I think is interesting here comes from the British composer Brian Eno. Eno once said that he would make field recordings in different parks around London, then listen to the tapes until he’d memorized them – the way you would memorize a Beatles song. So he would know exactly when the church bell rang, and the mother called out to her child, and the birds flew overhead – or a distant truck rumbled by. He memorized the space according to the sounds that occurred within it.

Murch: There’s a wonderful essay by Michelangelo Antonioni, notes for a film that he was going to make in New York. To familiarize himself with the acoustic space of Manhattan (where he had never made a film) he sat in a room 34 stories up in a hotel somewhere on Fifth Avenue, writing down exactly what he heard over a period of three hours from dawn through rush hour. He came up with the most wonderful metaphors for sounds that were mysterious and unfamiliar to him, but which would be run-of-the-mill to a New Yorker. It’s a great read: a kind of meditative poetry, or song, just like Brian Eno said. It can evoke a whole series of emotional responses if you’re sensitive to that kind of stuff.

BLDGBLOG: Speaking of which, is there a specific place, like Leicester Square or some forest near San Francisco, where you thought to yourself: I could do this better – I could make this place sound better?

Murch: [laughs] Back in the late 60s we used to think of hiding a series of playback devices around a house to improve the sounds of the doors closing, the toilets flushing, and so on. Creating a real-life alternate acoustic universe.

Certainly the dominant thing that’s happened over the last hundred years is the universal spreading of white noise – just the general mush of traffic, air-conditioning, and jet planes. Whereas if you were in Leicester Square a hundred years ago, it might have been just as noisy – but the sounds would be more specific, less mushy and ill-defined because of the lack of the internal combustion engine and the constant whir of rubber tires on asphalt. For a number of years Aggie and I lived very near a freeway, on a Sausalito houseboat, and that constant mushy sound eventually became a kind of water-torture for me.

So I don’t have a specific answer for your question – but, generally, it would be to try to find some way to eliminate the white noise and to make people more sensitive to the individual sources of sound and reverberations within the space. Church bells can do that: they attract the ear with their tonality and reverberation, making you aware of the space between you and the church, and making you less aware of the underlying white noise.

[Image: Harry Caul (Gene Hackman) gets to know his surveillance equipment; from The Conversation. Courtesy of American Zoetrope].

BLDGBLOG: Finally, I’m curious how you, as a film editor, see the rise of video surveillance – CCTV – in cities around the world. It seems that cinema has become the default condition of urban security. So I have two questions: do you think that a new kind of cinematic avant-garde is evolving in the control rooms of private security firms? In other words, these epic, nine-hour shots of parking lots seem more Warholian than Andy Warhol. And, second: if you were suddenly faced with all of the surveillance footage generated in a city for a day, do you think you could edit it into a convenient, albeit imaginary, narrative? You could take all those non-events and edit them into something – with action, and a storyline, and rhythm?

Murch: Well, there was a short film made a few years ago where the filmmaker had worked out the location of all the surveillance cameras along a cross-section of London, and how many of those cameras were operated by the municipal authorities. If the cameras were operated by the city, then he could get access to the footage. So he mapped out a pedestrian trip for himself across town knowing that, at every moment he would be on CCTV: as soon as he was out of range of one camera, he would come into focus on another. So he walked the walk, wrote to all the relevant authorities, got the footage, and then edited it all together into a continuous narrative. It’s very amusing in a dystopian, Warholian kind of way. You only “get” the joke after a few minutes of watching.

But George Lucas’s THX-1138 was kind of like that, except it was made in 1971. Much of the action takes place on video surveillance cameras. In fact, the job of the girl in the film is to monitor banks of surveillance cameras. She eventually gets fed up, stops taking her Prozac, or whatever, and tries to escape this completely video-monitored world – which, it turns out, is completely underground because of some disaster that had happened on the surface many years earlier.

Also similar, in some ways, is The Conversation – which is about audio surveillance – made around the same time. Part of the visual style of that film was a dispassionate “surveillance camera” look. There are a number of moments in the film where Gene Hackman walks into the shot, lingers for a moment, and then he walks out – but the camera doesn’t follow him or cut, as it normally would. Until, maybe five or ten seconds later, it slowly pans left, in a very mechanical way, over to where he is, and then it watches him for a while. But then he gets up and moves out of range again, and so on.

This is all in 35mm, not video, but the effect is disorienting just the same – perhaps even more so. It’s as if the camera has a motion-detector behind it, not an intelligence. It will stay still as long as there is activity – but then, if it detects a lack of activity, it will wait five seconds before searching out where the activity might have gone. The film both begins and ends like that – a long slow mechanical zoom at the beginning, then ending on an oscillating camera that pans back and forth mindlessly. And there are a number of scenes in the middle that are shot similarly.

[Image: Harry Caul (Gene Hackman) realizes his apartment is bugged; from The Conversation. Courtesy of American Zoetrope].

BLDGBLOG: So do you think that video surveillance is a kind of unacknowledged form of cinema, or even a counter-Hollywood on the rise? The next avant-garde?

Murch: Something may be emerging. For instance, Mike Figgis’s Timecode is similar in its use of the simultaneous action of a four-way split screen telling four stories which sometimes interconnect.

You know, the other aspect of this is that these CCTV images are recycled and abandoned regularly. They are preserved for a certain length of time, and then they’re obliterated if there is no call for them. There is a temporality to it all which I think needs to be taken into account. It’s amazing, when you think about it, how rapidly this technology has spread – for economic reasons that have nothing to do with creativity. Insurance companies will now put cameras up at intersections where there have been lots of accidents. Then, if there is an accident involving one of their clients, they can use the footage to prove that the other person is at fault. Even when their client may be dead. Especially when he is dead.

BLDGBLOG: [laughs]

Murch: There’s also footage now being made available, showing the July 7 London bombers rehearsing their terror plan two weeks ahead of time – all caught on publicly-operated CCTV cameras – and it is almost like the first example I mentioned, of crossing London on foot – lots of continuity of action. Except that it was real, and many lives were lost.

One hope I have is that someone will put a HiDef camera into orbit, giving a full-frame view of the Earth spinning below, and this will be made available to everyone on HiDef cable channel 427 or whatever. Then, when plasma screens – or liquid crystal, or digital wallpaper – get large enough, this image can then occupy the entire wall of a room in your house. You’ll be able to go into that room and do other things – read a book, or listen to music, and occasionally look up – and one entire wall of the room is the Earth as it actually is at the very moment that you’re looking at it. It would be as if your room were in orbit.

You’d begin to see Earthly events in context – a volcanic eruption in Peru, or the pollution coming out of New York harbor, or the hurricane threatening New Orleans, floods in Bangladesh – and it will begin to change our awareness of our relationship to the Earth in a profound way, the way the mirror changed our relationship to ourselves, and deepened our sense of identity as individuals. Given the technology that we have today, I’m interested that it hasn’t already happened yet. Given the state of the world at the moment, I hope it happens soon.

[Image: The Earth; image courtesy of NASA].

• • •

I owe an enormous thank you to Walter Murch, both for taking the time to do this interview – even following up via email from London – and for speaking at BLDGBLOG’s event, co-organized by Chronicle Books, tomorrow afternoon in San Francisco. If you’re anywhere nearby, be sure to stop in.
I also owe a huge thanks to Lawrence Weschler for first putting me in touch with Walter, and for introducing Walter to BLDGBLOG; and to Anne-Marie Cowsill, Chad Keig, and James Mockoski at American Zoetrope for sending me images from the filming of the The Conversation. Finally, I want to thank my wife, Nicola, for helping edit all this together while we drove up to San Francisco – it was also Nicola who suggested the interview’s title.
Meanwhile, I would urge anyone even remotely interested in the topics covered by this interview to pick up a copy of The Conversations. It’s compulsively readable, and well worth the time. Murch’s own book, In the Blink of an Eye, is particularly useful for anyone working in film.
Finally, Charles Koppelman’s Behind the Seen: How Walter Murch Edited Cold Mountain Using Apple’s Final Cut Pro and What This Means for Cinema is a detailed look at the film-editing experience itself, focusing on Murch’s decision to use an off-the-shelf software package in the editing of Anthony Minghella’s Cold Mountain.

Tativille

[Image: Tativille; a scene from Playtime. As Jacques Tati later explained, “there were no stars in the film, or rather, the set was the star, at least at the beginning of the film. So I opted for the buildings, facades that were modern but of high quality because it’s not my business to criticise modern architecture” – it was only his job to film it].

The idea that an abandoned film set could be archaeologically mistaken for a real city, ten, twenty, even a thousand years in the future, has popped up on BLDGLBOG before.
However, it turns out that there’s an equally interesting story to be found in Tativille, the instant city and film set built for Jacques Tati‘s now legendary Playtime. “Tativille came into existence,” we read in this PDF, “on the ‘Ile de France’ on a huge stretch of waste ground [in Paris]”:

Conceived by Jacques Tati and designed by Eugene Roman, it was strictly a cinema town, born of the needs of the film: big blocks of dwellings, buildings of steel and glass, offices, tarmacked roads, carpark, airport and escalators. About 100 workers laboured ceaselessly for 5 months to construct this revolutionary studio with transparent partitions, which extended over 15,000 square metres. Each building was centrally heated by oil. Two electricity generators guaranteed the maintenance of artificial light on a permanent basis.

During pre-production, “Tati visited many factories and airports throughout Europe before his cinematographer Jean Badal came to the conclusion that he needed to build his own skyscraper. Which is exactly what he did.”
In fact, he built Tativille: an entire city inhabited by no one but actors – who left after each day of filming.
One estimate puts the total mass of built space and material at “11,700 square feet of glass, 38,700 square feet of plastic, 31,500 square feet of timber, and 486,000 square feet of concrete. Tativille had its own power plant and approach road, and building number one had its own working escalator.”
Those hoping to visit the set’s cinematically Romantic remains are out of luck: “I would like to have seen it retained – for the sake of young filmmakers,” Tati claimed, “but it was razed to the ground. Not a brick remains.”

[Image: Tativille; from Playtime].

Notes for future screenwriters (who credit BLDGBLOG): in the summer of 2009 a delightful Ph.D. candidate from Columbia University, studying architectural history and writing her thesis on the lost sets of mid-20th century French cinema, will fly to Paris for three months. There, she rents a flat near the Seine, sketches buildings in blue ink on cafe napkins, reads Manfredo Tafuri, then sets up her most important interviews – but all is not well. She has strange dreams at night; she thinks she’s being followed; she has a mysterious run-in at the Musée D’Orsay; and she begins to suspect, upon deeper research, that Tativille wasn’t destroyed after all… Till, one day, in a beautifully shot scene at the French National Library – all weird angles and reflective glass walls – our heroine discovers that a small note has been slipped into her jacket pocket.
The note is actually a map, however, with directions addressed solely to her.
For, outside the city, in an arson-plagued banlieue, an old cluster of import warehouses silently waits.
She takes the train – and a small pocket-knife.
Then, standing alone inside one of those warehouses, torch in hand, she finds –

(Thanks, Nicky, for the tip! Of earlier interest: City of the Pharaoh).

Planet of Slums: An Interview with Mike Davis (pt. 1)

I first discovered Mike Davis’s work about a decade ago, through his book City of Quartz, a detailed and poetic look at the social geography of Los Angeles. Perhaps most memorably, City of Quartz describes the militarization of public space in LA, from the impenetrable “panic rooms” of Beverly Hills mansions to the shifting ganglands of South Central. Not only does the Los Angeles Police Department use “a geo-synchronous law enforcement satellite” in their literal oversight of the city, but “thousands of residential rooftops have been painted with identifying street numbers, transforming the aerial view of the city into a huge police grid.” In Los Angeles today, “carceral structures have become the new frontier of public architecture.”


A more wide-ranging book is Davis’s 2002 collection Dead Cities. The book ends with an invigorating bang: its final section, called “Extreme Science,” is a perfect example of how Davis’s work remains so consistently interesting. We come across asteroid impacts, prehistoric mass extinctions, Victorian disaster fiction, planetary gravitational imbalances, and even the coming regime of human-induced climate change, all in a book ostensibly dedicated to West Coast American urbanism.
Of course, Mike Davis’s particular breed of urban sociology has found many detractors – detractors who accuse Davis of falsifying his interviews, performing selective research, deliberately amplifying LA’s dark side (whether that means plate tectonics, police brutality, or race riots), and otherwise falling prey to battles in which Davis’s classically Marxist approach seems both inadequate and outdated. In fact, these criticisms are all justified in their own ways – yet I still find myself genuinely excited whenever a new book of his hits the bookshop display tables.
In any case, the following interview took place after the publication of Davis’s most recent book, Planet of Slums. Having reviewed that book for the Summer 2006 issue of David Haskell’s Urban Design Review, I won’t dwell on it at length here; but Planet of Slums states its subject matter boldy, on page one. There, Davis writes that we are now at “a watershed in human history, comparable to the Neolithic or Industrial revolutions. For the first time the urban population of the earth will outnumber the rural.”
This “urban” population will not find its home inside cities, however, but deep within horrific mega-slums where masked riot police, raw human sewage, toxic metal-plating industries, and emerging diseases all violently co-exist with literally billions of people. Planet of Slums quickly begins to read like some Boschian catalog of our era’s most nightmarish consequences. The future, to put it non-judgmentally, will be interesting indeed.
Mike Davis and I spoke via telephone.


BLDGBLOG: First, could you tell me a bit about the actual writing process of Planet of Slums? Was there any travel involved?

Davis: This was almost entirely an armchair journey. What I tried to do was read as much of the current literature on urban poverty, in English, as I could. Having four children, two of them toddlers, I only wish I could visit some of these places. On the other hand, I write from our porch, with a clear view of Tijuana, a city I know fairly well, and that’s influenced a lot of my thinking about these issues – although I tried scrupulously to avoid putting any personal journalism into the narrative.

Really, the book is just an attempt to critically survey and synthesize the literature on global urban poverty, and to expand on this extraordinarily important report of the United Nations – The Challenge of Slums – which came out a few years ago.

BLDGBLOG: So you didn’t visit the places you describe?

Davis: Well, I was initially anticipating writing a much longer book, but when I came to what should have been the second half of Planet of Slums – which looks at the politics of the slum – it became just impossible to rely on secondary or specialist literature. I’m now collaborating on a second volume with a young guy named Forrest Hylton, who’s lived for several years in Colombia and Bolivia. I think his first-hand experience and knowledge makes up for most of my deficiencies, and he and I are now producing the second book.


BLDGBLOG: I’m curious about the vocabulary that you use to describe this new “post-urban geography” of global slums: regional corridors, polycentric webs, diffuse urbanism, etc. I’m wondering if you’ve found any consistent forms or structures now arising, as cities turn away from centralized, geographically obvious locations, becoming fractal, slum-like sprawl.

Davis: First of all, the language with which we talk about metropolitan entities and larger-scale urban systems is already eclectic because urban geographers avidly debate these issues. I think there’s little consensus at all about the morphology of what lies beyond the classical city.

The most important debates really arose through discussions of urbanization in southern China, Indonesia, and southeast Asia – and that was about the nature of peri-urbanization on the dynamic periphery of large Third World cities.

BLDGBLOG: And “peri-urbanization” means what?

Davis: It’s where the city and the countryside interpenetrate. The question is: are you, in fact, looking at a snapshot of a very dynamic or perhaps chaotic process? Or will this kind of hybrid quality be preserved over any length of time? These are really open questions.

There are several different discussions here: one on larger-order urban systems – similar to the Atlantic seaboard or Tokyo-Yokohama, where metropolitan areas are linked in continuous physical systems. But then there’s this second debate about the spill-over into the countryside, this new peri-urban reality, where you have very complex mixtures of slums – of poverty – crossed with dumping grounds for people expelled from the center – refugees. Yet amidst all this you have small, middle class enclaves, often new and often gated. You find rural laborers trapped by urban sweatshops, at the same time that urban settlers commute to work in agricultural industries.

This, in a way, is the most interesting – and least-understood – dynamic of global urbanization. As I try to explain in Planet of Slums, peri-urbanism exists in a kind of epistemological fog because it’s not well-studied. The census data and social statistics are notoriously incomplete.


BLDGBLOG: So it’s more a question of how to study the slums – who and what to ask, and how to interpret that data? Where to get your funding from?

Davis: At the very least, it’s a challenge of information. Interestingly, this has also become the terrain of a lot of Pentagon thinking about urban warfare. These non-hierarchical, labyrinthine peripheries are what many Pentagon thinkers have fastened onto as one of the most challenging terrains for future wars and other imperial projects. I mean, after a period in which the Pentagon was besotted with trendy management theory – using analogies with Wal-Mart and just-in-time inventory – it now seems to have become obsessed with urban theory – with architecture and city planning. This is happening particularly through things like the RAND Corporation’s Arroyo Center, in Santa Monica.

The U.S. has such an extraordinary ability to destroy hierarchical urban systems, to take out centralized urban structures, but it has had no success in the Sadr Cities of the world.

BLDGBLOG: I don’t know – they leveled Fallujah, using tank-mounted bulldozers and Daisy Cutter bombs –

Davis: But the city was soon re-inhabited by the same insurgents they tried to force out. I think the slum is universally recognized by military planners today as a challenge. I wouldn’t be at all surprised if there’s a great leap forward in our understanding of what’s happening on the peripheries of Third World cities because of the needs of Pentagon strategists and local military planners. For instance, Andean anthropology made a big leap forward in the 1960s and early 1970s when Che Guevara and his guerilla fighters became a problem.

I think there’s a consensus, both on the left and the right, that it’s the slum peripheries of poor Third World cities that have become a decisive geopolitical space. That space is now a military challenge – as much as it is an epistemological challenge, both for sociologists and for military planners.


BLDGBLOG: What kind of imaginative role do you see slums playing today? On the one hand, there’s a kind of CIA-inspired vision of irrational anti-Americanism, mere breeding grounds for terrorism; on the other, you find books like The Constant Gardener, in which the Third World poor are portrayed as innocent, naive, and totally unthreatening, patiently awaiting their liberal salvation. Whose imaginination is it in which these fantasies play out?

Davis: I think, actually, that if Blade Runner was once the imaginative icon of our urban future, then the Blade Runner of this generation is Black Hawk Down – a movie I must admit I’m drawn to to see again and again. Just the choreography of it – the staging of it – is stunning. But I think that film really is the cinematic icon for this new frontier of civilization: the “white man’s burden” of the urban slum and its videogame-like menacing armies, with their RPGs in hand, battling heroic techno-warriors and Delta Force Army Rangers. It’s a profound military fantasy. I don’t think any movie since The Sands of Iwo Jima has enlisted more kids in the Marines than Black Hawk Down. In a moral sense, of course, it’s a terrifying film, because it’s an arcade game – and who could possibly count all the Somalis that are killed?

BLDGBLOG: It’s even filmed like a first-person shooter. Several times you’re actually watching from right behind the gun.

Davis: It’s by Ridley Scott, isn’t it?

BLDGBLOG: Yeah – which is interesting, because he also directed Blade Runner.

Davis: Exactly. And he did Black Rain, didn’t he?

BLDGBLOG: The cryptic threat of late-1980s Japan…

Davis: Ridley Scott – more than anyone in Hollywood – has really defined the alien Other.

Of course, in reality, it’s not white guys in the Rangers who make up most of the military presence overseas: it’s mostly slum kids themselves, from American inner cities. The new imperialism – like the old imperialism – has this advantage, that the metropolis itself is so violent, with such concentrated poverty, that it produces excellent warriors for these far-flung military campaigns. I remember reading a brilliant book once by a former professor of mine, at the University of Edinburgh, on British imperial warfare in the nineteenth century. He showed, against every expectation, that, in fact, most often for the British Army, in imperial wars, what was decisive wasn’t their possession of better weapons, or artillery, or Maxim guns: it was the ability of the British soldier to engage in personal carnage, hand-to-hand combat, up close with bayonets – and that was strictly a function of the brutality of life in British slums.

Now, if you read the literature on warfare today, this is what the Pentagon’s really capitalizing on: they’re using the American inner city as a kind of combat laboratory, in addition to these urban test ranges they’ve built to study their new technologies. The slum dwellers’ response to this, and it’s a response that has yet to be answered – and maybe it’s unanswerable – is the poor man’s Air Force: the car bomb. That’s the subject of another book I’m finishing up right now, a short history of the car bomb. That has to be one of the most decisive military innovations of the late twentieth century. If you look at what’s happening in Iraq, it may be the Improvised Explosive Devices (IEDs) that are killing Americans, but what’s just ripping that country apart is these fortified car bomb attacks. The car bomb has given poor people in slums – small groups and networks – a new, extremely traumatic kind of geopolitical leverage.

What’s happened, I think, at the end of the 20th century – and at the beginning of the 21st – is that the outcasts have discovered these extraordinarily cheap and horrific weapons. That’s why I argue, in Planet of Slums, that they have “the gods of chaos” on their side.


BLDGBLOG: Beyond a turn toward violence and insurgency, do you see any intentional, organized systems of self-government emerging in the slums? Is there a slum “mayor,” for instance, or a kind of slum city hall? In other words, who would a non-military power negotiate with in the first place?

Davis: Organization in the slums is, of course, extraordinarily diverse. The subject of the second book – that I’m writing with Forrest Hylton – will be what kinds of trends and unities exist within that diversity. Because in the same city – for instance, in a large Latin American city – you’ll find everything from Pentacostal churches to the Sendero Luminoso, to reformist organizations and neoliberal NGOs. Over very short periods of time there are rapid swings in popularity from one to the other – and back. It’s very difficult to find a directionality in that, or to predict where things might go.

But what is clear, over the last decade, is that the poor – and not just the poor in classical urban neighborhoods, but the poor who, for a long time, have been organized in leftwing parties, or religious groups, or populist parties – this new poor, on the fringes of the city, have been organizing themselves massively over the last decade. You have to be struck by both the number and the political importance of some of these emerging movements, whether that’s Sadr, in Iraq, or an equivalent slum-based social movement in Buenos Aires. Clearly, in the last decade, there have been dramatic increases in the organization of the urban poor, who are making new and, in some cases, unprecedented demands for political and economic participation. And where they are totally excluded, they make their voices heard in other ways.

BLDGBLOG: Like using car bombs?

Davis: I mean taking steps toward formal democracy. Because the other part of your question concerns the politics of poor cities. I’m sure that somebody could write a book arguing that one of the great developments of the last ten or fifteen years has been increased democratization in many cities. For instance, in cities that did not have consolidated governments, or where mayors were appointed by a central administration, you now have elections, and elected mayors – like in Mexico City.

What’s so striking, in almost all of these cases, is that even where there’s increased formal democracy – where more people are voting – those votes actually have little consequence. That’s for two reasons: one is because the fiscal systems of big cities in the Third World are, with few exceptions, so regressive and corrupt, with so few resources, that it’s almost impossible to redistribute those resources to voting people. The second reason is that, in so many cities – India is a great example of this – when you have more populist or participatory elections, the real power is simply transferred into executive agencies, industrial authorities, and development authorities of all kinds, which tend to be local vehicles for World Bank investment. Those agencies are almost entirely out of the control of the local people. They may even be appointed by the state or by a provisional – sometimes national – government.

This means that the democratic path to control over cities – and, above all, control over resources for urban reform – remains incredibly elusive in most places.


(This interview continues in Part Two. For another, recent two-part interview with Mike Davis, see TomDispatch: Part 1, Part 2. All drawings used in this interview are by Leah Beeferman, who was also behind BLDGBLOG’s Helicopter Archipelago).

Mars Rover: A New Film by BLDGBLOG


While editing a recent post about the Mars rover, I got to thinking – as you would – about how to make an animated, feature-length children’s film, starring another such rover, set in the immediate future…


In the film, the rover would go tootling around in its cute little animated way, wheeling across unbelievable landscapes, snapping Ansel Adams-like photographs of alien tectonics, volcanoes and basins, systems of canyons that redefine the sublime.


Hills, arches, gorges; mountains surrounded by clouds of methane. Erosion; windstorms; evidence of ancient floods.
Plus, it’s a cute little rover. Kids love the thing. They pressure their parents to name family pets after it. Burger King sells a small plastic version of it with their happy meals, or whatever they make there. T-shirts. Pajamas.


In any case, our erstwhile hero, the little rover, is Artificially Intelligent – and he’s funny. Maybe his voice is by Paul Giamatti. And he gradually sort of wakes up, comes to consciousness, and falls head over heels – monitor over wheels – in love with the world, in love with landscapes, with everything – with emotion and memory – with hope and fear – and he starts to wax poetic over a radio-link back to mission control, his friends and creators, they’re cheering, to television viewers sitting on sofas at home, going on about how wonderful everything is.
How beautiful that world, in which he travels alone, can really be. It’s not lonely, see. He’s on fire inside. His own little robot mind is as deep as the canyons he explores.


Kids in the cinema aren’t blinking at this point; it’s too amazing. Everyone’s in love with this little rover. Everyone’s alive. Cynics are vomiting into popcorn boxes.
But then the Martian seasons change, and the rover has to shut down – to be shut down, by mission control. The kids in the cinema start to worry. Frowns appear. Dads grow nervous, re-crossing their legs, only vaguely reassured that the film is rated PG.
You see people on-screen, back at mission control, wringing their hands, preparing to remotely shut off the rover – but the rover loves life, damn it, he loves what he’s seeing, he wants to see more! He wants to live – and he’s funny – and he’s got a friend back at mission control who has to push the button, but she can’t because she loves him – what do you mean shut him down?! – she loves his silly robot eyes, and his enthusiasm, and his stupid voice, and these amazing things he’s been showing to everyone back on earth, and she can’t do it.
She can’t kill the little guy.


Some kids are crying now; she’s crying. Not the little guy! With his tiny wheels pushing further into life and alien landscapes.
Not him!
Enter some sinister, technocratic boss figure – with a voice by Robert Duvall – and he forces her: the button is pushed, mission control sends the command, and our friendly, naive robot hero of off-planet landscape exploration, in the midst of a sad why are you doing this to me? weepy monologue, his AI-eyes wide and worried and scared of that darkness into which his circuits will go – overlooking the most beautiful canyon he’s discovered so far – suddenly he is no more.


The rover’s eye-lights fade. Martian winds erase his tracks. Grown men wipe away tears before their wives can see them.
The credits roll.
Kids leave the cinema howling. Moms give out hugs left and right. Oscar nominations roll in. I retire to Arizona on the proceeds and begin carving strange topological forms into the desert floor.
Movie producers: you know where to find me.