The Possibility of Secret Passageways: An Interview with Patrick McGrath

The novels of Patrick McGrath are often described as Gothic. They unfold across foggy landscapes and rolling moors, on marshes dotted with isolated houses and dead trees. There is a lot of rain.
McGrath’s characters are frequently deformed, crippled, mad, or somehow undefined, both psychologically and sexually; they are sinister, if naive, and quietly aggressive, weaving conspiratorial plots around one another with a tightness and an intricacy, and a psychological intensity, till something dreadful occurs – and the book then lurches on to its brutal and unhappy ending.
Amidst tropical swamps and London graveyards, crumbling barns and basements, operating theaters and unused bedrooms, we find incest, murder, and suicide – as well as the creeping, subterranean shadows of mold and rot.
But it is the settings, and not the plots, of Patrick McGrath’s novels that led me to speak with him for BLDGBLOG.
For those brackish marshes and dust-filled hospital wards are extraordinarily well-described; indeed, McGrath’s eye is intimidating in its attention to detail, supplying information across the senses, giving readers the taste, smell, and sound of his fictional worlds, in beautifully crafted sentences.
His landscapes are precise, vivid, and worth re-reading.

A question often asked on this website is: what do novelists, artists, and filmmakers want from landscape and the built environment? More specifically, how can architecture assist a writer as he or she constructs a novel’s storyline? Are certain types of buildings more conducive to one kind of plot than to another?
And what about landscape? How does landscape lend itself to literary effect – and could landscape architects actually learn something about the drama of designed space by turning to a novel instead of to a work of theory?
To the work of Patrick McGrath, for instance?
In the following interview, Patrick McGrath talks to BLDGBLOG about Romanticism, the Sublime, and the origins of Gothic literature, from Mary Shelley’s Alpine wastes to the forests of Bram Stoker, by way of Edgar Allan Poe and the frozen seas of the Antarctic.
We discuss David Lynch, The Sheltering Sky, the architecture of psychiatric institutions – where cell doors always open outward – and the spectacle of unfinished castles soaked with rain on the British moors. We pass through mountains, abbeys, and malarial swamplands, referring to Joseph Conrad, amateur paleontology, and the featureless voids of the Sahara.
We spoke by telephone.

[Image: Novelist Patrick McGrath].

• • •

BLDGBLOG: First, on the most basic level, could you talk about what makes a landscape “Gothic”? Is it the weather, the landforms, the isolation, the plantlife…? Further, in your own work, what is it, on a psychological level, that unites, say, the crooked and leafless trees of the British moors with the coastal swamps of Honduras?

Patrick McGrath: Not an easy question to answer! As you point out, a landscape could be tropical – or it could be Arctic, and it could still have those qualities that we might consider Gothic. It’s hard to know just what these landscapes have in common.

I suppose we have to go back to the origins of Romanticism, and to Edmund Burke‘s book on the Sublime, and look at his notions of the horrid and the terrible. There were landscapes that emotionally aroused the people of that time – but because of their what? Their magnificence in some way. The sheer scope and grandeur of the high mountains – the Alps which Mary Shelley described very powerfully in Frankenstein – or the eastern European landscape in Bram Stoker’s Dracula: the loneliness and the remoteness of those mountains, the density of the forests, the fact that there are very few human beings there. Nature dwarfs humanity in such landscapes. And that will arouse the sense of awe that is made particularly dramatic use of in Romantic and Gothic literature.

Then, at the other end of the scale, we have a tropical landscape such as Conrad’s Congo in Heart of Darkness where it’s almost the reverse: it’s the constrictiveness and the fecundity of nature, the way it presses in on all sides. Everything is decaying. And decay, of course, is a central concept in the Gothic. So when you have tropical vegetation you do have a sense of ooze and rot – of swampiness.

BLDGBLOG: You mentioned that certain landscapes might have been “emotionally arousing” for the people of that era – but this implies that what makes a landscape emotionally arousing will change from generation to generation. If that’s the case, might something altogether different be considered Gothic or Romantic today? Have you noticed a kind of historical shift in the types of landscape that fit into the Gothic canon?

McGrath: My first thought is: not so much of landscape – but let’s say in the view of the city.

My second novel, Spider, was inspired by a book of photos by Bill Brandt. He captured the seedy, ill-lit character of the East End of London of the 1930s in such powerfully human character – illicit liaisons on wet cobbled streets, toothy barmaids in grotty pubs, pulling pints for sardonic men in cloth caps – that I was at once inspired to find a story there. But I do think the Victorian slum – the dark, rather shadowy streets that have a sort of sinister and rather threatening feel to them – could be replaced by the blandness of a suburb.

I’m thinking of what David Lynch did in Blue Velvet, with a scene of apparent utter normality. Think of the opening scene where a man is watering his garden and everything seems, well, perfect in that neat and orderly suburban way and yet his camera then goes beneath the grass and we see all sorts of forms of life that are slimy and grotesque and that aren’t apparent in that hygienic world above.

So there may be something in that: the suburb as the most Gothic of sites. Think of the work, say, of Gregory Crewdson.

BLDGBLOG: That raises the question of what sorts of architecture pop up most frequently in Gothic literature: usually English manor houses, church ruins, forgotten attics and so on. Why are certain types of buildings more conducive to one type of storyline and not others?

McGrath: I think you’d have to say that there are two questions here. There’s the conventional, stereotypical Gothic site which tends to be a lonely house high on a hill, probably Victorian, with turrets and the possibility of secret passageways and cellars and attics – places of obscurity, places where the past somehow resides. You know, houses of secrets.

These sites, in turn, would have grown out of the more traditional Gothic architectures – basically the ruins of monasteries and abbeys and convents and such, which dotted the British landscape in the 18th century, after the Reformation. Those first aroused the taste for ruins, and that was the origin of the Gothic. That would be basically a medieval architecture – in ruins, as I say, because of what Henry VIII did to the English church in the 16th century. So those were the places where people like Horace Walpole set their fiction, because the buildings were in such a state of decrepitude.

I think anything that sort of relates to these large, broken down, dilapidated structures would arouse the Gothic effect.

[Images: The Abbey in the Oakwood, 1809-10, and Cloister Cemetery in the Snow, 1817-19, by Caspar David Friedrich].

BLDGBLOG: Interestingly, though, in the work of J.G. Ballard, you get the same sort of psychological atmosphere – of perversion, violence, and dread – from a totally different kind of built environment: instead of crumbling manor houses, you have corporate office parks in the south of France, or even British shopping malls.

McGrath: Absolutely – and that was going to be the second part of my answer. There is the old Gothic, which does have a very definite architectural style that comes out of the structures of the Middle Ages, as these became ruins and gave off a sense of ghostliness and evil and menace. But then there is what you might call, I don’t know, a new Gothic, where the particular trappings of the old Gothic, the particular stylistic characteristics, are not necessary to produce the same sorts of effects – the feelings of dread, constriction, obscurity, transgression. You can get those from inner city projects, for example, or even a little neat rowhouse.

There was an early Ian McEwan novel, The Cement Garden, where all sorts of perverse wickedness was going on but in a very sort of unmemorable little house, in a street of very similar houses, none of which would particularly smack of evil. Although I did notice, when I was re-reading it, that he uses a little crenellation detail in the architecture of one of these absolutely anonymous little houses. He’s just touching-in this faint hint of the Gothic – as though to say: this is a child of something out of Ann Radcliffe, some decaying monastery in which an aristocrat pursues a maiden in the depths of the night.

BLDGBLOG: I’m curious if there are any real buildings that you have in mind when you’re describing places like Drogo Hall or Crook Manor. Put another way, could someone ever do a kind of Patrick McGrathian architectural tour, or heritage walk, visiting sites that have inspired your fiction? Where would that tour take them?

McGrath: [laughs] Good question. I don’t quite know where I get them from. In part from the imagination, in part from books, books I’ve got around the place with photographs or paintings of buildings, some of which I’ve observed and remembered.

There’s a house called Crook in my first novel, The Grotesque. I found a lovely little book in a second-hand bookstore in New York, called The Manor Houses of England, and I simply leafed through it, picking up details here and there – not only architectural details, but verbal details. The way that aspects of architecture are described – the sorts of terms that are used – can be as much a part of the creation of a building in fiction as a clear, purely visual picture in your mind. You catch a nice phrase that’s used to describe, I don’t know, a Jacobean staircase or a particular piece of detailing or masonry – and you fling it in because it sounds good, rather than just because it evokes a particular image.

But I don’t think there’s a pattern. They’re usually curious amalgams that I put together in my imagination.

BLDGBLOG: I noticed one day that there is a real Castle Drogo. Architecturally, how much of that was an influence on your descriptions of Drogo Hall? Or did you just use the name?

McGrath: It was basically just the name. Castle Drogo’s somewhere down in the West Country, I can’t remember where – I think it looks over Dartmoor. It was built in, I think, the early twentieth century by some rich industrialist, as I remember, who wanted to have a main building with two wings. But then his son was killed in WWI, and he’d only built one wing of the castle. He grew so despondent that he never built the second wing. All the life had gone out of him. So it’s an incomplete structure. It was also essentially an ersatz thing – it wasn’t a proper castle. It was an Edwardian idea of a castle – of which there are many in Britain, of course. But it was the name; the name was very powerful: Drogo.

So I pinched the name and gave it to a building that I largely invented out on the Lambeth Marshes. And, again, the Lambeth Marshes as I describe them don’t really have any resemblance to the Lambeth Marshes as they existed in the 18th century. I mean, I sort of put a Dartmoor on the south of the Thames – and I don’t think it was like that! [laughter]

BLDGBLOG: Well, it works, so…

McGrath: It works – and that’s all you want.

[Images: Castle Drogo].

BLDGBLOG: Have you read The Emigrants by W.G. Sebald? One of the stories is partially set in an old, sprawling psychiatric hospital in the forests of New York state. Near Syracuse, I think, or maybe Ithaca. The narrator explains that his uncle once committed himself there voluntarily to undergo electroshock therapy, basically as a way to erase painful memories from some time spent in the Sahara south of Cairo.

McGrath: Now, this is very, very interesting – I’ve read Sebald, but not that particular book. In fact, I’ve just finished a novel which is set in Manhattan and the last couple of chapters are set in a mental hospital in northern New York state. And I had no idea about Sebald using that location – and I didn’t really know about the Victorian institutions you described.

What I did was I took an institution from northern Ontario where I worked when I first came over to North America, and it was very unlike a Victorian institution. It was sort of like a blockhouse – like a penitentiary. And so what I’ve done is I’ve sort of plonked that down in upstate New York – but I might have to rethink how I’ve done that based on what you’ve just said. But this is great to know – I’ve still got time to tear that chapter apart.

BLDGBLOG: Well, some of those hospitals – these big, Gothic complexes – have actually been demolished. But in other cases, they’ve been transformed into apartments and condominiums –

McGrath: Yes, that’s happening in England, too. I visited old Victorian asylums there that have outlived their usefulness and are now being converted into apartments.

[Image: The Hudson River State Hospital, beautifully photographed by Kirkbridebuildings.com. The rest of that site – especially the other hospitals – is well worth checking out].

BLDGBLOG: Returning to the question of landscape, the natural environments in your work are extraordinarily well-described; in fact, there are parts of Asylum that strike me as literal exemplars of superb landscape description. I’d love to know more about how you work: if you actually visit specific locations, driving up to the moors or through the hills of New England, to capture your descriptions on the spot; or if you work from memory, or from imagination, or even from other books of photographs.

McGrath: There have been times when I’ve gone to a place. When I went down to Belize, for instance, and saw what Belize City looks like – the shacks lurching unsteadily over the river, the mangrove swamps and so forth – that just told me, instantly, that here I had the setting of a novel. I took a lot of photos and then basically used what I’d seen. Other times, I just sort of invent it.

I remember when I was writing The Grotesque, I had the Berkshire marshes in there, and I’d been out of England for many years at that point and somebody pointed out to me that, in fact, there are no marshes in Berkshire –

BLDGBLOG: [laughs]

McGrath: – but by then it was too late. I needed there to be marshes and I wanted it to be Berkshire, for some reason, and so there it was: a completely nonexistent landscape had sprung to life.

I don’t know, I look at things and a lot of it comes from reading. I discover details that, for example, in prisons and asylums you will always have the doors opening outwards so that whoever is incarcerated behind that door won’t be able to blockade themselves inside the room. Little details like that give the character of an institution and can be very evocative on the page.

BLDGBLOG: I’m also curious about weather and climate. For instance, a wet climate – with thunderstorms, humidity, and damp – seems to play a major, arguably indispensable, role in the Gothic imagination. Your own novels illustrate this point quite well: from rain-soaked country homes to the Lambeth marshes, from coastal fishing towns to Central American swamps. But can aridity ever be Gothic? In other words, if the constant presence of moisture contributes to a malarial atmosphere of decay, mold, infestation, and disease, might there be a whole other world of psychological implications in a climate where things don’t decay – where there is no mold, where bodies turn to leather and everything can be preserved? Is indefinite preservation perhaps a Gothic horror of its own?

McGrath: Aridity does interest me. It’s an unusual application of the Gothic mood. You usually think of northern European or north American climates and landscapes, but that’s merely because, traditionally, that’s where these sorts of stories have been set. But I can very well imagine aridity being a place, or a site, for such a story.

I think you could safely say that one of the themes of the Gothic is the sins of the father being visited upon the sons – in other words, there is no escaping the past. The past will always haunt the present. And this is certainly true of Gothic stories that are set in crumbling old houses: there’s always some piece of evil that has occurred in a previous generation that will work itself out on the current generation. So that continuation – or persistence – of the past is what you’re expressing: it’s the skeleton that can’t be disposed of.

But I’m trying to think if I know of a Gothic tale set in a desert, and the only thing I can come up with is… I think it’s an old Erich von Stroheim movie. It might be called Greed? There’s a man who has, somehow or another, wound up handcuffed to his companion – and the companion has died. This is in the quest for gold. Somehow or another their greed has got them into an impossible situation: they’re handcuffed, the companion has died, and so we have a man crawling across the desert handcuffed to a corpse. It being a desert, of course, he’s doomed. But that’s a very powerful image of an utterly arid landscape.

In the spirit of a new Gothic, one that isn’t dependent on very particular types of landscape or architecture, you could certainly exploit an arid landscape in order to create a condition of extreme thirst, extreme solitude, extreme desperation – all of which would be appropriate states of mind for a Gothic story. I just can’t think of many examples.

BLDGBLOG: It never really occurred to me to refer to this book as “Gothic” before, but there’s The Sheltering Sky by Paul Bowles – where you see people completely destroyed by the desert. The Sahara is presented as this strangely dark landscape, something that they can’t comprehend culturally and they can’t survive physically.

McGrath: Whether you could get away with calling that Gothic, I don’t know! But, certainly, there is horror in that environment. It does have that in common with the Gothic. You can’t have the Gothic without horror, and the desert is a place where, you’d think, horror is always close at hand.

BLDGBLOG: Meanwhile, some of the earliest Gothic fiction was actually polar – Mary Shelley’s Arctic chase in Frankenstein is an obvious example. I’m curious if glacial landscapes and frozen seas attract you? Might there someday be a kind of Arctic Port Mungo?

McGrath: Well, again, in the novel that I’ve just finished, I wanted to take my character, when he’s pretty much spiraled down as far as he can get in New York City, to a place of snow. And there are all sorts of precedents for this. Frankenstein, as you say, begins up in the Arctic Sea – and ends there. I think the final image is Frankenstein pursuing his creature across the frozen waste – a vast white landscape. There’s also Poe’s The Narrative of Arthur Gordon Pym, which comes to a place of great whiteness; and, almost contemporary with that, is Melville’s white whale.

There is something about whiteness that is almost identical to blackness in terms of what it can evoke. I think it must be about featurelessness: the horror that comes of there being nothing there. It’s a white nothing instead of a black nothing.

But the absence of color would suggest a kind of emptiness, a draining of life and meaning. A void. And the Gothic is very fond of a void. And Melville was certainly onto that. I mean, you can’t help but see that the white whale is really just a blank screen onto which Ahab has projected all sorts of powerful and twisted emotions – but, in itself, it is merely a screen. Melville’s possibly suggesting that all of nature is just such a blank screen, and that it is the business of humans to project meaning onto nature, that meaning is not inherent, is an idea that I think we can comfortably live with now; but, I think, in the 19th century, it was probably a great deal more threatening to God-fearing people.

[Image: The Sea of Ice, 1824, by Caspar David Friedrich].

BLDGBLOG: One of the most striking images I’ve read in years is actually your character Hugo Coal, from The Grotesque, assembling his dinosaur skeleton in the family barn. I’d love to hear your thoughts about what went into that image – but also what you think about the human encounter with prehistoric monstrosity: with dinosaur bones, and marine fossils, and the utter strangeness of the earth’s inhuman past.

McGrath: What interested me – before I’d even thought through aspects of deep time, and what that means – was that a man could go to Africa and collect a bunch of bones and crate them up and bring them back, and then spend the rest of his life trying to see what fitted where. This may be completely implausible, in terms of paleontology, but I just liked the notion of Sir Hugo sitting there in his barn, year in, year out, trying to make a pattern, to make a structure – and continuing to get it wrong. It seemed, somehow, very much in the spirit of human endeavors to discover the truth, or to figure out how nature works – or even, within that book, to get an answer to the mystery of who killed Sidney. It was to do with the fallibility of knowledge that was contained within this enterprise of getting the bones to fit – and they won’t! [laughs] There’s always a bit left over, or something that won’t go where it’s supposed to go. So that was the aspect, the epistemological aspect, of reconstructing a skeleton that first fascinated me.

Then there was the notion of this thing coming from deep in the past and being now extinct – from so deep in the past that it no longer had any place on this earth – and the suggestion that Sir Hugo, in a sense, was the same. He, too, was a dinosaur; his day, as a representative of a certain social class, was past.

But the first impulse that I had was that this was a carnivorous creature. This wasn’t a gentle herbivore Hugo’s got there. This was a creature of enormous violence and absolute rapacity, capable of tearing its prey to pieces, and I wanted to suggest that those sorts of implicit violent energies were now swirling about this old country house.

BLDGBLOG: In some ways, though, it seems like the contemplation of the earth’s biological past lends itself well to the Gothic mood – but contemplating, say, the earth’s geological past just doesn’t have the same psychological impact. For some reason, rocks just aren’t very Gothic.

McGrath: Well, I remember the way that Conrad handles the river in Heart of Darkness: he speaks of the journey that Marlow takes to get to Kurtz as being a journey through, or deeper into, the geological history of Africa. I forget how he does it, but he gives you the sense that, as the boat moves up the river, it is also descending through eons of time. So there is almost a sense of a geological regression occurring as Marlow moves toward a man who has committed an act of enormous moral regression. Everything is about a movement downwards in that book. I’d say that he employs geological descent to mirror a moral descent.

BLDGBLOG: Of course, there’s also Hugo Coal’s surname: coal, a geological product.

McGrath: There you are. Absolutely. That was no accident. Again, I’m referring to deep layers of what once had been wood, and that now, through the operation of time and pressure, is something quite different.

BLDGBLOG: Finally, I’d like to ask you about islands. You’re from England, with a home in Manhattan, and you’ve lived on “a remote island in the north Pacific.” Interestingly, though, your work doesn’t include a lot of islands – indeed, there are very few scenes at sea. Do the Gothic possibilities of islands, or archipelagos, have any literary interest for you?

McGrath: Well, that’s true. I don’t know why that should be. I’ve put people by the water often enough – a lot of my people seem to stand in high places gazing out to sea – but the notion of an island as a… I suppose the island gives you the possibility of a closed community – and that’s always a good site to play out a story in. You can just say that the world doesn’t extend beyond the borders I’ve imposed upon it. I suppose the use of a village is a sort of island. The last book I’ve done is set in Manhattan almost exclusively, but… I’ve never sort of literally done an island.

I think every novelist – unless you’re Dickens, maybe, where you just want to give a great sweep of an entire society – finds a way of creating islands, or social islands, anyway. The family is a sort of island. A prison, an asylum, is a sort of island. A town can be a sort of island. I mean, every novel has to limit its scope geographically and socially, so I suppose we create islands – but I’ve never particularly been drawn to an island itself. Though I do have a novel somewhere in the back of my head set on an island in the Mediterranean.

I suppose the answer is: I don’t see the need for an island in itself, when the only point to an island would seem to be to draw a circle around a community. Unless it was the notion of being cut-off… That would be a good reason to make an island. You know, where the weather closes in and your people have no way of escape. I can see that being a way you might want to use an island. But I just haven’t felt the need yet.

[Image: Monk by the Sea, 1809, by Caspar David Friedrich].

BLDGBLOG: As I mentioned, your bio refers to a “remote island in the north Pacific.” I’m just wondering where exactly that was?

McGrath: There’s a group of islands called the Queen Charlottes. They’re off the northwest coast of British Columbia. If you were to find Prince Rupert on the map, you would then just go due west about 80 miles, and they’re just south of the Alaskan panhandle. There are two main islands: Moresby and Graham. Moresby is uninhabited and Graham has, oh, two or three little towns. That’s where I lived a few years.

I was a schoolteacher back in those days, and I’d been living in Vancouver, and I wanted to get out of the city, basically. So I got a job teaching there, and, while I was there, I basically gave up teaching and built a cabin and declared myself a writer.

That was the beginning.

• • •

BLDGBLOG would like to thank Patrick McGrath for taking the time to have this conversation – which he and I both hope to continue in a few months’ time: so watch out for another interview with Patrick McGrath here on BLDGBLOG, to be posted, I hope, this winter.
Meanwhile, Asylum, The Grotesque, and Spider are all great places to start, if you’re looking for an introduction to Patrick McGrath’s work. Spider, of course, was recently filmed by David Cronenberg. A new novel, meanwhile, called Trauma, is due out in April 2008.
Finally, this PDF contains a much longer, and older, interview with McGrath (in which he describes the grotesque as “things beginning to merge, things becoming undifferentiated” – the grotesque is a “breakdown, in every dimension that I could imagine, in the organic, in the social, in the sexual, in the natural”). Briefly, then, it’s interesting to point out that one of the manifestos mentioned in the previous post discusses the grotesque in terms of monstrosity, beauty, and architecture.

The Cloud

[Image: Photo by Kim Johnson Flodin/Associated Press, via the New York Times].

Not being a local news follower, I found myself sitting outside yesterday afternoon in Los Angeles, beneath a huge brown cloud that seemed to hover there, more or less stationary, above the parking lot beside me. The cloud was totally alone, surrounded on all sides by perfectly blue sky, as if a thunderstorm had rolled in only to change its mind and drift off, leaving part of itself behind, atmospherically orphaned in the sunlight. After all, there was no rain.

The cloud didn’t appear to be moving.

I began expecting an earthquake.

“Is there a fire or something?” I asked a guy wearing sunglasses as he walked past me on the sidewalk – but it occurred to me, absurdly, even as I heard myself asking him the question, that perhaps the cloud would be impossible to see through his sunglasses: its color would be visually filtered out by the glass’s tint and so he wouldn’t even know what I was talking about.

Instead, he just nodded and said, “Uh huh,” walking off past Radio Shack.

Still detached from the local news cycle at that point, and beginning to notice that not a single other person was looking up into the sky at what seemed, at least to me, to be a very obvious and possibly threatening brown cloud, I decided that people here really must be so over-trustful of the world that even a menacing, oily blur hovering above their heads could simply be perceptually filed away as some weird but harmless fluke: it’ll go away – it won’t be here tomorrow – and you can therefore just forget it ever happened…

Don’t think about it and it won’t harm you.

Which is when I remembered something called the “airborne toxic event” from Don DeLillo’s novel White Noise.

About a third of the way through that book, there is a train derailment somewhere outside a small American college town. The accident releases a toxic cloud into the sky: “the smoke was plainly visible,” we read, “a heavy black mass hanging in the air beyond the river, more or less shapeless.”

One of the characters says it resembles “a shapeless growing thing. A dark black breathing thing of smoke.”

Families close to the accident are soon asked to evacuate – “Abandon all domiciles,” an amplified voice calls out, broadcast from a truck that drives through the cul-de-sacs – while “medical problems” that might develop upon “personal contact with the airborne toxic event” are discussed on the radio.

One of these problems is apparently déjà vu.

The source of the cloud, meanwhile, is being buried by snow machines, in the weird hope that this will thermo-chemically contain its spread; and so an artificial winter begins to erupt as rogue flakes blow on contaminated winds through the suburbs. Etc. etc. It’s all very ironic and surreal.

At one point, though, the drifting cloud becomes an all-out military spectacle:

A few minutes later, back on the road, we saw a remarkable and startling sight. It appeared in the sky ahead of us and to the left, prompting us to lower ourselves in our seats, bend our heads for a clearer view, exclaim to each other in half finished phrases. It was the black billowing cloud, the airborne toxic event, lighted by the clear beams of seven army helicopters. They were tracking its windborne movement, keeping it in view. In every car, heads shifted, drivers blew their horns to alert others, faces appeared in side windows, expressions set in tones of outlandish wonderment.
The enormous dark mass moved like some death ship in a Norse legend, escorted across the night by armored creatures with spiral wings. We weren’t sure how to react.

To find out what happens next, both to the cloud and to the people watching it, you’ll just have to read the book; but, returning to a bench in Los Angeles yesterday on top of which I sat, looking up at an oily blur that seemed oddly rooted in place there above a parking lot, with no one else visibly concerned, no one else appearing to wonder what on earth it was that had come to visit us that day, there in the atmosphere, shadowing us, I was sad to learn that the whole thing was just the downwind result of a fire in the Hollywood Hills – an event I had otherwise managed to miss seeing entirely.

[Images: Via the BBC].

So much for the sublime or the inexplicable or the mysterious. I went back to reading, and the cloud blew away.

Divided Kingdom

[Image: Circle Line Pinhole 32, from Rob Gardiner’s inspired photographic project, Walking the Circle Line, London].

Rupert Thomson’s recent novel Divided Kingdom is set in a world where the whole of Britain has been broken up into four sectors, the population itself forcibly “rearranged” according to emotional temperment.

Well-disciplined over-achievers are sent to one quarter; despair-wracked introspectionists another; pick-up truck driving nutters prone to violence take a third (I came I saw I lost my temper, its postcards read); and some other group I’m overlooking at the moment gets the last bit.

Walls and fences begin to appear; soon people complain of “border sickness” as they are further hemmed in by a series of Internal Security Acts. “Throughout the divided kingdom,” we read, “the walls of concrete blocks had been reinforced with watch-towers, axial crosses and even, in some areas, with mine-fields, which rendered contact between the citizens of different countries a physical impossibility.”

London itself is “divided so as to create four new capitals,” and each major bridge over the Thames is “fortified, along with watch-towers at either end and a steel dragnet underneath.” However, “in stretches where the river itself had become the border all the bridges had been destroyed. The roads that had once led to them stopped at the water’s edge, and stopped abruptly. They seemed to stare into space, no longer knowing what they were doing there or why they had come.”

[Image: From Under Blackfriars Bridge, London, by Rob Gardiner].

There is even a “tourist settlement called the Border Experience” constructed near one of the crossings – apparently learning from Venturi, complete “with theme hotels, fast-food restaurants and souvenir shops.”

In one sector, all the motorways “had been converted into venues for music festivals or sporting events, and others had been fortified, then turned into borders, their tall grey lights illuminating dogs and guards instead of traffic, but for the most part they had simply been allowed to decay, their signs leaning at strange angles, their service stations inhabited by mice and birds, their bridges choked with weeds and brambles or, as in this case, collapsing altogether. In time, motorways would become so overgrown that they would only be visible from the air, half-hidden monuments to an earlier civilization, like pyramids buried in a jungle.”

[Image: Circle Line Pinhole 16, from Rob Gardiner’s Walking the Circle Line, London].

While still a young boy, the narrator develops “border games” with a mate; they “prowl among the cement-mixers and scaffolding poles” next to “a section of the motorway that was in the process of being dug up,” and they use cardboard tubes to spy on guards stationed several acres away.

In any case, parts of Divided Kingdom read like descriptions of Dubai – or what Mike Davis refers to as Dubai’s “monstrous caricature of futurism,” as that city strives “to conquer the architectural record-books.”

There is something called the Underground Ocean, for instance. Thomson’s narrator and his entourage are led down into a basement warehouse, where they stand beside a lifeguard on a boardwalk in the dark:

The lifeguard’s voice floated dreamily above us. Any second now, he said, the scene would be illuminated, but first he wanted us to try and picture what it was that we were about to see. I peered out into the dark, my eyes gradually adjusting. A pale strip curved away to my right – the beach, I thought – and at the edge furthest from me I could just make out a shimmer, the faintest of oscillations. Could that be where the water met the sand? Beyond that, the blackness resisted me, no matter how carefully I looked.
“Lights,” the lifeguard said.
I wasn’t the only delegate to let out a gasp. My first impression was that night had turned to day – but instantly, as if hours had passed in a split-second. At the same time, the space in which I had been standing had expanded to such a degree that I no longer appeared to be indoors. I felt unstead,y, slightly sick. Eyes narrowed against the glare, I saw a perfect blue sky arching overhead. Before me stretched an ocean, just as blue. It was calm the way lakes are sometimes calm, not a single crease or wrinkle. Creamy puffs of cloud hung suspended in the distance. Despite the existence of a horizon, I couldn’t seem to establish a sense of perspective. After a while my eyes simply refused to engage with the view, and I had to look away.
“Now for the waves,” the lifeguard said.

It is interesting to note that, at the end of the book, in the Acknowledgements, Thomson cites S,M,L,XL by Rem Koolhaas as having been a literary resource.

[Image: Circle Line Pinhole 52, from Rob Gardiner’s Walking the Circle Line, London].

While it seems rather obvious that the book is not meant to present the next likely development in national governance or urban planning, many readers – i.e. Amazon reviewers – seem upset by the premise, and repeatedly point out that this “could never happen.” But surely that’s not the point? As with all of Thomson’s novels the writing is exquisite, at times dreamlike yet descriptively precise; the book is also one of the few examples I can think of where I actually wished the book had been substantially longer (it’s 336 pages).

If you do read it, let me know what you think.

[Image: Circle Line Pinhole 64, from Rob Gardiner’s Walking the Circle Line, London].

(Thanks to Steve & Valerie Twilley for the book! Meanwhile, for more of Rob Gardiner’s photographs, see Gardiner’s blog; I’m a particular fan of his London work).

Science Fiction and the City: An Interview with Jeff VanderMeer

The novels of Jeff VanderMeer fall somewhere between science fiction, dark fantasy, magical realism, and even horror comedy. VanderMeer’s literary range becomes immediately apparent when you consider that he’s been “a two-time winner (six-time finalist) of the World Fantasy Award, as well as a past finalist for the Hugo Award, the Philip K. Dick Award, the International Horror Guild Award, the British Fantasy Award, the Bram Stoker Award, and the Theodore Sturgeon Memorial Award.”

VanderMeer_Covers[Image: Jeff VanderMeer’s City of Saints & Madmen and Shriek: An Afterword. See Shriek‘s official website].

Among others, VanderMeer’s books include Veniss Underground, City of Saints & Madmen, and Shriek: An Afterword – the latter published in hardcover just last month. Author news, textual excerpts, MP3s, and imagery from Shriek are all available on that novel’s official website. Meanwhile, along with Mark Roberts, VanderMeer is also editor of The Thackery T. Lambshead Pocket Guide to Eccentric & Discredited Diseases, which includes work by dozens of contributors, from Neil Gaiman and Cory Doctorow to China Miéville and K.J. Bishop (official website here).
In light of my own conviction that many of today’s most original, historically unencumbered, and frankly exciting architectural ideas are to be found within videogames, films, and science fiction novels, I decided to talk to VanderMeer about his own inventive and novelistic use of the built environment. From his fungal city of Ambergris to the uniquely dark, medicalized underworld of Veniss, VanderMeer’s vision is architectural in the broadest – and best – sense.
In the following interview we discuss English cathedrals, “fungal technologies” and architectural infections, the Sydney opera house, Vladimir Nabokov, “The Library of Babel,” Monsanto, giant squids and geological deposits, nighttime walks through Prague, and even urban security after the attacks of 9/11.

• • •

BLDGBLOG: To start with the most general question first: if architects, urban planners, and even film makers all look for something in a city – a certain quality to the space, a light, a texture, a density – what do you, as a novelist, look for?

Jeff VanderMeer: Every time I go to a new place, obviously it’s an inspiration of some kind – even if it’s the most awful place in the universe. Like, say, Blackpool, England. I think that when I go to a city I actually do look at texture, because texture is very important in the way I layer my writing. When I go to a city – it’s pretty basic: I literally start on the micro-level. I actually run my hand down the wall to get a sense of what things are like. [laughs] A great example, I think, is when we were in Sydney, and you see the opera house from afar and it’s kind of like this fairy tale creation – it looks so light – but then you get up close and it’s basically just a 1970s piece of concrete, with a very rough and kind of forbidding texture. It’s not what it appears from afar; it’s very much an illusion.

So I think when you get to the actual texture of things – when you actually get a chance to touch the stuff – you get a sense of what it’s actually about. That’s why I like traveling – because I think it’s very important, even when you’re writing a fantasy city, to base it on something real, some first-hand experience. I don’t like the idea that the basic core of what you’re writing about is somehow a reaction to another piece of fiction. I want it to be tactile. I want it to be something concrete, based on something in the real world, that you can extrapolate from. Then maybe you layer in some allusions or influences from other fictions – if it’s applicable in some way, if it adds some kind of resonance.

There’s not really a method beyond that; it’s just what strikes me. Like going to the York Minster, in England – which blew me away and inspired the cadaver cathedral in Veniss Underground. Standing inside that building, which was so absolutely amazing, like nothing I had ever seen before – because I had never had a chance to go inside an old cathedral – how alien it looked and how ethereal and yet so solid – and I literally just stood there looking at it, looking at the inside, looking at the ceiling, for more than an hour.

Being in there, and having been stalled on Veniss, that structure – that piece of architecture – saved my novel. I suddenly understood how to transform something from the real world into something imaginary.

15[Image: Interior view of the York Minster. VanderMeer: “Where the sculptures of saints would have been set into the walls, there were instead bodies laid into clear capsules, the white, white skin glistening in the light – row upon row of bodies in the walls, the proliferation of walls. The columns, which rose and arched in bunches of five or six together, were not true columns, but instead highways for blood and other substances: giant red, green, blue, and clear tubes that coursed through the cathedral like arteries. Above, shot through with track lighting from behind, what at first resembled stained-glass windows showing some abstract scene were revealed as clear glass within which organs had been stored: yellow livers, red hearts, pale arms, white eyeballs, rosaries of nerves disembodied from their host.” From Veniss Underground]

BLDGBLOG: How do you achieve – or hope to achieve – believability in an urban setting, giving readers something that (they think) might actually exist?

VanderMeer: As a novelist who is uninterested in replicating “reality” but who is interested in plausibility and verisimilitude, I look for the organizing principles of real cities and for the kinds of bizarre juxtapositions that occur within them. Then I take what I need to be consistent with whatever fantastical city I’m creating. For example, there is a layering effect in many great cities. You don’t just see one style or period of architecture. You might also see planning in one section of a city and utter chaos in another. The lesson behind seeing a modern skyscraper next to a 17th-century cathedral is one that many fabulists do not internalize and, as a result, their settings are too homogenous.

Of course, that kind of layering will work for some readers – and other readers will want continuity. Even if they live in a place like that – a baroque, layered, very busy, confused place – even if, say, they’re holding the novel as they walk down the street in London [laughter] – they just don’t get it. So you have to be careful how you do that. In the novel I’m working on now, I’ll be able to do much more layering because much more time will have passed. It’s set 500 or 1000 years after the events in City of Saints and Shriek. Though I don’t actually refer to specific architectural styles, or to a kind of macro-vision of buildings in the Ambergris universe; I just allude to things.

I also absorb a lot of research. Byzantine art and history. Venetian history. Roman. Etruscan. Indian. Southeast Asian. English. And some of the research was just seeing all of these amazing structures as a child. I mean, you see something like Machu Picchu when you’re eight and it sticks with you! But one thing I find interesting is what people choose to believe and not believe. In the early history of Ambergris, from City of Saints – which does actually have some architectural allusions – the more fantastical stuff is actually taken from Byzantine and other periods. A lot of stuff that’s true to life, people, in emails, will say how cool it is that I made that up. So you never know how someone will react to this stuff.

history[Image: John Coulthart, for Jeff VanderMeer’s City of Saints & Madmen].

BLDGBLOG: Do you actually draw, or map out, the cities and landscapes you describe?

VanderMeer: I do re-draw the city on occasion – and that’s why there’s no map. I don’t want to realize, writing a story later, that, oh, I can’t do that… But I do have a small, simple map – I would just never put it in a book. It’s more so that I can have a general idea of where things are.

The last time we went to New York, a friend of ours was talking about how quickly the neighborhoods change there. Things shift. An area that was a bunch of warehouses can suddenly be a new art district – and I also think of the city of Ambergris as shifting in that way. Neighborhoods will go fallow – almost like, in rural areas, how a field will go fallow – and then it comes back as something else.

I don’t like having too complete a map.

BLDGBLOG: That idea – that a whole neighborhood could go fallow – was actually the premise of an architectural project by a London firm called The Agents of Change. They came up with this almost science fictional scenario, saying: what would happen if Monsanto, or some other multinational genetic-engineering firm, bought the entirety of east London…? So they drew up this whole plan with rooftop gardens and streets turned into croplands – in other words, London itself gone fallow. What’s particularly interesting, though, is that they used a kind of novelistic device or fictional plot to stimulate their architectural design; it’s like where creative writing and urban planning intersect. In any case, speculative urban design seems to be a burgeoning literary genre in its own right, from Italo Calvino to China Miéville, or even Franz Kafka and H.G. Wells – or Plato’s Atlantis, for that matter. Thomas More’s Utopia. Are there any specific authors in that regard who have influenced your work?

VanderMeer: I get my inspiration from real life as much as possible, and then from history books and then from other writers. I find Italo Calvino’s Invisible Cities, for example, stultifyingly boring because of this idea of speculative urban design. Although I like the idea of a setting also being a character, it has to also be a character – not be the only thing in the book.

Sometimes I will use authors as something to react against – and say, well, okay: this is an interesting design for a city and this is an interesting design for a city, but neither of these actually work. By kind of cross-correlating them and looking at the differences I can figure out where it is that I want to go.

There have been definite examples where I feel like the city in question, in a piece of fiction, is not connected to anything real – and it’s almost like what happens in bad characterization. In bad characterization, you can’t really imagine anything happening to the character outside the pages of the book. There are cities in fantastical fiction that work the same way, where the writer has obviously put a lot of care into creating the city but it’s somehow inert. It’s simply there as a place for the author to set a story. I think the best cityscapes are kind of like characters. They’re slightly illogical. There’s much more to them than is described in the book. There’s all this stuff that you don’t know – and can’t possibly know.

The Mervyn Peake books, of course – Gormenghast – were pretty influential in terms of setting as character and the idea that a place can create a certain fatalism in the people who live there. That’s the way it is in a real city. In a real city you are, in some ways, reduced to one of many, many stories. And that’s something I think the Ambergris books try to convey: people are shaped, molded, and even overwhelmed by the location they’ve chosen to live in.

[Image: Gormenghast castle; from the BBC miniseries].

BLDGBLOG: What about Borges? There’s a “Borges Bookstore” in City of Saints, for instance – and his “Library of Babel” seems like a story you’d love.

VanderMeer: Borges, for some reason, always leads me to Ballard – at least how they both manipulate time and space in a way that messes with your head. But I think Nabokov is probably a bigger influence – although he and Borges are oddly similar, because they’re kind of like the godfathers of postmodernism. I think a lot of times, when people think they’re seeing Borges’s influence, they’re actually seeing Nabokov’s. But I don’t really like to be pinned down to one thing.

Again, first-hand experience – it seems, after every major trip, that I come back with just notebooks full of ideas, and sketches. And, it’s funny, because it really is a lot of buildings inspiring emotion, which is not something I’d really thought about till now. But it’s true. The contrasts of Bucharest, for instance, really affected me. There are parts of the city that look like Paris and parts that still bear the scars of Communist rule: these inhuman concrete blocks of apartments that look like they’re falling apart – and all of this around a very vital and energized populace that was unfailingly friendly. It looked like a city in complete transition, like you could find all possible things there, in both a good and a bad sense. And that impacts heavily on the more industrialized Ambergris of the future that I’m slowly working on now.

But before, when I said I don’t really map things out – I don’t – but every once in a while I will have to sketch a building if I don’t have a good sense for where each character is in the place, or what the place actually looks like. Sometimes I’ll get friends of mine who are artists and are much better at that – I’ll give them a description and they’ll come up with something – and then I’ll be able to visualize it better.

babel[Image: A digital rendering of Borges’s Library of Babel].

BLDGBLOG: What non-architectural, or even non-human, spaces or structures have been influential? Reefs, mushrooms, geologic deposits, giant squids, manta rays…?

VanderMeer: That’s an excellent question. The forms of fungus. The wonderful streamlined beauty of a manta ray – these types of things come into play constantly in my fiction. They are constant influences on the cities I describe, especially Ambergris.

We don’t really see the beautiful, alien quality of the world in which we live. And it is the shapes and structures of this beauty that appeal to me. I mean, people laugh when I talk about squid, but, my god, what an amazing creature! What an amazing form! Geological deposits as well. And I sometimes feel as if there’s almost a linkage of form between all of these things that draws me to them.

My earliest memories are of Fiji, a volcanic atoll, where the reefs are just offshore. Our school was right near one of these reefs – and I remember, from like the age of six to ten, we would just walk out there, you know, at recess… And, in a sense, I feel like some of the Veniss Underground stuff was an inversion of that. There were so many crevices and hiding places and bizarre things sort of hidden in the reef. Sometimes my dad and mom would take us out there at night – which was amazing, because of the bioluminescence from a lot of the different creatures out there, including the squid. There was a sense of encountering something totally alien.

I just think this stuff is absolutely beautiful, and alien, and – in many cases – kind of horrific. You read about fungus, and there are certain types of fruiting bodies or mushrooms that you can feed different things. Like one of the strangest things in “King Squid,” I think, is a scene where the father of the narrator creates a mushroom that is mostly made of iron filings – because that’s what he feeds it: ground up little bits of iron. And that’s actually true. A mushroom actually will absorb these types of things. You can make a mushroom that is mostly made of iron. [laughs] I assume it dies relatively soon thereafter. [laughter]

The world is a very strange place. We shouldn’t take that for granted. That’s why I highlight some of this stuff, and write about it – because it’s just so fantastic.

BLDGBLOG: Fantastic – but also vaguely threatening in a way?

VanderMeer: I don’t see it as threatening. It’s just the context in which the character encounters it that makes it a hazard, or a threat. I think that confluences of the inorganic and the organic feel threatening to people for some primal reason that I can’t quite put a finger to.

squid[Image: John Coulthart, for Jeff VanderMeer’s City of Saints & Madmen].

BLDGBLOG: In City of Saints you describe fungi – specifically, lichen – as a kind of living architectural ornament. You write how “much of the ‘gold’ covering the buildings was actually a living organism similar to lichen that the gray caps had trained to create decorative patterns.” Elsewhere in the book, those lichen “covered the walls in intricate patterns, crossed through with a royal red fungus that formed star shapes.” What do these examples imply about the possibilities for entire living cities, or even a reef-like architecture made entirely from organisms? What about architectural infections, or diseases and infestations that would act to enhance a manmade space?

VanderMeer: Scientists have already created buildings that are self-cleaning using certain types of bacteria, I believe. So this is as much a “science fictional” idea as a fantastical one, that’s for sure. I’m all about extrapolating fungal technologies. It creates an extra frisson of satisfaction in the reader, for one thing.

Something I’m working toward in the next Ambergris novels is this idea of how architecture and the organic interact. In fact, in the new novel, Shriek, there’s a whole passage devoted to this. At one point, the narrator comes to realize that there’s an entirely other city under the skin of what she can see – because her brother has constructed these glasses that kind of allow you to see with a sense that human beings don’t actually have. And what she sees is that every single building is just coated with fungus, invisible to the naked eye, and with living things forming separate symbols and signs. It’s on every wall that she looks at. It’s like a fungal architecture imposed on top of the city.

BLDGBLOG: Or urbanism in an age of microbacteria – when every surface is just covered with a film of germs and infectious organisms.

VanderMeer: I thought about that, too. There actually is all this micro-bacterial activity – things we can’t see – so it’s not too different from reality. And infections! Infections are so primal, symbolic, integral – whether infections of ideas or infections of the physical. In Ambergris, fungal infections are not just a physical thing but the physical manifestation of a deep psychic wound in the citizenry – a mixed guilt and dread.

I think infection is dealt with rather badly in current literature. You almost have to go back to the Decadents – to before we had vaccines and things of that nature – to see exploration of this theme in an interesting way. But I love the idea of mixing physical and mental infections. We all suffer from mental infections. So what if you breathe in a spore and you suddenly are infected with an idea? (Again, from a forthcoming book.)

mushroom-plate1[Image: From Charting Nature].

BLDGBLOG: I’m curious if your enthusiasm for all things fungal comes from living in Florida?

VanderMeer: I think Florida creeps up on you in terms of the fungal. It’s there, but you don’t at first recognize it. You don’t recognize it because of the slow pace of life in subtropical climates. So you are lulled into forgetting about decay, and yet even though there is a slowness, or perceived slowness, because of the heat, etc., there is a ferocious and pitiless war of decay occurring at the same time – of decomposition. And it’s an awareness of this that helps fuel my fiction – the juxtaposition of these ideas and the kind of pathos of it, how it mimics the limited span of life.

BLDGBLOG: I’m also curious if the more densely knit and pedestrianized urban cores of cities you recently traveled through – like Prague – impressed you with their capacity for turning even a simple walk into an event, full of intrigue and coincidence – or if it just made you claustrophobic, longing for the massive, inhuman highways of the United States?

VanderMeer: Honestly, I don’t understand how we in the U.S. even have a sense of community, except in those cities that allow for a neighborhood bar and a neighborhood grocery store and the kind of walkability that you find in most European cities. We loved the walkability and playfulness of Prague. Prague was the city that, in its entirety, had the sense of mystery and puckishness and slight danger closest to Ambergris of any place we visited. We loved that sense of adventure and exploration in Prague. We loved that around any given street corner we might find a musician or a band or an art exhibit or a movie being shot. It seemed like a city completely alive with culture, to the point of being ruled by it.

That first night in Prague, where you’d spill out from some crooked, tiny medieval street into a courtyard full of light and clocktowers and people… that was pretty amazing.

plicka[Image: Prague, photographed by Karel Plicka; via John Coulthart’s Feuilleton].

BLDGBLOG: Finally, in Veniss, you describe how the “aboveground levels” of the city are “so divided into different governments that a trip from one end of the city to the other requires eighteen security stops.” In City of Saints, an ancient city called “Cinsorium” – a pun on both sin and sensorium – is razed, replaced by a city called “Sophia” – wisdom, reason. Below Ambergris are the gray caps, hallucinogenic mushroom-natives who kidnap unwary surface dwellers. Elsewhere, Tonsure encounters a city seemingly modeled after one of Terence McKenna‘s most extreme, drug-induced visions – a kind of psilocybin urbanism. So you’ve got post-9/11 politics, the War on Drugs, class division, allegorical commentary on the triumph of reason over the senses and the flesh – all of these topics seem encoded into your fictive descriptions of urban space. Could you talk a bit about how you use cities – or architecture in general – to communicate an implicit message, whether that’s socio-political, religious, or simply poetic?

VanderMeer: Well, it’s kind of as you describe – I let whatever’s happening in the world wash over me and into the urban space. I think the mistake in trying to incorporate 9/11, for example, into fiction is in having it be something characters talk about. It’s more about just hard-wiring stuff like that into the culture and cityscapes so it becomes something larger than the characters, that’s just part of the backdrop. I find that almost anything that comes along is fodder for Ambergris, for example. It can absorb just about anything, like a good city should.

But as for how I consciously do it, I couldn’t tell you. I am agnostic, cynical about capitalism and communism, and all for individuals over institutions, while recognizing that central government is necessary to provide social services, etc.

I’m sure that’s reflected in the cities I create.

ambergris[Image: John Coulthart, for Jeff VanderMeer’s City of Saints & Madmen].

• • •

You can read more about Jeff VanderMeer at his blog, VanderWorld – where you’ll also find news about his forthcoming books and Shriek: The Movie.

[With thanks to John Coulthart for the use of his extraordinary images (don’t miss Coulthart’s other work); to Neddal Ayad for helping me contact VanderMeer in the first place; and to Jeff VanderMeer himself, who energetically saw this interview through to completion].

Wormholes in Wood

Emilio Grifalconi, a character in Georges Perec’s 1978 novel Life: A User’s Manual, at one point discovers “the remains of a table. Its oval top, wonderfully inlaid with mother-of-pearl, was exceptionally well preserved; but its base, a massive, spindle-shaped column of grained wood, turned out to be completely worm-eaten. The worms had done their work in covert, subterranean fashion, creating innumerable ducts and microscopic channels now filled with pulverized wood. No sign of this insidious labor showed on the surface.”


Grifalconi soon realizes that “the only way of preserving the original base – hollowed out as it was, it could no longer suport the weight of the top – was to reinforce it from within; so once he had completely emptied the canals of the their wood dust by suction, he set about injecting them with an almost liquid mixture of lead, alum and asbestos fiber. The operation was successful; but it quickly became apparent that, even thus strengthened, the base was too weak” – and the table would have to be discarded.
In preparing to get rid of the table, however, Grifalconi stumbles upon the idea of “dissolving what was left of the original wood” that still formed the table’s base. This would “disclose the fabulous arborescence within, this exact record of the worms’ life inside the wooden mass: a static, mineral accumulation of all the movements that had constituted their blind existence, their undeviating single-mindedness, their obstinate itineraries; the faithful materialization of all they had eaten and digested as they forced from their dense surroundings the invisible elements needed for their survival, the explicit, visible, immeasurably disturbing image of the endless progressions that had reduced the hardest of woods to an impalpable network of crumbling galleries.”
And if we could sculpt and harden our own paths through cities – across continents – what wormholes of structure and space might we find?

(Earlier on BLDGBLOG: Wormholes).

Silt

The surface of the planet renews itself through geothermal hydrology, sulfuric lakes, new continents of silt –


– as natural acids scour shapes in slow terrains.

These are all photographs by Bernhard Edmaier, whose work can be found on his own website


– and in the beautiful (if unfortunately named) Earthsong.

Meanwhile – though I repeat myself – these bring to mind J.G. Ballard’s novel The Drowned World, with its vision of a flooded, neo-tropical Europe, London become a backed-up toilet full of silt and Jurassic vegetation, “a nightmare world of competing organic forms returning rapidly to their Paleozoic past.”

Huge iguanas laze around in the heat. Buildings left and right are collapsing, their lower six floors immersed in polluted seawater, “miasmic vegetation… crowding from rooftop to rooftop.”

The city is fossilizing.

As Ballard writes: “A few fortified cities defied the rising water-levels and the encroaching jungles, building elaborate sea-walls around their perimeters, but one by one these were breached. Only within the former Arctic and Antarctic Circles was life tolerable.”

So the story goes that a research biologist is touring this neo-tropical London, boating from hotel to hotel across fetid lagoons, recording the types of plants that infest the city. Meanwhile monsoons are coming up from the south, everyone is dying of skin cancer and no one can sleep. The intensity of the sun’s radiation is making everything mutate.

In between some eyebrow-raising moments of ridiculous, pop-Nietzschean pseudo-philosophy – the surviving humans find themselves psychologically regressing down the totem pole of evolution toward… something or other; it’s all very psychedelic and 2001 – there are some cool descriptions of these new urban tropics:

“Giant groves of gymnosperms stretched in dense clumps along the rooftops of the submerged buildings, smothering the white rectangular outlines… Narrow creeks, the canopies overhead turning them into green-lit tunnels, wound away from the larger lagoons, eventually joining the six hundred-yard-wide channels which broadened outwards toward the former suburbs of the city. Everywhere the silt encroached, shoring itself in huge banks against a railway viaduct or crescent of offices, oozing through a submerged arcade… Many of the smaller lakes were now filled in by the silt, yellow discs of fungus-covered sludge from which a profuse tangle of competing plant forms emerged, walled gardens in an insane Eden.”

In any case, one could easily imagine Bernhard Edmaier’s photographs here bearing much in common with Ballard’s new alluvial world of fresh earth, architecture reduced to deltas of sand. Old eroded reefs of brickwork. Lagoons of pollution.


Erosion and hydrology, the most powerful urban forces on earth.

tropical.bldg

“Tropical Green” runs 9-10 February 2006, down in sunny Miami: “The two-day Tropical Green conference will be an invaluable experience for architects, interior designers, developers, city planners, politicians, and voters in search of learning the ways of 21st century design that will both help the environment and their wallets.” Check it out.

It’s funny, meanwhile, but I’m reading The Drowned World by J.G. Ballard, even as I post this, and his descriptions – written in 1962 – of a flooded, neo-tropical London have totally changed my conception of what “a tropical city” actually is.

In Ballard’s novel the sun has developed a kind of astrophysical Tourette’s Syndrome, and it’s started scorching the planet with radiation storms and UV bursts. This has melted the icecaps, raised the ambient global temperature to 120º+ and forced everyone to move to northern Canada and Siberia.

London has become a kind of backed-up toilet of silt and Jurassic vegetation, “a nightmare world of competing organic forms returning rapidly to their Paleozoic past.” Huge iguanas lumber around in the heat. Buildings left and right are collapsing, their lower six floors immersed in polluted seawater, “miasmic vegetation… crowding from rooftop to rooftop.”

The city is fossilizing.

As Ballard writes: “A few fortified cities defied the rising water-levels and the encroaching jungles, building elaborate sea-walls around their perimeters, but one by one these were breached. Only within the former Arctic and Antarctic Circles was life tolerable.”

[Image: The Drowned World‘s rather unimpressive cover…].

So the story goes that a research biologist is touring this neo-tropical London, boating from hotel to hotel across fetid lagoons, recording the types of plants that infest the city. Meanwhile monsoons are coming up from the south, everyone is dying of skin cancer and no one can sleep. The intensity of the sun’s radiation is making everything mutate.

In between some eyebrow-raising moments of bad pop-Nietzschean pseudo-philosophy – the surviving humans find themselves psychologically regressing down the totem pole of evolution toward… something or other; it’s all very psychedelic and 2001 – there are some cool descriptions of these new urban tropics:

“Giant groves of gymnosperms stretched in dense clumps along the rooftops of the submerged buildings, smothering the white rectangular outlines… Narrow creeks, the canopies overhead turning them into green-lit tunnels, wound away from the larger lagoons, eventually joining the six hundred-yard-wide channels which broadened outwards toward the former suburbs of the city. Everywhere the silt encroached, shoring itself in huge banks against a railway viaduct or crescent of offices, oozing through a submerged arcade… Many of the smaller lakes were now filled in by the silt, yellow discs of fungus-covered sludge from which a profuse tangle of competing plant forms emerged, walled gardens in an insane Eden.

Anyway, one could analyze the metaphors and all that – Ballard uses the word “competing” twice in the examples above (is he projecting a neo-Hobbesean vision onto Nature…? etc.) – but one could also find something better to do.

And, of course, one could also attend the sustainable design for tropical cities conference in Miami – and tell them you heard about it on BLDGBLOG…