Inland Sea

For two closely related projects—one called L.A.T.B.D., produced for the USC Libraries, and the other called L.A. Recalculated, commissioned by the 2015 Chicago Architecture Biennial, both designed with Smout Allen—I wrote that Los Angeles could be approached bathymetrically.

Los Angeles is “less a city, in some ways, than it is a matrix of seismic equipment and geological survey tools used for locating, mapping, and mitigating the effects of tectonic faults. This permanent flux and lack of anchorage means that studying Los Angeles is more bathymetric, we suggest, than it is terrestrial; it is oceanic rather than grounded.”

pendulums
[Image: Underground seismic counterweights act as pendulums, designed to stabilize Los Angeles from below; from L.A. Recalculated by Smout Allen and BLDGBLOG].

Because of seismic instability, in other words, the city should be thought of in terms of depths and soundings, not as a horizontal urban surface but as a volumetric space churning with underground forces analogous to currents and tides.

This bathymetric approach to dry land came to mind again when reading last month that the land of Southern California, as shown by a recent GPS study, is undergoing “constant large-scale motion.”

It is more like a slow ocean than it is solid ground, torqued and agitating almost imperceptibly in real-time.

“Constant large-scale motion has been detected at the San Andreas Fault System in Southern California,” we read, “confirming movement previously predicted by models—but never before documented. The discovery will help researchers better understand the fault system, and its potential to produce the next big earthquake.”

fault
[Image: “Vertical velocities” along the San Andreas Fault; via Nature Geoscience].

This is true, of course, on a near-planetary scale, as plate tectonics are constantly pushing land masses into and away from one another like the slow and jagged shapes of an ice floe.

But the constant roiling motion of something meant to be solid is both scientifically fascinating and metaphorically rich—eliminating the very idea of being grounded or standing on firm ground—not to mention conceptually intriguing when put into the context of architectural design.

That is, if architecture is the design and fabrication of stationary structures, meant to be founded on solid ground, then this “constant large-scale motion” suggests that we should instead think of architecture, at least by analogy, more in terms of shipbuilding or even robotics. Architecture can thus be given an altogether different philosophical meaning, as a point of temporary orientation and solidity in a world of constant large-scale surges and flux.

Put another way, the ground we rely on has never been solid; it has always been an ocean, its motion too slow to perceive.

Immersive and Oceanic

By now you’ve no doubt seen Hyper-Reality, the new short film produced by visualization wunderkind Keiichi Matsuda, whose early video experiments, produced while still a student at the Bartlett School of Architecture, I posted about here a long while back.


As you can see in the embedded video, above, Matsuda’s film is a POV exploration of information overload, identity gamification, and the mass burial of public space beneath impenetrable curtains of privately relevant, interactive marketing data, all cranked up to the level of cacophony; when it all shuts off at one point, leaving viewers stranded in a nearly silent, everyday supermarket, the effect is almost therapeutic, an intensely relieving escape back to cognition free from popup ads.

[Image: From Hyper-Reality by Keiichi Matsuda].

I was reminded of Matsuda’s film, however, by the recent news that so-called heads-up displays, or HUDs, are coming to an underwater experience near you: the U.S. Navy has developed an augmented reality helmet for undersea missions.

This unique system enables divers to have real-time visual display of everything from sector sonar (real-time topside view of the diver’s location and dive site), text messages, diagrams, photographs and even augmented reality videos. Having real-time operational data enables them to be more effective and safe in their missions—providing expanded situational awareness and increased accuracy in navigating to a target such as a ship, downed aircraft, or other objects of interest.

Wandering among enemy seamounts, swimming through immersive 3-dimensional visualizations of currents and tides, watching instructional videos for how to infiltrate an adversary’s port defenses, the U.S. Navy attack crews of the near-future will be like characters in an aquatic Hyper-Reality, negotiating drop-down menus and the threat of moray eels simultaneously.

[Image: From Hyper-Reality by Keiichi Matsuda].

This raises the question of how future landscape architects, given undersea terrains as a possible target of design, might use augmented reality on the seabed.

Recall the preservation program underway today in the Baltic Sea, whereby historically valuable shipwrecks are being given interpretive signage to remind people—that is, possible looters—that what they are seeing down there is not mere debris. They are, in effect, swimming amidst an open-water museum, a gallery of the lost and sunken.

So here’s to someone visualizing the augmented reality underwater shipwreck museum of tomorrow, narratives of immersive data gone oceanic.