Fossils of Lost Neighborhoods

[Image: Near Barren Island, Brooklyn, New York, via Google Maps].

I’ve always liked the story of Mary Anning, an amateur paleontologist who collected fossils along the cliffs of southwest England in the early to mid-1800s. Her work was greatly assisted by the coastal weather, as landslides, slumping, and severe storms helped to reveal the remains of extinct creatures in the rocks.

“Although she had an eye for fossils,” Christopher McGowan writes in The Dragon Seekers: How an Extraordinary Circle of Fossilists Discovered the Dinosaurs and Paved the Way for Darwin, “she could not find them until they had been exposed by weathering—an achingly slow process. But when wind and rain and frost and sun had done their work, she would find them, peeking through the surface. Others were buried so deeply in the cliffs that it would be aeons before they were ever discovered.”

I love the tantalizing prospect here of as-yet unknown forms of life still hiding in the cliffside, awaiting future landslides or heavy rain, and the imaginative possibilities this implies—from straight-forward tales of scientific discovery to darker, H.P. Lovecraft-inflected horror fiction. A catastrophic future storm strikes Cornwall, and, as the townspeople walk stunned through the wreckage of their high street the next morning, they can’t miss the massive bulk of some thing “peeking through the surface” of a nearby cliff.

[Image: The cliffs at Lyme Regis, via Wikipedia].

I was reminded of Mary Anning again this morning while reading about a place called Barren Island—“whose name apparently comes not from its long association with desolation but from the Dutch word for ‘bears’”—a coastal neighborhood in New York City that was demolished by the freeway-obsessed Robert Moses in the 1930s.

Anthropologist Robin Nagle, author of Picking Up: On the Streets and Behind the Trucks with the Sanitation Workers of New York City, took some students to visit the site, explaining to The New Yorker that fragments of a now-lost neighborhood keep reappearing on the beach.

That same beach, of course, is well-known for its weathered glass bottles, but, we read, “Visitors usually assume that the refuse has washed up from the body of water still known as Dead Horse Bay, but most of it has actually washed down, from an eroding bank above the sand. ‘The bank is the outermost edge of a landfill,’ Nagle explained. ‘It keeps receding, and stuff keeps appearing.’”

Awesomely, Nagle points out that you can at least partially piece together the history an erased neighborhood from these traces:

Some of the exposed material, Nagle believes, originated in a Brooklyn neighborhood that Moses levelled to make way for one of his road-building projects, more than a decade after Floyd Bennett Field had been supplanted by LaGuardia Airport. “We don’t know which neighborhood,” she said, “but we do know the period, because when we find remnants of newspapers the dates are between early February and mid-March of 1953.” The beach is a window into that era. She went on, “I tell people to imagine that they’re a props master for a film about a working-class Brooklyn family in 1953, and they have to fill their home with goods that would have been part of their everyday lives—shampoo bottles and cooking tools and car parts and flooring and makeup and children’s toys and furniture and electrical outlets. People say the beach is covered with garbage, but it’s actually covered with the material traces of homes that people had to abandon when Moses forced them out.”

Nagle, you might say, is a kind of Mary Anning of the Anthropocene, collecting the fossils of forgotten neighborhoods as the land in which they’re buried erodes away.

“This is how you can shape a metropolis for generations”

moses[Image: Robert Moses, via Wikipedia].

I’ve been meaning to post about this since I first heard about it: a competition to design a game based on Robert Caro’s book The Power Broker: Robert Moses and the Fall of New York.

As Tim Hwang of the Infrastructure Observatory writes, “we are launching a competition that challenges game designers to adapt The Power Broker into a playable, interactive form that preserves the flavor and themes of the written work, while leveraging the unique opportunities the game medium provides.” They are “seeking submissions both in a video game category, as well in a separate tabletop game category.”

Although I am obviously already biased toward game-creation as a form of urban analysis, the possibilities here are incredibly interesting. If you missed Gothamist’s great interview with Robert Caro, meanwhile, it’s well worth reading, serving as an engagingly free-wheeling introduction to Caro’s now-classic book, including several damning insights into how Moses abused infrastructural design as a new form of political power.

“Moses came along with his incredible vision,” Caro explains, for example, “and vision not in a good sense. It’s like how he built the bridges too low.”

I remember his aide, Sid Shapiro, who I spent a lot of time getting to talk to me, he finally talked to me. And he had this quote that I’ve never forgotten. He said Moses didn’t want poor people, particularly poor people of color, to use Jones Beach, so they had legislation passed forbidding the use of buses on parkways.
Then he had this quote, and I can still [hear] him saying it to me. “Legislation can always be changed. It’s very hard to tear down a bridge once it’s up.” So he built 180 or 170 bridges too low for buses.
We used Jones Beach a lot, because I used to work the night shift for the first couple of years, so I’d sleep til 12 and then we’d go down and spend a lot of afternoons at the beach. It never occurred to me that there weren’t any black people at the beach.
So [my wife] Ina and I went to the main parking lot, that huge 10,000-car lot. We stood there with steno pads, and we had three columns: Whites, Blacks, Others. And I still remember that first column—there were a few Others, and almost no Blacks. The Whites would go on to the next page. I said, God, this is what Robert Moses did. This is how you can shape a metropolis for generations.

You have until April 29th to register for the game-design competition; you can find more information on the competition website.