Tativille

[Image: Tativille; a scene from Playtime. As Jacques Tati later explained, “there were no stars in the film, or rather, the set was the star, at least at the beginning of the film. So I opted for the buildings, facades that were modern but of high quality because it’s not my business to criticise modern architecture” – it was only his job to film it].

The idea that an abandoned film set could be archaeologically mistaken for a real city, ten, twenty, even a thousand years in the future, has popped up on BLDGLBOG before.
However, it turns out that there’s an equally interesting story to be found in Tativille, the instant city and film set built for Jacques Tati‘s now legendary Playtime. “Tativille came into existence,” we read in this PDF, “on the ‘Ile de France’ on a huge stretch of waste ground [in Paris]”:

Conceived by Jacques Tati and designed by Eugene Roman, it was strictly a cinema town, born of the needs of the film: big blocks of dwellings, buildings of steel and glass, offices, tarmacked roads, carpark, airport and escalators. About 100 workers laboured ceaselessly for 5 months to construct this revolutionary studio with transparent partitions, which extended over 15,000 square metres. Each building was centrally heated by oil. Two electricity generators guaranteed the maintenance of artificial light on a permanent basis.

During pre-production, “Tati visited many factories and airports throughout Europe before his cinematographer Jean Badal came to the conclusion that he needed to build his own skyscraper. Which is exactly what he did.”
In fact, he built Tativille: an entire city inhabited by no one but actors – who left after each day of filming.
One estimate puts the total mass of built space and material at “11,700 square feet of glass, 38,700 square feet of plastic, 31,500 square feet of timber, and 486,000 square feet of concrete. Tativille had its own power plant and approach road, and building number one had its own working escalator.”
Those hoping to visit the set’s cinematically Romantic remains are out of luck: “I would like to have seen it retained – for the sake of young filmmakers,” Tati claimed, “but it was razed to the ground. Not a brick remains.”

[Image: Tativille; from Playtime].

Notes for future screenwriters (who credit BLDGBLOG): in the summer of 2009 a delightful Ph.D. candidate from Columbia University, studying architectural history and writing her thesis on the lost sets of mid-20th century French cinema, will fly to Paris for three months. There, she rents a flat near the Seine, sketches buildings in blue ink on cafe napkins, reads Manfredo Tafuri, then sets up her most important interviews – but all is not well. She has strange dreams at night; she thinks she’s being followed; she has a mysterious run-in at the Musée D’Orsay; and she begins to suspect, upon deeper research, that Tativille wasn’t destroyed after all… Till, one day, in a beautifully shot scene at the French National Library – all weird angles and reflective glass walls – our heroine discovers that a small note has been slipped into her jacket pocket.
The note is actually a map, however, with directions addressed solely to her.
For, outside the city, in an arson-plagued banlieue, an old cluster of import warehouses silently waits.
She takes the train – and a small pocket-knife.
Then, standing alone inside one of those warehouses, torch in hand, she finds –

(Thanks, Nicky, for the tip! Of earlier interest: City of the Pharaoh).

Mars Rover: A New Film by BLDGBLOG


While editing a recent post about the Mars rover, I got to thinking – as you would – about how to make an animated, feature-length children’s film, starring another such rover, set in the immediate future…


In the film, the rover would go tootling around in its cute little animated way, wheeling across unbelievable landscapes, snapping Ansel Adams-like photographs of alien tectonics, volcanoes and basins, systems of canyons that redefine the sublime.


Hills, arches, gorges; mountains surrounded by clouds of methane. Erosion; windstorms; evidence of ancient floods.
Plus, it’s a cute little rover. Kids love the thing. They pressure their parents to name family pets after it. Burger King sells a small plastic version of it with their happy meals, or whatever they make there. T-shirts. Pajamas.


In any case, our erstwhile hero, the little rover, is Artificially Intelligent – and he’s funny. Maybe his voice is by Paul Giamatti. And he gradually sort of wakes up, comes to consciousness, and falls head over heels – monitor over wheels – in love with the world, in love with landscapes, with everything – with emotion and memory – with hope and fear – and he starts to wax poetic over a radio-link back to mission control, his friends and creators, they’re cheering, to television viewers sitting on sofas at home, going on about how wonderful everything is.
How beautiful that world, in which he travels alone, can really be. It’s not lonely, see. He’s on fire inside. His own little robot mind is as deep as the canyons he explores.


Kids in the cinema aren’t blinking at this point; it’s too amazing. Everyone’s in love with this little rover. Everyone’s alive. Cynics are vomiting into popcorn boxes.
But then the Martian seasons change, and the rover has to shut down – to be shut down, by mission control. The kids in the cinema start to worry. Frowns appear. Dads grow nervous, re-crossing their legs, only vaguely reassured that the film is rated PG.
You see people on-screen, back at mission control, wringing their hands, preparing to remotely shut off the rover – but the rover loves life, damn it, he loves what he’s seeing, he wants to see more! He wants to live – and he’s funny – and he’s got a friend back at mission control who has to push the button, but she can’t because she loves him – what do you mean shut him down?! – she loves his silly robot eyes, and his enthusiasm, and his stupid voice, and these amazing things he’s been showing to everyone back on earth, and she can’t do it.
She can’t kill the little guy.


Some kids are crying now; she’s crying. Not the little guy! With his tiny wheels pushing further into life and alien landscapes.
Not him!
Enter some sinister, technocratic boss figure – with a voice by Robert Duvall – and he forces her: the button is pushed, mission control sends the command, and our friendly, naive robot hero of off-planet landscape exploration, in the midst of a sad why are you doing this to me? weepy monologue, his AI-eyes wide and worried and scared of that darkness into which his circuits will go – overlooking the most beautiful canyon he’s discovered so far – suddenly he is no more.


The rover’s eye-lights fade. Martian winds erase his tracks. Grown men wipe away tears before their wives can see them.
The credits roll.
Kids leave the cinema howling. Moms give out hugs left and right. Oscar nominations roll in. I retire to Arizona on the proceeds and begin carving strange topological forms into the desert floor.
Movie producers: you know where to find me.