The Planetary Super-Surface of San Bernardino County

A surprisingly interesting business article in the Los Angeles Times this past weekend pointed out that an “industrial real estate boom” is underway east of the city: “Nestled on the windy plains at the foot of the San Bernardino Mountains,” we read, “once austere stretches of agricultural land have morphed into the country’s most desirable industrial real estate market, and it is growing faster than any other industrial region in the U.S.”

[Image: Construction work at a future Amazon.com warehouse in San Bernardino, courtesy of NBC Southern California].

What’s at stake? Eager buyers are snapping up “vast warehouses—some are bigger than 30 football fields under one roof—where they can store, process and ship merchandise such as clothes, books and toys to ever more online shoppers and handle the rising flood of goods passing through the ports of Los Angeles and Long Beach.”

It’s a logistics rush “so intense” that “developers are erecting more than 16 million square feet of warehouses on speculation, meaning they are gambling that buyers or renters will rush forward to claim the buildings by the time they are complete.”

As it happens, though, huge volumes of empty space framed by walls and ceilings are something of the ultimate testing ground for robot intelligence: “Once upon a time, a warehouse was where you stored things for weeks or months, such as toys and canned food that retailers would grab to restock their shelves. Sorting, organizing and moving the inventory was a constant challenge.”

However, now, in this age of empty architectural airspace, “Tracking goods in the modern age of bar codes, scanners and computers is a comparative breeze. The location of every widget can be identified with pinpoint accuracy and fetched by robots that can lift and carry 3,000-pound loads with ease.”

[Image: An unrelated warehouse photo from CCI Flooring].

I’m reminded of something novelist Zachary Mason said in an interview with BLDGBLOG three years ago. Mason, who has also worked in the field of artificial intelligence, pointed out the spatial problems faced by any truly emergent A.I.:

One of the problems with A.I. is that interacting with the world is really tough. Both sensing the world and manipulating it via robotics are very hard problems, and solved only for highly stripped-down special cases. Unmanned aerial vehicles, for instance, work well, because maneuvering in a big, empty, three-dimensional void is easy—your GPS tells you exactly where you are, and there’s nothing to bump into except the odd migratory bird. Walking across across a desert, though, or, heaven help us, negotiating one’s way through a room full of furniture in changing lighting conditions, is vastly more difficult.

The prospect of Artificial Intelligence finding its way into the world not by way of unmanned aerial vehicles flying in Mason’s “big, empty, three-dimensional void” but, instead, in the vast and echoing elsewhere of speculative warehouse space built in the desert outside Los Angeles is an incredible, and even somewhat frightening, thing to contemplate.

However, I started this post actually hoping to point out one small thing mentioned merely in passing at the end of the L.A. Times article.

One of these warehouses, it turns out, is actually so huge it must be laser-leveled against the curvature of the earth.

[Image: A laser-leveling target used for calibrating car scales, taken by someone named “Butt Dyno,” via an evolutionm.net forum].

The building in question “has 32-foot ceilings and enough doors to load or unload 124 trucks at the same time,” presenting insane combinatorial possibilities that would make the bridges of Königsberg blush; but, even more unbelievably, this “480,000-square-foot facility recently built for Quaker Oats Co. on land that used to be part of Norton Air Force Base in San Bernardino… is so long at 1,000 feet that contractors laying the concrete floor used lasers to gently follow the curve of the Earth and keep the floor level.”

Of course, this means that you could also work in reverse, and thus deduce, from the precise leveling of the warehouse floor, the curvature of the planet it rests on, which, bizarrely enough, makes studying this building—an empty warehouse in the California desert—an unexpected subset of astronomical calculation.

Last week, for instance, we looked at various “benchmarks” that have been used for measuring the circumference of the Earth, but perhaps future generations will simply drive out to a cluster of warehouses somewhere on the fringes of Los Angeles—next century’s Stonehenge, a new Solomon’s Temple, or Superstudio meets Eratosthenes—ritually laser-level the floor on a hot summer afternoon, and thus deduce the limits of our world itself, all by way of the most “fundamental” of architectural interventions: the floor.



The logistical super-surface as planetary analogue.

They Come From Everywhere: An Interview with Mike Elizalde

Many of today’s most original and bizarre visions of alternative worlds and landscapes come from the workshops of Hollywood effects studios. Behind the scenes of nondescript San Fernando Valley offices and warehouse spaces (if not outside California altogether, in many of the other nodes in the ever-expanding global network of cinematic effects production, from suburban London to Wellington, New Zealand), lurk the multidisciplinary teams whose job it is to create tomorrow’s monsters.

Mike Elizalde of Spectral Motion applies make-up to actor Ron Perlman, as Hellboy.

Spectral Motion, the effects house responsible for some of the most technically intricate and physically stunning animatronic creatures seen in feature film today, is no exception. Based in a small strip of anonymous one-story warehouse spaces squeezed in between a freeway and rail tracks, and overshadowed by a gargantuan Home Depot, Spectral Motion has developed monsters, effects, and other mechanical grotesqueries that have since become household nightmares, if not names.

Since its founding, by Mike & Mary Elizalde in 1994, the firm has worked on such films as Hellboy & Hellboy II: The Golden Army, Looper, Attack the Block, Blade 2 & Blade: Trinity, X-Men: First Class, The Watch, and this summer’s highly anticipated Pacific Rim.



This winter, while out in Los Angeles on a trip for Venue, I had the enormous pleasure of stopping by Spectral Motion with Nicola Twilley in order to interview Mike Elizalde, CEO of Spectral Motion, on a cloudy day in Glendale to talk all things monstrous and disturbing. To a certain extent, this interview thus forms the second part in a series with BLDGBLOG’s earlier interview with Hellboy creator Mike Mignola, and the present conversation, reproduced below, pairs well with Mignola’s thoughts on what we might call landscapes of monstrosity.

Our conversation with Elizalde ranged from the fine line that separates the grotesque and the alien to the possibility of planetary-scale creatures made using tweaked geotextiles, via the price of yak hair and John Carpenter’s now-legendary Antarctic thriller, The Thing.

Mike Elizalde behind his desk at Spectral Motion.

Elizalde, a good-humored conversationalist, not only patiently answered our many questions—with a head cold, no less—but then took us on a tour through Spectral Motion‘s surprisingly large workshop. We saw miniature zombie heads emerging from latex molds (destined for a film project by Elizalde’s own son), costumes being sewn by a technician named Claire Flewin for an upcoming attraction at Disneyland, and a bewildering variety of body parts—heads, torsos, claws, and even a very hairy rubber chest once worn by footballer Vinnie Jones in X-Men: The Last Stand—that were either awaiting, or had already performed, their celluloid magic.

The visit ended with a screening of Spectral Motion‘s greatest hits, so to speak, with in-house photographer and archivist Kevin McTurk—a chance to see the company’s creations in their natural habitat. We walked back out into the flat light and beige parking lots of the Valley, a landscape enlivened by our heightened sense of the combination of close observation and inspired distortion required to transform the everyday into the grotesque.

• • •

Geoff Manaugh: I’d love to start with the most basic question of all: how would you describe Spectral Motion and what the company does?

Mike Elizalde: We are principally a prosthetics, animatronics, and special effects creature studio, but we are also a multifaceted design studio. We do a lot of different kinds of work. Most recently, for example, in partnership with one of my long-time colleagues, Mark Setrakian, we built anthropomorphic bipedal hydraulic robots that engage in battle, for a reality show for Syfy. It’s called RCLRobot Combat League. It’s pretty astounding what these machines can do, including what they can do to each other.

Battling it out in Robot Combat League with two robots—”eight-feet tall, state-of-the-art humanoid robots controlled by human ‘robo-jockeys,'” in the words of Syfy—designed by Mark Setrakian of Spectral Motion.

Nicola Twilley: Are the robot battles choreographed, or do you genuinely not know which robot will win?

Elizalde: Oh, no, absolutely—it’s a contest. It really is about which robot will emerge as the victorious contender.

RCL is not only one of our most recent projects, but it also shows that, here at the studio, we can do everything from a very delicate prosthetic application on an actor, to an animatronic character in a film, to something that’s completely out of our comfort zone—like building battling robots.

I always tell people that, if they come in here with a drawing of a car, we could build that car. It is a very diverse group that we work with: artists, technicians, and, of course, we use all the available or cutting-edge technologies out there in the world to realize whatever it is that we are required to make.

Mike Elizalde of Spectral Motion shows us a creature.

Manaugh: What kind of design briefs come to you? Also, when a client comes to you, typically how detailed or amorphous is their request?

Elizalde: Sometimes it is very vague. But, typically, what happens is we’re approached with a script for a project. Our job is to go through the script and create a breakdown and, ultimately, a budget based on those breakdowns. We take whatever we think we should build for that script and we make suggestions as to how each thing should look—what should move, what the design should be, and so on.

Other times, we’ll be working with a director who’s very involved and who maybe even has some technical knowledge of what we do—especially someone like Guillermo del Toro. He’s completely savvy about what we do because he used to own a creature shop of his own, so working with someone like him is much more collaborative; he comes to us with a much more clear idea of what he wants to see in his films. Lots of times, he’ll even show us an illustration he’s done. He’s the first one to say, “I’m not an artist!” But he really is. He’s quite gifted.

The creature known as Wink from Hellboy II: The Golden Army, designed by Spectral Motion, including a shot of the mechanical understructure used inside Wink’s left hand.

So he’ll bring us his illustrations and say, you know, “You tell me if it’s going to be a puppet, an animatronic puppet, or a creature suit that an actor can wear.” And that’s where our knowhow comes in. That’s how it evolves.

There are also times—with the robot show, for example—where they know exactly what they need but they don’t know how to achieve it. In those cases, they come to us to do that for them.

Twilley: Can you talk us through one of the projects you’ve worked on where you had to create your vision based solely on what’s in the script, rather than more collaborative work with the director? What’s that process like?

Elizalde: Well, I’d actually say that ninety percent of our work is that way. For most of the projects we work on, we do, in fact, just get a script and the director says, “Show me what this looks like.” But we love that challenge. It’s really fun for us to get into the artistic side of developing what the appearance of something will end up looking like.

We had a lot of fun working with a director named Tommy Wirkola, for example, who directed Hansel & Gretel: Witch Hunters. He was the director of Dead Snow, a really strange Norwegian film that involved this group of young kids who go off to a cabin where they’re hunted down by a hoard of horrifying zombie Nazi monsters. It’s really grisly.

Anyway, although Tommy did have really good ideas about what he wanted his characters to look like for Hansel & Gretel, there were certain characters whose descriptions were much more vague—also because there was such a broad scope of characters in the film. So they did rely on us to come up with a lot of different looks based on loose descriptions. In the end, the principal characters in the film were total collaborations between Tommy, myself, and Kevin Messick, the producer, and the rest of my team here at Spectral Motion, of course.

I’d say that’s a good example of both worlds, where you have some clear ideas about a few characters, but, for another group of characters, there really isn’t a whole lot of information or a detailed description. You have to fill in a lot of blanks.

Mark Setrakian, Thom Floutz , and Mike Elizalde of Spectral Motion pose with Sammael from Hellboy.

Twilley: What kinds of things do you look for in a script to give you a clue about how a character might work—or is that something that simply comes out when you’re sketching or modeling?

Elizalde: In a script, we basically know what we’re looking for: “Enter a monster.” We know that’s what we’re going be doing, so we look for those moments in the script. Sometimes there’s a brief description—something like, “the monster’s leathery hide covered in tentacles.” That kind of stuff gives us an immediate visual as to what we want to create. Then we explore it with both two-dimensional artwork and three-dimensional artwork, and both digital and physical.

In fact [gestures at desk], these are some examples of two-dimensional artwork that we’ve created to show what a character will look like. This [points to statuette above desk] is a maquette for one of the characters in Hellboy II—the Angel of Death. This was realized at this scale so that del Toro could see it and say, “That’s it. That’s what I want. Build that.” This actually began as an illustration that Guillermo did in his sketchbook, a very meticulous and beautiful illustration that he came to us with.

The Angel of Death from Hellboy II: The Golden Army.

But that’s the process: illustration and then maquette. Sometimes, though, we’ll do a 3D illustration in the computer before we go to the next stage, just to be able to look at something virtually, in three dimensions, and to examine it a little bit more before we invest the energy into creating a full-blown maquette.

The maquette, as a tool, can be very essential for us, because it allows us to work out any bugs that might be happening on a larger scale, design-wise. Practically speaking, it doesn’t give us a lot of information as to how the wings are going to work, or how it’s going to function; but it does tell us that a human being could actually be inside of it and that it could actually work as a full-scale creature. It’s essential for those reasons.

Simon, the mechanical bird from Your Highness, before paint has been applied, revealing the internal workings.

Because you can show a director a drawing, and it might look really terrific—but, when it comes to actually making it, in a practical application at scale, sometimes the drawing just doesn’t translate. Sometimes you need the maquette to help describe what the finished piece will look like.

Manaugh: You mentioned animatronics and puppeteering. We were just up at the Jet Propulsion Lab in Pasadena yesterday afternoon, talking to them about how they program certain amounts of autonomy into their instruments, especially if it’s something that they’re putting on Mars. It has to be able to act on its own, at times, because it doesn’t have enough time to wait for the command signal from us back on Earth. I’m curious, especially with something like the robot combat show, how much autonomy you can build into a piece. Can you create something that you just switch on and let go, so that it functions as a kind of autonomous or even artificially intelligent film prop?

Elizalde: It really depends on the application. For example, when we’re filming something, a lot of times there’s a spontaneity that’s required. Sometimes actors like to ad lib a little bit. If we need to react to something that an actor is saying via a puppet—an animatronic puppet—then that live performance really is required. But we always have the option of going to a programmable setup, one where we can have a specific set of parameters, performance-wise, to create a specific scene.

For live performances on a stage, we’d probably want to program that with the ability to switch over to manual, if required. But, if it’s scripted—if it’s a beat-by-beat performance—then we know that can be programmable. We can turn on the switch and let it go. In the middle of that, you can then stop it, and have a live show, with puppeteers in the background filling in the blanks of whatever that performance is, and then you can continue with the recorded or programmed performance.

It really goes back and forth, depending on what it is the people who are putting on the production need.

The mechanical skull under structure of the Ivan the Corpse from Hellboy.

Twilley: That’s an interesting point—the idea of how a live actor responds to your creatures. Have there been any surprises in how an actor has responded, or do they all tend to know what they’re getting into by the time you’re filming?

Elizalde: They do know what they’re getting into, but it’s always rewarding to have an actor go over to the thing that you built, and stare at it, and say, “Oh, my God! Look at that thing!” They can feed off of that. I think they are able to create a more layered performance, with a lot more depth in their reactions to something if it’s actually there—if it’s present, if it has life to it, and it’s tactile.

A lot of times people turn to digital solutions. That’s also good, if the application is correct. But, you know, a lot of directors that we talk to are of the mind that a practical effect is far better for exactly that reason—because the actor does have a co-actor to work with, to play off of, and to have feelings about.

That’s one of the things that keeps us going. And, the fact is, with this business, no matter what walks through that door we know that it’s going to be a completely different set of challenges from the last thing that we did.

Mechanical puppet of Drake from a Sprite commercial. Scott Millenbaugh and Jurgen Heimann of Spectral Motion are seen here making mechanical adjustments.

Manaugh: About six years ago, I interviewed a guy who did concept art for the Star Wars prequels, and he had a kind of pet obsession with building upside-down skyscrapers—that is, skyscrapers that grew downwards like stalactites. He kept trying to get them into a movie. He would build all of these amazing 3D models and show them to the director, and the director was always excited—but then he’d turn the model upside-down and say, “Let’s do it like this!” So all the upside-down skyscrapers would just be right-side up again. In any case, this artist was then working on the recent Star Trek reboot, and there’s a brief moment where you see upside-down skyscrapers on the planet Vulcan. It’s only on screen for about a second and a half, but he finally did it—he got his upside-down skyscrapers into a film.

Elizalde: [laughs] But, ohhh! For half-a-second! [laughter]

Manaugh: Exactly. Anyway, in the context of what you do here at Spectral Motion, I’m curious if there is something like that, that you’ve been trying to get into a movie for the last few years but that just never quite makes it. A specific monster, or a new material, or even a particular way of moving, that keeps getting rejected.

Elizalde: That’s an interesting question. [pauses] You know, I’d have to say no. I’d say it seems like the more freely we think, the better the result is. So it’s quite the contrary: most of the stuff we suggest actually does make it into the film, because it’s something that someone else didn’t think about. Or perhaps we’ve added some movement to a character, or we’ve brought something that will elicit a more visceral reaction from the audience—bubbly skin, for instance, or cilia that wiggle around.

I don’t think I’ve really encountered a situation where I thought something would look great, but, when I brought it to a director, they said, “Nah—I don’t think that’s going to go. Let’s not try that.” They always seem to say, “Let’s try it! It sounds cool!”

Mike Elizalde applies some last-minute touch-ups to actor Ron Perlman on the set of Hellboy.

We really haven’t had a whole lot of frustration—maybe only when it turns into a very large committee making a decision on the film. Then, I suppose, a certain degree of frustration is more typical. But that happens in every industry, not just ours: the more people are involved in deciding something, the more difficult it is to get a clear image of what it is we’re supposed to do.

Manaugh: When we first spoke to set-up this interview, I mentioned that we’d be touring the landfill over at Puente Hills this morning, on our way here to meet you—it’s the biggest active landfill in the United States. What’s interesting is that it’s not only absolutely massive, it’s also semi-robotic, in the sense that the entire facility—the entire landscape—is a kind of mechanical device made from methane vents and sensors and geotextiles, and it grows everyday by what they call a “cell.” A “cell” is one square-acre, compacted twenty feet deep with trash. Everyday!

But I mention this because, during our visit there, I almost had the feeling of standing on top of a mountain-sized creature designed by Spectral Motion—a strange, half-living, half-mechanical monstrosity in the heart of the city, growing new “cells” every day of its existence. It’s like something out of Hellboy II. So I’m curious about the possibilities of a kind of landscape-scale creature—how big these things can get before you need to rely on CGI. Is it possible to go up to that scale, or what are the technical or budgetary limitations?

A Tyrannosaurus rex in a bathtub in the back prep rooms of Spectral Motion.

Elizalde: We can’t build mountains yet but, absolutely, we can go way up in scale! Many times, of course, we have to rely, at least to some degree, on digital effects—but that just makes our job easier, by extending what is possible, practically, and completing it cinematically, on screen, at a much larger scale.

For example, on Pacific Rim, Guillermo del Toro’s new film that comes out this summer, we designed what are called Jaegers. They’re basically just giant robots. And we also designed the Kaiju, the monsters in the film. First, we created maquettes, just like the ones here, and we made several versions of each to reflect the final designs you’ll see in the film. Those were taken and re-created digitally so they could be realized at a much larger scale.

To that degree, we can create something enormous. There’s a maquette around here somewhere of a character we designed for the first Hellboy movie—actually, there are two of them. One of those characters is massive—about the size of a ten-story building—and the other one is much, much bigger. It’s the size of… I don’t know, a small asteroid. There really is no limit to the scale, provided we can rely on a visual effects company to help us realize our ultimate goal.

The animatronic jaws and bioluminescent teeth (top) of the alien creature (bottom) designed by Spectral Motion for Attack the Block.

But going the opposite direction, scale-wise, is also something that interests us. We can make something incredibly tiny, depending on what the film requires. There is no limit in one direction or the other as to what can be achieved, especially with the power of extension through digital effects.

Manaugh: Just to continue, briefly, with the Puente Hills reference, something that we’ve been interested in for the past few years is the design of geotextiles, where companies like TenCate in the Netherlands are producing what are, effectively, landscape-scale blankets made from high-quality mesh, used to stabilize levees or to add support to the sides of landfills. But some of these geotextiles are even now getting electromagnetic sensors embedded in them, and there’s even the possibility of a geotextile someday being given mechanical motion—so it’s just fascinating, I think, to imagine what you guys could do with a kind of monstrous or demonic geotextile, as if the surface of the earth could rise up as a monster in Hellboy III.

Elizalde: [laughs] Well, now that I know about it, I’ll start looking into it!

Twilley: Aside from scale, we’re also curious about the nature of monsters in general. This is a pretty huge question, but what is a monster? What makes something monstrous or grotesque? There seems to be such a fine line between something that is alien—and thus frightening—and something that is so alienating it’s basically unrecognizable, and thus not threatening at all.

Elizalde: Exactly. Right, right.

Twilley: So how do you find that sweet spot—and, also, how has that sweet spot changed over time, at least since you’ve been in the business? Are new things becoming monstrous?

Elizalde: Well, I think my definition of a monster is simply a distortion: something that maybe looks close to a human being, for example, but there’s something wrong. It can be something slight, something subtle—like an eye that’s just slightly out of place—that makes a monster. Even a little, disturbing thing like that can frighten you.

So it doesn’t take a lot to push things to the limit of what I would consider the grotesque or the monstrous. At that point, it runs the gamut from the most bizarre and unimaginable things that you might read in an H. P. Lovecraft story to something simple, like a tarantula with a human head. Now there’s something to make me scream! I think there’s a very broad range. But you’re right: it’s a huge question.

Mark Setrakian of Spectral Motion working on the animatronic head of Edward the Troll from Hansel and Gretel: Witch Hunters.

And sometimes the monstrous defies definition. I guess it’s more of a primal reaction—something you can’t quite put your finger on or describe, but something that makes you feel uneasy. It makes you feel uncomfortable or frightened. A distortion of what is natural, or what you perceive as natural, something outside what you think is the order of things—or outside what you think is acceptable within what we’ve come to recognize as natural things—then that’s a monster. That’s a monstrous thing.

Do you recall seeing John Carpenter’s The Thing?

Manaugh: It’s one of my favorite movies.

Elizalde: My goodness, the stuff in that film is the stuff of nightmares. It really is brilliantly executed, and it’s a great inspiration to all of the people in our industry who love monsters, and to all the fans all over the world who love monstrous things.

Actor Ron Perlman gets make-up applied for his role as Hellboy, as director Guillermo del Toro and Mike Elizalde from Spectral Motion stop in for a visit.

Twilley: Have there been trends over time? In other words, do you find directors look for a particular kind of monster at a particular moment in time?

Elizalde: I do think there are trends—although I think it’s mainly that there’s a tendency here in Hollywood where somebody hears a rumor that someone down the street is building a film around this particular creature, so that guy’s now got to write a similar script to compete. But sometimes the trends are set by something groundbreaking, like The Thing. Once that movie was released, everybody paid attention and a whole new area of exploration became available to create amazing moments in cinema.

Those are the real trends, you know. It’s a symbiosis that happens between the artistic community and the technological community, and it’s how it keeps advancing. It’s how it keeps growing. And it keeps us excited about what we do. We feed off of each other.

Technician Claire Flewin uses her hand to demonstrate how yak hair looks stretched over a mold.

Manaugh: Speaking of that symbiosis, every once in a while, you’ll see articles in a magazine like New Scientist or you’ll read a press release coming out of a school like Harvard, saying that they’ve developed, for instance, little soft robots or other transformable, remote-control creatures for post-disaster reconnaissance—things like that. I mention this because I could imagine that you might have multiple reactions to something like that: one reaction might be excitement—excitement to discover a new material or a new technique that you could bring into a film someday—but the other reaction might be something almost more like, “Huh. We did that ten years ago.” I’m curious as to whether you feel, because of the nature of the movies that you work on, that the technical innovations you come up with don’t get the attention or professional recognition that they deserve.

Elizalde: I think your assessment is accurate on both counts. There are times when we see an innovation, or a scientific development, that we think could be beneficial to our industry; in fact, that happens all the time. There’s cross-pollination like that going on constantly, where we borrow from other industries. We borrow from the medical industry. We borrow from the aerospace industry. We borrow, really, from whatever scientific developments there are out there. We seek them out and we do employ some of those methods in our own routines and systems.

In fact, one of our main designers, and a very dear friend of mine whom I’ve worked side by side with for years now, is Mark Setrakian. When he’s not working here with us, he is a designer at one of the labs you just described.

So there is a lot of crossover there.

The mechanical skull of the scrunt from Lady in the Water.

Manaugh: That’s interesting—do the people who work for you tend to come from scientific or engineering backgrounds, like Mark, or are they more often from arts schools? What kinds of backgrounds do they tend to have?

Elizalde: Generally speaking, I think they’re people like myself who just have a love for monsters. That’s honestly where a lot of people in our industry come from. There are people who started their careers as dental technicians and people who started out as mold-makers in a foundry. In all of those cases, people from those sorts of technical fields gravitate toward this work because of, first of all, a love for monsters and creatures, and, secondly, a technical ability that isn’t necessarily described as an art form per se. Electronics people love to work for us. People who design algorithms love to work for us. Even people with a background in dentistry, like I say, love to work for us.

There’s really no limit to the fields that bring people to this industry—they come from everywhere. The common thread is that we all love movies and we all love creatures. We love making rubber monsters for a living.

The shelves at Spectral Motion gives a good sense of the workshop’s range of reference. Highlights include the Third Edition of the Atlas of Clinical Dermatology (in color), The National Audubon Society: Speaking for Nature, Marvel’s Fantastic Four, The Graphic Works of Odilon Redon, and a Treasury of Fantastic and Mythological Creatures.

To go back to your previous question, there are definitely times when I think we don’t get a lot of exposure for what we do, but there is also, at some level, a kind of “don’t pay attention to the man behind the curtain” thing going on, where we don’t really want people to look backstage at what makes a movie work. We are creating a living creature for film, and that’s what we want to put across to the audience. In some ways, it’s actually better if there isn’t too much exposure as to how something was created; it’s like exposing a magic trick. Once you know the secret, it’s not that big a deal.

So we do live in a little bit of a shroud of secrecy—but that’s okay. After a film is released, it’s not unusual for more of what we did on that film to be exposed. Then, we do like to have our technicians, our artists, and what we’ve developed internally here to be recognized and shown to the public, just so that people can see how cool it all is.

I think, though, that my response to those kinds of news stories is really more of a happiness to see new technologies being developed elsewhere, and an eagerness to get my hands on it so I can see what we could do with it in a movie. And, of course, sometimes we develop our very own things here that maybe someone hadn’t thought of, and that could be of use in other fields, like robotics. And that’s kind of cool, too.

Mike Elizalde of Spectral Motion sculpting an old age Nosferatu as a personal project.

Manaugh: Finally, to bring things full circle, we’re just curious as to how Spectral Motion got started.

Elizalde: Well, I became involved in the effects industry back in 1987. It sort of just dawned on me one day that I wanted to do this for a living. I had been in the Navy for eight years when it really started getting to me—when I realized I wasn’t doing what I wanted to do with my life.

I decided that I’d come back to my home, which is Los Angeles, California, and look into becoming a creature effects guy. I was totally enamored of Frankenstein’s Monster when I was a kid. I grew up watching all the horror movies that I could see—a steady diet of Godzilla, Frankenstein, you name it. All the Universal monsters, and even more modern things like An American Werewolf in London. They just really fascinated me. That was a real catalyst for me to start exploring how to do this myself.

I also learned from books. I collected books and started using my friends as guinea pigs, creating very rudimentary makeup effects on them. And, eventually, I landed my first job in Hollywood.

Cut to fifteen years later, and I had my first experience on set with Guillermo del Toro. I was working with him on Blade II. I had done an animatronic device for the characters he was using in his film, and I was also on set puppeteering. We became very good friends. That’s when he offered me the script for Hellboy and that’s how we started Spectral Motion. I became independent. Prior to that I had worked for Rick Baker, and Stan Winston, and all the other big names in town. But this was our opportunity to make our own names—and here we are, today.

You know, this is one of those industries where you can come in with a desire and some ability, and people around you will instruct you and nurture you. That’s how it happened for me. I was taught by my peers. And it really is a great way to learn. There are schools where you can learn this stuff, as well, but my experience proved to me that the self-taught/mentored method is a very good way to go.

• • •

This interview was simultaneously published on Venue, where a long list of other interviews discussing the human relationship to the virtual, built, and natural landscapes can be found.

Electromagnetic Escher Mazes

The previous two posts have led to a number of interesting links, including several comments over at Reddit that seem worth reproducing here.

There, a commenter named clicksnd “used to be in a special forces Signal Detachment (as a server guy) and got awesome cross training from our radio section. One cool thing they taught us is that if we ever needed to boost range, we could wire up to a fence or, in a pinch, knife a tree and wire to it!” When you need a radio, in other words, considering just sticking some metal in a tree.

To that, someone named pavel_lishin responds: “I remember hearing a story, possibly apocryphal, about a college radio station that used some nearby railroad tracks as their broadcasting antenna, and it worked well enough for the entire town to receive the signal clearly. In fact, it worked a little too well. Someone drove up from a town a couple of hundred miles away, and asked them to knock it off, since the signal was being broadcast all the way down there and interfering with a different radio station.” Perhaps you could broadcast a radio station via all the nails in the walls of an abandoned suburb.

Finally, replying to someone mocking the idea that antennas have ever been more complex than “just a piece of metal connected to a receiver,” someone named cuddlebadger says that, on the contrary, “the field has progressed a bit since 1919,” when those tree-antennas were first being proposed. Today, cuddlebadger writes, “we have fractal antennas that look like [an] MC Escher drawing and work incredibly well. Genetic algorithms that design alien-looking antennas that are barely visible yet outperform many all-human designs. Someone even draws nanometer-scale antennas out of gold on tiny glass hemispheres for that extra efficiency. Antennas exist that can literally capture the electromagnetic radiation of sunlight!”

Electromagnetic Escher mazes made of gold, picking up emanations from stars: technology as myth achieved by other means.

Tree Receivers

[Image: “The Trees Now Talk” cover story in The Electrical Experimenter (July 1919); image via rexresearch].

Way back in 1919, in their July 14th issue, Scientific American published an article on the discovery that trees can act “as nature’s own wireless towers and antenna combined.”

General George Owen Squire, the U.S. Army’s Chief Signal Officer, made his “strange discovery,” as SciAm phrases it, while sitting in “a little portable house erected in thick woods near the edge of the District of Columbia,” listening to signals “received through an oak tree for an antenna.” This realization, that “trees—all trees, of all kinds and all heights, growing anywhere—are nature’s own wireless towers and antenna combined.”

He called this “talking through the trees.” Indeed, subsequent tests proved that, “[w]ith the remarkably sensitive amplifiers now available, it was not only possible to receive signals from all the principle [sic] European stations through a tree, but it has developed beyond a theory and to a fact that a tree is as good as any man-made aerial, regardless of the size or extent of the latter, and better in the respect that it brings to the operator’s ears far less static interference.”

Why build a radio station, in a sense, when you could simply plant a forest and wire up its trees?

[Images: From George Owen Squire’s British Patent Specification #149,917, via rexresearch].

So how does it work? Alas, you can’t just plug your headphones into a tree trunk—but it’s close. From Scientific American:

The method of getting the disturbances in potential from treetop to instrument is so simple as to be almost laughable. One climbs a tree to two-thirds of its height, drives a nail a couple of inches into the tree, hangs a wire therefrom, and attaches the wire to the receiving apparatus as if it were a regular lead-in from a lofty copper or aluminum aerial. Apparently some of the etheric disturbances passing from treetop to ground through the tree are diverted through the wire—and the thermionic tube most efficiently does the rest.

Although “40 nails apparently produce no clearer signals than half a dozen,” one tree can nonetheless “serve as a receiving station for several sets, either connected in series with the same material or from separate terminals.”

[Image: Researching the possibility that whole forests could be used as radio stations—broadcasting weather reports, news from the front lines of war, and much else besides—is described by Scientific American as performing “tree radio work.” Image via IEEE Transactions on Antennas and Propagation (January 1975)].

In a patent filing called “British Patent Specification #149,917,” Squire goes on to explore the somewhat mind-bending possibilities offered by “radio transmission and reception through the use of living vegetable organisms such as trees, plants, and the like.” He writes:

I have recently discovered that living vegetable organisms generally are adapted for transmission and reception of radio or high frequency oscillations, whether damped or undamped, with the use of a suitable counterpoise. I have further discovered that such living organisms are adapted for respectively transmitting or receiving a plurality of separate trains of radio or high frequency oscillations simultaneously, in the communication of either or both telephonic or telegraphic messages.

This research—the field of “tree radio work”—has not disappeared or been forgotten.

[Image: A tree in the Panamanian rain forest wired up as a sending-receiving antenna; from IEEE Transactions on Antennas and Propagation (January 1975)].

In the January 1975 issue of IEEE Transactions on Antennas and Propagation, we read the test results of several gentleman who went down to the rain forests of the Panama Canal Zone to test “the performance of conventional whip antennas… compared with the performance of trees utilized as antennas in conjunction with hybrid electromagnetic antenna couplers.”

The authors specifically cite Squire’s work and quote him directly: “‘It would seem that living vegetation may play a more important part in electrical phenomena than has been generally supposed… If, as indicated above in these experiments, the earth’s surface is already generously provided with efficient antennae, which we have but to utilize for communications…’ These words were written in 1904 by Major George 0. Squire, U.S. Army Signal Corps, in a report to the Department of War in connection with military maneuvers in the Pacific Division.”

The authors of the IEEE Transactions report thus establish up a jungle-radio “Test Area” in a remote corner of Panama, complete with trees wired-up as dual senders & receivers. There, they think they’ve figured out what’s occurring on a large scale, as signals propagate through the forest canopy, writing that we should consider “the jungle as a maze of aperture-coupled screen rooms. In the jungle case, the screens, in the form of vertical tree and fern trunks, and the horizontal forest canopy are of variable thickness, have variable shaped apertures, and are composed of diverse substances that contain mostly water.”

[Image: Inside the Panamanian jungle-radio Test Zone; image via IEEE Transactions on Antennas and Propagation (January 1975)].

The design implication of all this is that an ideal radio-receiving forest could be planted and maintained, complete with spatially tuned “aperture-coupled screen rooms” (trees of specific branch-density planted at specific distances from one another) to allow for the successful broadcast of messages (and/or music) through the “living vegetable organisms” that Squire wrote about in his patent application.

What other creatures—such as birds, bats, wandering children, foxes, or owls—might make of such a landscape, planted not for aesthetic or ecological reasons, but for the purpose of smoothly relaying foreign radio transmissions and encrypted spy communications, is bewildering to contemplate.

In any case, this truly alien vision of forests silently crackling inside with unexploited radio noise is incredible, implying the existence of undiscovered “broadcasts” of biological noise, humming trunk to trunk amongst groves of remote forests like arboreal whale song, inaudible to human ears, as well as suggesting a near-miraculous venue for future concerts, where music would be played not through wireless headsets or hidden speakers lodged in the woods but through the actual trees, music shimmering from root to canopy, filling trees branch and grain with symphonies, drones, rhythms, songs, sounds occasionally breaking through car radios as they speed past on roads nearby.

[All links found via an old message from Shawn Korgan posted to the Natural Radio VLF Discussion Group of which I am a non-participating member. Vaguely related: The Duplicative Forest and Pruned’s Graffiti as Tactical Urban Wireless Network. See also a follow-up post: Antarctic Island Radio].

Books Received

[Image: The Wiederin bookshop in Innsbruck, Austria; photo by Lukas Schaller, courtesy of A10].

Barely in time for the holidays, here is a quick look at some of the many new or recent books that have passed through the home office here at BLDGBLOG.

As usual, I have not read all of the books listed here, but this will be pretty clear from the ensuing descriptions; those that I have read, and enjoyed, I will not hesitate to recommend.

And, as always, all of these books are included for the interest of their approach or subject matter as it relates to landscape, spatial sciences, and the built environment more generally.

1) Map of a Nation: A Biography Of The Ordnance Survey by Rachel Hewitt (Granta).

2) The Measure of Manhattan: The Tumultuous Career and Surprising Legacy of John Randel, Jr., Cartographer, Surveyor, Inventor by Marguerite Holloway (W.W. Norton).

These two fantastic books form a nice, if coincidental, duo, looking at the early days of scientific cartography and the innovative devices and mathematical techniques that made modern mapping possible. In Rachel Hewitt’s case—a book I found very hard to put down, up reading it till nearly 2am several nights in a row—we trace the origins of the UK’s Ordnance Survey by way of the devices, tools, precision instruments, and imperialist geopolitical initiatives of the time.

Similarly, Marguerite Holloway introduces us to, among many other things, the first measured imposition of the Manhattan grid. I mentioned Holloway’s book the other day here on BLDGBLOG, and am also very happy to have been asked to blurb it. Here’s my description: “This outstanding history of the Manhattan grid offers us a strange archaeology: part spatial adventure, part technical expedition into the heart of measurement itself, starring teams of 19th-century gentlemen striding across the island’s eroded mountains and wild streams, implementing a grid that would soon enough sprout skyscrapers and flatirons, Central Park and 5th Avenue. Marguerite Holloway’s engaging survey takes us step by step through the challenges of obsolete land laws and outdated maps of an earlier metropolis, looking for—and finding—the future shape of this immeasurable city.”

For anyone at all interested in cartography, these make an excellent and intellectually stimulating pair.

3) The Old Ways: A Journey on Foot by Robert Macfarlane (Viking).

4) Weeds: In Defense of Nature’s Most Unloved Plants by Richard Mabey (Ecco).

I’ve spoken highly of Robert Macfarlane’s writing before, and will continue to do so. His Wild Places remains one of my favorite books of the last few years, and I was thus thrilled to hear of his newest: a series of long walks (and a boat ride) through the British landscape, from coastal mudflats to chalk hills and peat bogs, following various kinds of well-worn routes and paths, the “old ways” of his book’s title. Macfarlane’s writing can occasionally strain for rapture when, in fact, it is precisely the mundane—nondescript earthen paths and overlooked back woods—that makes his “journeys on foot” so compelling; but this is an otherwise minor flaw in a highly readable and worthwhile new book.

Meanwhile, Richard Mabey has written an almost impossibly captivating history of weeds, “nature’s most unloved plants.” Covering invasive species, overgrown bomb sites in WWII London, and abandoned buildings, and relating stories from medieval poetry and 21st-century agribusiness to botanical science fiction, Mabey’s book is an awesome sweep through the world of out-of-place plant life.

5) The Maximum of Wilderness: The Jungle in the American Imagination by Kelly Enright (University of Virginia Press).

6) In Search of First Contact: The Vikings of Vinland, the Peoples of the Dawnland, and the Anglo-American Anxiety of Discovery by Annette Kolodny (Duke University Press).

7) The Swamp: The Everglades, Florida, and the Politics of Paradise by Michael Grunwald (Simon & Schuster).

These three books variously describe encounters with the alien wilderness of a new world. Kelly Enright’s look at “the jungle in American imagination” reads a bit too much like a revised Ph.D. thesis, but its central premise is fascinating, looking not only at the complex differences between the meaning of a jungle and that of a rain forest, but exploring, as she phrases it, “some of the consequences of expanding an American image and ideology of wilderness beyond American shores,” from Theodore Roosevelt to the early days of tropical anthropology.

Annette Kolodny’s review of what can more or less be summarized as the Viking discovery of North America is incredibly rich. Quoting from the cover, Kolodny “offers a radically new interpretation of two medieval Icelandic tales, known as the Vinland Sagas. She contends that they are the first known European narratives about contact with North America.” However, in addition to these tales of “first contact,” Kolodny examines rock carvings in Maine and Canada, as well as Native American folktales, to try to geographically and historically locate the moment when Europeans first arrived in North America, sailing up the small coastal rivers and setting foot on foreign land. Kolodny convincingly demonstrates, in the process, that the Viking discovery of North America was more or less widely accepted by 19th-century historians, but that, she argues, following a large influx of Italian immigrants toward the end of that century and into the 20th, the national importance of Christopher Columbus—an Italian—began to grow. From this emerged, she shows, a kind of narrative contest in which rugged northerners from a stoic, military culture (the Norse) were pitted against royalist Catholic Mediterranean family men as the true cultural progenitors of the United States. It is also interesting here to note that Kolodny assigned these early Icelandic contact narratives to her English literature class, asking students “to consider the possibility that American literature really began in these early ‘contact’ narratives that constructed a so-called New World and its peoples through and for the contemporary cultural understandings of the European imagination.”

I read Michael Grunwald’s The Swamp under particular circumstances—traveling around Florida as part of Venue, along with Smout Allen and a group of students from the Bartlett School of Architecture (photos of that trip can be seen here and here)—which might have added to its appeal. But, either way, I was riveted. Grunwald’s book presents, in effect, all of Florida south of Orlando as a massive series of ecologically misguided—but, from an economic perspective, often highly successful—terraforming projects. Speaking only for myself, the book made it impossible not to notice waterworks everywhere, on all sides and at every scale: every canal, storm sewer, water retention basin, highway overpass, levee, reservoir, drainage ditch, coastal inlet, and flood gate, all parts of an artificially engineered peninsula that wants to—and should—be swamp. Environmentally sensitive without being a screed, and written at the pace of a good New Yorker article, The Swamp was easily one of my favorite discoveries this year, a book I’d place up there with Marc Reisner’s classic Cadillac Desert; it deserves the comparison for, if nothing else, its clear-eyed refocusing of attention onto a region’s hydrology and onto civilization’s larger attempts to manage wild lands (and waters), from the Seminole Wars to George W. Bush. Grunwald also makes clear something that I had barely even considered before, which is that south Florida is actually one of the most recently settled regions of the United States, far younger than the new states of the American West. South Florida, in many senses, is an event that only just recently happened—and Grunwald shows both how and why.

8) Petrochemical America by Richard Misrach and Kate Orff (Aperture Foundation).

9) Gateway: Visions for an Urban National Park edited by Alexander Brash, Jamie Hand, and Kate Orff (Princeton Architectural Press/Van Alen Institute).

Here are two new books, each connected to the work of landscape architect and Columbia GSAPP urban planner, Kate Orff.

The first is a split project with photographer Richard Misrach, looking both directly and indirectly at petrochemical infrastructure and the landscapes it passes through in the state of Louisiana. Misrach’s photos open the book with nearly 100 pages’ worth of views into the rapidly transforming nature of Louisiana’s so-called Cancer Alley, “showcasing the immediate plight of embattled local communities and surrounding industries.” Orff’s work follows in the second half of the book with what she calls an “Ecological Atlas” of the same region, mapping what currently exists, more thoroughly annotating Misrach’s photos, and proposing new interventions for ecologically remediating the spoiled landscapes of the region.

The second book is an edited collection of essays and proposals for New York’s Gateway National Recreational Area. Gateway is a strange combination of protected lands and artificial dredgescapes, at the border between ocean and land at the very edge of New York City. Photographs by Laura McPhee join essays by Ethan Carr, Christopher Hawthorne, and others to suggest a new role for parks in American urban life, and a new type of park in general, one that is distributed over discontinuous parcels of marginal land and includes large expanses of active waters.

10) Cities Without Ground: A Hong Kong Guidebook by Adam Frampton, Jonathan D. Solomon, and Clara Wong (ORO Editions).

11) Oblique Drawing: A History of Anti-Perspective by Massimo Scolari (MIT Press).

12) Bulwark & Bastion: A Look at Musket Era Fortifications with a Glance at Period Siegecraft by James R. Hinds and Edmund Fitzgerald (Pioneer Press).

13) On the Making of Islands by Nick Sowers (self-published).

Cities Without Ground: A Hong Kong Guidebook was inspired by the revelation that a person can navigate the city of Hong Kong over great distances without ever leaving architecture behind, meandering through complex networks of internal space, from walkways and shopping malls to escalators and covered footbridges. Indeed, one can explore Hong Kong without really setting foot on the surface of the earth at all, making it a “city without ground.” The resulting labyrinthine spatial condition—consisting of “seemingly inescapable and thoroughly disorienting sequences” that cut through, around, between, and under nominally separate megastructures—has led the book’s authors to produce a series of visually dense maps dissecting the various routes a pedestrian can take through the city. A particular highlight comes toward the end, where they focus solely on the city’s air-conditioning, suggesting a kind of thermal cartography of indoor space and implying that temperature control and even humidity are better metrics for evaluating the success of a given project than mere visual or aesthetic concerns.

Massimo Scolari’s Oblique Drawing also pursues the idea that there are other, less well-explored methods for representing the built environment. Although I was disappointed to find that the chapters are, in effect, separate, not always related papers that happen to share a common interest in architectural representation, the book manages to tie together everything from ancient Egyptian hieroglyphs to the military drawings of Leonardo da Vinci, from medieval Christian landscapes to Chinese painting techniques and the Tower of Babel. Scolari’s book was also mentioned here on the blog last week in the context of architectural espionage.

I was actually given a copy of Bulwark & Bastion while out at the surreal and extremely remote site of Fort Jefferson, in the Dry Tortugas of Florida, and I read it on the 2-hour boat ride back to Key West. No more than a stapled pamphlet, like something you’d make at Kinko’s, it is, nonetheless, an extremely interesting look at built landscapes of warfare and defense. Unsurprisingly, it includes a history of walled cities and forts from Europe; but—and this topic alone deserves a full-length book from a publisher like Princeton Architectural Press—it discusses in detail the landscape defenses of the American Civil War, including massive brick citadels in Alabama, Maryland, South Carolina, and New York City. Star forts, bastions, casements, field works, and other geometries of assault and counter-attack are all illustrated and diagrammed, and they’re followed by a glossary of architectural defensive terms. Thoroughly enjoyable, in particular for anyone interested in military history.

Many of you will know Nick Sowers from his blogging at Archinect, where he explored the niche field of military landscapes and sound recordings. Nick was a deserving recipient of UC-Berkeley’s generous Branner Fellowship, which gave him the resources to travel the world for nearly a year, visiting overseas military bases, old battlefields, and urban fortresses from Japan and the South Pacific to Western Europe, including even the legendary Maunsell Towers in London’s Thames Estuary. At all of these sites, he made field recordings. Nick and I first met, in fact, down in Sydney, Australia, as part of Urban Islands back in 2009. This self-published book tells the story of those travels, including sketches and models from Nick’s own final thesis project at Berkeley, black & white photos from his long circumambulations of closed U.S. bases overseas, and a consistently interesting series of observations on the spatial implications of sound in landscape design. Weird visions of limestone caves being vibrated into existence by the tropical sonic booms of military aircraft give the book a dream-like feel as it comes to a close. Congrats to Nick not only for putting this book together, but for organizing such an interesting, planet-spanning trip in the first place.

14) Architecture for Astronauts: An Activity-based Approach by Sandra Häuplik-Meusburger (Springer Praxis).

15) The Textual Life of Airports: Reading the Culture of Flight by Christopher Schaberg (Continuum).

16) Urban Maps: Instruments of Narrative and Interpretation in the City by Richard Brook and Nick Dunn (Ashgate).

Sandra Häuplik-Meusburger’s Architecture for Astronauts has an accompanying website where we read that a “number of extra-terrestrial habitats have been occupied over the last 40 years of space exploration by varied users over long periods of time. This experience offers a fascinating field to investigate the relationship between the built environment and its users.” Häuplik-Meusburger goes on to definite extra-terrestrial habitat as “the ‘houses and vehicles’ where people live and work beyond Earth: non-planetary habitats such as a spacecraft or space station; and planetary habitats such as a base or vehicle on the Moon or Mars. These building types are set up in environments different from the one on Earth and can be characterized as ‘extreme environments.’ Multiple requirements arise for the architecture and design of such a habitat.” These requirements include different lines of sight, a shifted posture for humans in low-gravity, and different needs for visual clarity and even thermal insulation—a very different architecture, indeed. Her book is thus organized as an activity guide for thinking through things like sleep, food, and hygiene, and how architects can reimagine the spatial requirements of each for the “extreme environments” into which these houses and vehicles might go.

Christopher Schaberg’s Textual Life of Airports looks at the airport as a new kind of cultural space, one with its own emerging literature and its own untold stories, including what he calls “the secret stories of airports—the disturbing, uncomfortable, or smoothed over tales that lie just beneath the surface of these sites.” Citing Marc Augé and ambient music, the “airport screening complex” and Steven Spielberg, his book tries to clarify some of the “spatial ambivalence” travelers feel in an airport’s interconnected spaces. In the context of Häuplik-Meusburger’s book, one wonders what future literatures will emerge for the transitional sites of offworld infrastructure, the spaceports and gravity-free hotels that may or may not be forthcoming for the human future.

For Urban Maps, Richard Brook and Nick Dunn “use the term ‘map’ loosely to describe any form of representation that reveals unseen space, latent conditions or narratives in and of the city.” Their examples come from Google Street View, the photographs of urban explorers, advertisements, contemporary film, surveillance, and the art world, to name but a few.

17) Belgrade, Formal/Informal: A Research on Urban Transformation by ETH Studio Basel Contemporary City Institute (Scheidegger & Spiess).

18) The Waters of Rome: Aqueducts, Fountains, and the Birth of the Baroque City by Katherine Wentworth Rinne (Yale University Press).

Using an awesome font called Warsaw Book/Poster, Belgrade, Formal/Informal zeroes in on “a city that was isolated on the European periphery, a city a long history that was as significant as it was turbulent,” to find what parts of a metropolis with such locally specific circumstances have managed to stay more or less the same, through both war and economic estrangement, and what parts were fundamentally transformed by larger, pan-European events and processes. Further, within this, and as the book’s title suggests, they break the city into formal and informal sectors, the generic and the specific. The book is extensively illustrated, and attractively designed by Ludovic Balland.

Katherine Rinne teaches architecture at the CCA in Oakland, though her online project on the waters of Rome is hosted by the University of Virginia. Her book, The Waters of Rome, coalesces much of that work into a detailed study of the city’s hydrological infrastructures, from the ancient to the nearly modern, with a particular emphasis on the city in its Baroque age. Her approach is “largely topographic,” she explains in the book’s introduction, tying even the innermost fountains and waterworks to the landscapes of hills and rivers outside the city. As she writes, “Rome’s fountains are so dazzling that it is easy for even dedicated to overlook the profound changes that their construction initiated in the social, cultural, and physical life of the city. The transformation was systematic and structural, reaching from ancient springs outside the city walls to include aqueducts, fountains, conduits, drains, sewers, streets, and the Tiber. Because of gravity, which dictated distribution, the water’s flow was constrained or encouraged by the existing topography, which influenced in part how the water was displayed or made available for use, who controlled it and who was served by it, what it cost, and obligations that attached to the people who were allowed to access it.” The book is a vital addition to any syllabus or library on hydraulic urbanism.

19) Foodprint Papers, Volume 1 by Nicola Twilley & Sarah Rich (Foodprint Project).

Last not but least, the Foodprint Papers, Volume 1 have been released, edited by Nicola Twilley (my wife) and Sarah Rich, documenting Foodprint NYC from back in 2010, “the first in [a] series of international conversations about food and the city.”

From a cluster analysis of bodega inventories to the cultural impact of the ice-box, and from food deserts to peak phosphorus, panelists examined the hidden corsetry that gives shape to urban foodscapes, and collaboratively speculated on how to feed New York in the future. The free afternoon program included designers, policy-makers, flavor scientists, culinary historians, food retailers, and others, for a wide-ranging discussion of New York’s food systems, past and present, as well as opportunities to transform our edible landscape through technology, architecture, legislation, and education.

The pamphlet is self-published through Lulu, and all purchases help Nicola & Sarah throw more such events in the future. And, while we’re on the subject of food, don’t miss Sarah’s own recent book, Urban Farms.

Happy reading!

* * *

All Books Received: August 2015, September 2013, December 2012, June 2012, December 2010 (“Climate Futures List”), May 2010, May 2009, and March 2009.

Lebbeus Woods, 1940-2012

[Image: “Lower Manhattan” (1999) by Lebbeus Woods, discussed extensively here].

Like many people, I was—and remain—devastated to have learned that architect Lebbeus Woods passed away last night, just as the hurricane was moving out of New York City and as his very neighborhood, Lower Manhattan, had temporarily become part of the Atlantic seabed, floodwaters pouring into nearby subway tunnels and knocking out power to nearly every building south of 34th Street, an event seemingly predicted, or forewarned, by Lebbeus’s own work.

I can’t pretend to have been a confidant of his, let alone a professional colleague, but Lebbeus’s influence over my own interest in architecture is impossible to exaggerate and his kindness and generosity as a friend to me here in New York City was an emotionally and professionally reassuring thing to receive—to a degree that I am perhaps only now fully realizing. I say this, of course, while referring to someone whose New Year’s toast a few years ago to a room full of friends gathered down at his loft near the Financial District—in an otherwise anonymous building whose only remarkable feature, if I remember correctly, was that huge paintings by Lebbeus himself were hanging in the corridors—was that we should all have, as he phrased it, a “difficult New Year.” That is, we should all look forward to, even seek out or purposefully engineer, a new year filled with the kinds of challenges Lebbeus felt, rightly or not, that we deserved to face, fight, and, in all cases, overcome—the genuine and endless difficulty of pursuing our own ideas and commitments, absurd goals no one else might share or even be interested in.

This was the New Year’s wish of a true friend, in the sense of someone who believes in and trusts your capacity to become what you want to be, and someone who will help to engineer the circumstances under which that transformation might most productively occur.

[Images: From War and Architecture by Lebbeus Woods].

Lebbeus mentored and taught many, many people, and I am, by every measure, the least qualified of any of them to write about his influence; but learning that Lebbeus has passed away, and under such utterly surreal circumstances, with his own city—literally, the streets all around him—flooding in the darkness as the oceans rose up, compelled me to write something for him, or about him, or because of him, or to him. I have been fortunate enough, or perhaps determined, to live a life where I’ve met several of my heroes in person, and Lebbeus is—he will always be—exactly that, a titanic and strangely omnipresent figure for me whose work set off special effects he himself would be puzzled—even slightly embarrassed—to learn that I’ve attributed to him.

Speaking only for myself, Lebbeus is a canonical figure in the West—and I mean a West not of landed aristocrats, armies, and regal blood-lines but of travelers, heretics, outsiders, peripheral exploratory figures whose missives and maps from the edges of things always chip away at the doomed fortifications of the people who thought the world not only was ownable, but that it was theirs. Lebbeus Woods is the West. William S. Burroughs is the West. Giordano Bruno is the West. Audre Lorde is the West. William Blake is the West. For that matter, Albert Einstein, as Leb would probably agree, having designed an interstellar tomb for the man, is the West. Lebbeus Woods should be on the same sorts of lists as James Joyce or John Cage, a person as culturally relevant as he was scientifically suggestive, seething with ideas applicable to nearly every discipline.

[Images: From War and Architecture by Lebbeus Woods].

In any case, it isn’t just the quality of Lebbeus’s work—the incredible drawings, the elaborate models—or even the engaged intensity of his political writings, on architecture as politics pursued by other means or architecture as war, that will guarantee him a lasting, multi-disciplinary influence for generations to come. There is something much more interesting and fundamental to his work that has always attracted me, and it verges on mythology. It verges on theology, in fact.

Here, if I can be permitted a long aside, it all comes down to ground conditions—to the interruption, even the complete disappearance, of the ground plane, of firm terrestrial reference, of terra firma, of the Earth, of the very planet we think we stand on. Whether presented under the guise of the earthquake or of warfare or even of General Relativity, Lebbeus’s work was constantly erasing the very surfaces we stood on—or, perhaps more accurately, he was always revealing that those dependable footholds we thought we had were never there to begin with. That we inhabit mobile terrain, a universe free of fixed points, devoid of gravity or centrality or even the ability to be trusted.

It is a world that can only be a World—that can only, and however temporarily, be internally coherent and hospitable—insofar as we construct something in it, something physical, linguistic, poetic, symbolic, resonant. Architectural.

[Image: “Einstein Tomb” by Lebbeus Woods].

Architecture, for Lebbeus, was a kind of counter-balance, a—I’m going to use the word—religious accounting for this lack of center elsewhere, this lack of world. It was a kind of factoring of the zero, to throw out a meaningless phrase: it was the realization that there is nothing on offer for us here, the realization that the instant we trust something it will be shaken loose in great convulsions of seismicity, that cities will fall—to war or to hurricanes—that subways will flood, that entire continents will be unmoored, split in two, terribly and irreversibly, as something maddeningly and wildly, in every possible sense outside of human knowledge, something older and immeasurable, violently shudders and wakes up, leaps again into the foreground and throws us from its back in order to walk on impatiently and destructively without us.

Something ancient and out of view will rapidly come back into focus and destroy all the cameras we use to film it. This is the premise of Lebbeus’s earthquake, Lebbeus’s terrestrial event outside measured comprehensibility, Lebbeus’s state of war.

[Image: “Einstein Tomb” by Lebbeus Woods].

Because what I like about Lebbeus’s work is its nearly insane honesty, its straight-ahead declaration that nothing—genuinely and absolutely nothing—is here to welcome us or accept us or say yes to us. That there is no solid or lasting ground to build anything on, let alone anything out there other than ourselves expecting us to build it.

Architecture is thus an act—a delirious and amazing act—of construction for no reason at all in the literal sense that architecture is outside rational calculation. That is, architecture—capital-A architecture, sure—must be seen, in this context, as something more than just supplying housing or emergency shelter; architecture becomes a nearly astronomical gesture, in the sense that architecture literally augments the planetary surface. Architecture increases (or decreases) a planet’s base habitability. It adds something new to—or, rather, it complexifies—the mass and volume of the universe. It even adds time: B is separated from C by nothing, until you add a series of obstacles, lengthening the distance between them. That series of obstacles—that elongated and previously non-existent sequence of space-time—is architecture.

[Image: “Einstein Tomb” by Lebbeus Woods].

As Lebbeus himself once wrote, it is through architecture that humans realize new forms of spatial experience that would have been impossible under natural conditions—not in caves, not in forests, not even while out wandering through fog banks or deserts or into the frigid and monotonous vacuity of the Antarctic. Perhaps not even on the Earth. Architecture is a different kind of space altogether, offered, we could say, as a kind of post-terrestrial resistance against unstable ground, against the lack of a trustworthy planet. Against the lack of an inhabitable world.

Architecture, if you will, is a Wile E. Coyote moment where you look down and realize the universe is missing—that you are standing on empty air—so you construct for yourself a structure or space in which you might somehow attempt survival. Architecture is more than buildings. It is a spacesuit. It is a counter-planet—or maybe it is the only planet, always and ever a terraforming of this alien location we call the Earth.

In any case, it’s the disappearance of the ground plane—and the complicated spatial hand-waving we engage in to make that disappearance make sense—that is so interesting to me in Lebbeus’s work. When I say that Lebbeus Woods and James Joyce and William Blake and so on all belong on the same list, I mean it: because architecture is poetry is literature is myth. That is, it is equal to them and it is one of them. It is a way of explaining the human condition—whatever that is—spatially, not through stanzas or through novels or through song.

[Image: “Einstein Tomb” by Lebbeus Woods].

If you were to walk through an architecture school today—and I don’t recommend it—you’d think that the height of invention was to make your building look like a Venus flytrap, or that mathematically efficient triangular spaceframes were the answer to everything, every problem of space and habitability. But this is like someone really good at choosing fonts in Microsoft Word. It doesn’t matter what you can do, formally, to the words in your document if those words don’t actually say anything.

Lebbeus will probably be missed for his formal inventiveness: buildings on stilts, massive seawalls, rotatable buildings that look like snowflakes. Deformed coasts anti-seismically jeweled with buildings. Tombs for Einstein falling through space.

[Image: “Einstein Tomb” by Lebbeus Woods].

But this would be to miss the motivating absence at the heart of all those explorations, which is that we don’t yet know what the world is, what the Earth is—whether or not there even is a world or an Earth or a universe at all—and architecture is one of the arts of discovering an answer to this. Or inventing an answer to this, even flat-out fabricating an answer to this, meaning that architecture is more mythology than science. But there’s nothing wrong with that. There is, in fact, everything right with that: it is exactly why architecture will always be more heroic even than constructing buildings resistant to catastrophic rearrangements of the earth, or throwing colossal spans across canyons and mountain gorges, or turning a hostile landscape into someone’s home.

Architecture is about the lack of stability and how to address it. Architecture is about the void and how to cross it. Architecture is about inhospitability and how to live within it.

Lebbeus Woods would have had it no other way, and—as students, writers, poets, novelists, filmmakers, or mere thinkers—neither should we.

Buncefield Bomb Garden

[Image: The Buncefield explosion, via the BBC].

In one of the more interesting landscape design stories I’ve read this year, New Scientist reported back in March that the massive, December 2005 explosion at a fuel-storage depot called Buncefield in England, might have been strongly assisted by the site’s landscaping.

“A few years ago no one would have predicted that a row of trees and shrubs could make the difference between a serious fire and a catastrophic explosion,” the magazine suggests. But now, it’s becoming a reasonably accepted notion that the physical layout of the Buncefield site’s plantlife—from the “shrubs and small trees” down to their individual “twigs and branches”—can work to contain and concentrate, and, worse, add explosive surface area to what would otherwise have simply been a gas leak.

Indeed, the ongoing investigation at Buncefield “might change the way storage depots, refineries and pipelines are designed, and how the sites are landscaped [emphasis added]. Along with conventional safety features like sensors and alarms, site operators may have to rethink the way that trees, hedges and shrubs are positioned.” Investigators have concluded that “even structures on nearby commercial developments could help to accelerate a flame,” meaning that, in the design of any landscape, from industrial parks to corporate lawns, there is a previously unknown capacity for detonation.

What’s incredible about this—if proven true—is that the potentially explosive landscaping of sites such as Buncefield might suggest, according to New Scientist, new geometries or diagrammatic possibilities for the design of jet engines, in particular “a novel aircraft propulsion system called a pulse detonation engine.” The garden as jet engine!

Putting this into the context of other landscape typologies, such as ritual gardens or sacred groves—as if we might someday have orchards that churn and pulse with controlled coils of fire, like the engine of some vast arboreal machine—makes this terrifying topographical phenomenon seem all the more mythic and extraordinary.

(Previously on BLDGBLOG: Star Garden).

Books Received

[Image: A riverboat library in Bangladesh; image courtesy of the Gates Foundation].

Many, many books have arrived at the home office here, and I’m thus once again woefully behind in tallying up all the titles that have come my way. Accordingly, there are still many more write-ups to come, but it will be next month, after some upcoming travels, before I get to those other books.

Meanwhile, as has always been the case with Books Received posts, I have not read all of the books linked here and not all of them are necessarily new. However, in all cases, these are included for the interest of their approach or subject matter, and the following list should easily give just about anyone at least one good book to read over the coming summer.


1) City: A Guidebook for the Urban Age by P.D. Smith (Bloomsbury) — P.D. Smith’s voluminous look at the history of urbanism stretches from the Sumerians to the 2012 London Olympics, from Tenochtitlán to Dubai, from the Code of Hammurabi to J.G. Ballard, and from the Italian Renaissance to the urban ruins of nuclear war. Smith has organized his book like a travel guide, albeit not for a particular metropolis but for the city in and of itself. Chapters are thus divided into overarching categories such as “arrival,” “where to stay,” “getting around,” and more, and while the result can sometimes conflate otherwise quite different urban phenomena found in disparate cities around the world, that slight sense that things are starting to blur is evened out by Smith’s eye for detail in the stories and anecdotes he relates, particularly in the book’s many boxed texts and sidebars. Migration, food security, global tourism, natural disasters, economic expansion, and war: these are all perennial influences on urban form—and urban futures—and Smith works hard to show their role in shaping the life of what he calls “the ape that shapes [its] environment, the city builders.” City comes out in the United States in June 2012.

2) Tubes: A Journey to the Center of the Internet by Andrew Blum (Ecco) — I had the pleasure of receiving periodic email updates from author Andrew Blum as he traveled to the unmarked buildings and coastal warehouses—amongst many other sites—that enable, store, and protect what we broadly refer to as the internet. The resulting book, released earlier this week, tells the story of those travels: it is Blum’s field guide to the physical infrastructure of contemporary data, tracking the internet’s actual geography, the sites where the switches are kept and the servers are cooled, where the cables come out of the sea and relay onward, deeper into cities and suburbs, into office and apartments like the one from which I’m posting this. “The Internet couldn’t just be everywhere,” Blum writes, questioning ethereal metaphors like “the cloud” or the abstract “tubes” of the book’s title. “But then where was it? If I followed the wire, where would it lead? What would that place look like? Why were they there? I decided to visit the Internet.” In one particularly memorable description, Blum quips that he “had begun to notice that the Internet had a smell, an odd but distinctive mix of industrial-strength air conditioners and the ozone released by capacitors,” as if even the most amorphous realms of data have their own peculiar body odor. This body—the “tubes” of the internet—leads Blum from underground London to the middle of nowhere in central Oregon, from downtown Milwaukee to locked rooms in Amsterdam, on the trail of the “pulses of light” that give the internet physical and geographic form.

3) The Appian Way: Ghost Road, Queen of Roads by Robert A. Kaster (University of Chicago Press) — As Kaster’s book claims on its opening page, “No road in Europe has been so heavily traveled, by so many different people, with so many different aims, over so many generations.” The Appian Way, which cuts broadly southeast from the old city walls of Rome, gives Kaster—a Classicist at Princeton—a long and meandering geography on which to base this otherwise concise, almost pamphlet-length look at the Italian landscape and how it has evolved over the past two millennia. From marshes and town centers to incongruously 21st-century wind farms where the ancient road all but disappears into gravel-strewn ruins, by way of endless crumbling tombs that will be familiar to any fan of Piranesi, Kaster’s book describes the sites, monuments, churches, cemeteries, and more that give readers an opportunity to explore the historical—usually archaeological—context for this legendary piece of transportation infrastructure. The Appian Way is part of the “Culture Trails” series from the University of Chicago Press.


4) Ghetto at the Center of the World: Chungking Mansions, Hong Kong by Gordon Mathews (University of Chicago Press) — Mathews offers a kind of anthropological critique of globalization in the guise of architectural reportage, telling the story of Chungking Mansions, “a dilapidated seventeen-story commercial and residential structure in the heart of Hong Kong’s tourist district,” and using close descriptions of everyday life in the complex to build a cross-section of the global economy. “A remarkably motley group of people call the building home,” we read in the book’s own description: “Pakistani phone stall operators, Chinese guesthouse workers, Nepalese heroin addicts, Indonesian sex workers, and traders and asylum seekers from all over Asia and Africa live and work there—even backpacking tourists rent rooms. In short, it is possibly the most globalized spot on the planet.”

5) Great American City: Chicago and the Enduring Neighborhood Effect by Robert J. Sampson (University of Chicago Press) — Sampson’s very academic book—less narrative than statistical and analytic, and keenly based in empirical research—weighs the importance of community in defining, empowering, and uniting the city of Chicago, neighborhood by neighborhood.

6) New York at War: Four Centuries of Combat, Fear, and Intrigue in Gotham by Steven H. Jaffe (Basic Books) — Jaffe has written an incredibly interesting military history of New York City, beginning well before it was either New York or a city. Jaffe’s detailed accounts of early colonial battles and Revolutionary battlegrounds reveal the, to me, surprising number and topographic diversity of combat sites that dot the greater New York landscape. In the process, he offers little-known historical anecdotes—for instance, not only that Wall Street is so named after the defensive wall once constructed there, from one side of the island to the other, but that the wall was the first example of debt-financed urban infrastructure in what were then Dutch colonies. Jaffe’s look at a military urbanism peculiar to New York, from the 1600s to WWII to the security bollards of post-9/11 NYC, has proven hard to put down.

7) The Insurgent Barricade by Mark Traugott (University of California Press) — Traugott’s history of the barricade as a uniquely successful “technique of insurrection” is, first and foremost, a look at the spatial politics of the built environment. These politics operate in at least two primary, and clearly oppositional, ways, Traugott suggests. The first is the deliberate mis-use or counter-use of the city, transforming it into something that, through improvisatory re-design, can be express the political demands of an otherwise overlooked constituency. This is the production of barricades, which interfere with and strategically realign the internal movements of the city. The other side of this story, however, is the purposeful and systematic alteration of a city’s fabric precisely so that its everyday spaces cannot be used as outlets for political expression. In the latter example, streets can be widened or public spaces closely surveilled; in the former, makeshift tools and ad hoc materials, from cobblestones to wheelbarrows, can be transformed at a moment’s notice into walls that clog the city’s arteries and bring its streets to a halt. Traugott shows how all this has played out over more than four centuries of European urban history, also looking at what future spatial possibilities exist, on both sides of the barricade, for the political life of the metropolis.


8) Horseshoe Crabs and Velvet Worms: The Story of the Animals and Plants That Time Has Left Behind by Richard Fortey (Alfred A. Knopf) — Fortey is easily one of my favorite natural history writers, and his Earth: An Intimate History remains high on my list of recommended books. With this new book, Fortey takes on the question of survival—or super-survival—in creatures whose wildly successful evolutionary paths mean they have had a disproportionately deep effect on whole ecosystems still thriving today. This is “life’s history told not through the fossil record but through the stories of organisms that have survived, almost unchanged, throughout time,” in the book’s own words. The horseshoe crabs and velvet worms of the title are only two of the most-cited creatures in Fortey’s unsurprisingly enjoyable book.

9) The Prehistory of Home by Jerry D. Moore (University of California Press) — Moore starts things off with the unfortunate claim that “various animals build shelters, but only humans build homes,” an unprovable statement that belongs on the sadly endless pile of false comparisons made about humans and animals. Indeed, only four pages later, Moore himself writes that “we [humans] have been building homes longer than we have been Homo sapiens,” which can literally only be true if animals—that is, non-humans or non-Homo sapiens—can, after all, build homes, not just shelters, and have been doing so all along. In any case, this minor but by no means inconsequential quibble shouldn’t hold you back from enjoying Moore’s engaging history of the home—that is, the symbolically rich personal shelter—which he takes on a wide and exciting run from hand-woven walls and mud floors on the coast of Peru all the way to maximum security prisons, from Mesopotamian walled cities to gated suburbs, and from bachelor pads to underground “dwellings” built for the recently deceased in globally diverse burial practices. Part archaeological survey dating back, as Moore explains, to before humans were Human, and part speculative treatise as to why humans have an emotional need for homes at all, Moore’s book spans hundreds of thousands of years and nearly every continent.

10) The Last Imaginary Place: A Human History of the Arctic World by Robert McGhee (Oxford University Press) — McGhee, an archaeologist at the Canadian Museum of Civilization, “paints a vivid portrait of Viking farmers, entrepreneurial Inuit, and Western explorers” in their encounter with, and long-term settling of, the Arctic. Though the book has been out for several years, it just crossed my desk and I look forward to jumping in over the summer.

11) Rough-Hewn Land: A Geologic Journey from California to the Rocky Mountains by Keith Heyer Meldahl (University of California Press) — Meldahl’s book is, in its own words, “a 1000-mile-long field trip back through more than 100 million years of deep time to explore America’s most spectacular and scientifically intriguing landscapes.” Those landscapes are the western plateaus, mountains, and deserts of the southwestern United States, a region whose terrain now verges on the over-exposed—hardly a season goes by without a new book on the subject—but, as Meldahl suggests, “geology is stranger than fiction,” and the book he’s built around that statement is a worthwhile read.


12) American Sunshine: Diseases of Darkness and the Quest for Natural Light by Daniel Freund (University of Chicago Press) — Freund’s book is a delightfully idiosyncratic look at the “quest for natural light” in American culture, from the earliest use of tanning beds as a kind of surrogate sun to the mainstream acceptance of “light therapy” as a cure for Seasonal-Affective Disorder, and from the marketing of climate tourism to the development of specialty lighting rigs for use in industrial food preparation. Freund explains in his introduction that the book was motivated by three otherwise unrelated historical figures—Akhenatan, Vitruvius, and Linnaeus—all of whom represent for Freund “the universality of sunlight as a subject for consideration.” The results are this unique look at the confluence of personal health, urban design, and near-religious popular beliefs about the purifying power of sunlight over roughly 150 years of American culture.

13) Sealab: America’s Forgotten Quest to Live and Work on the Ocean Floor by Ben Hellwarth (Simon & Schuster) — Hellwarth relates the surprisingly overlooked story of U.S. Navy “saturation divers” and the international oceanographers whose research helped to pioneer the construction of deepsea equipment and large-scale architectural environments that almost made living on the ocean floor an everyday reality. Equal parts tropical retro-futurism, complete with scenes of Jacques Cousteau assembling his Conshelf habitats in the Mediterranean Sea, and high-tech adventure story populated by military super-athletes and entrepreneurial gear manufacturers few of us even knew existed—including surreal high-pressure diving experiments involving presumably quite bewildered farm animals—Hellwarth’s book tells the true history of what have been (and what might still be) for human inhabitation of the oceans. Best of all, it’s almost entirely set in a quasi-utopian underwater world, like Archigram crossed with The Abyss.

14) American Urban Form: A Representative History by Sam Bass Warner and Andrew H. Whittemore (MIT Press) — Warner and Whittemore have produced an illustrated historical survey of U.S. urbanism, with short chapters ranging from “the city’s seventeenth-century beginnings” on the Atlantic coast to “the federally supported city” of the 1950s, ending with a somewhat obligatory overview of the “global city” and its suburban fringe. The book is a great introduction to the processes that have influenced and restrained urban development in the United States for more than three centuries, but it focuses more on presenting a coherent narrative—often reading more like a special issue of The Economist—as opposed to developing an original or otherwise surprising new interpretation of American urban form.

15) The Chicago River: An Illustrated History and Guide to the River and Its Waterways by David M. Solzman (University of Chicago Press) — Re-released in its current, second edition back in 2006, Solzman’s book will no doubt already be familiar to many readers of BLDGBLOG, but his history of the Chicago River, its ecological context and industrial re-engineering, complete with a hands-on guide for anyone who might want to explore it, was new to me.


16) Pyongyang: Architectural and Cultural Guide edited by Philipp Meuser (DOM Publishers) — In print for less than three months, Meuser’s guide is already something of a cult classic in architectural circles, offering as it does a photographic and textual survey of the gonzo dictatorial postmodernism of Pyongyang, North Korea. A genuinely fascinating look at the political symbology of a capital city—Stefano Boeri’s memorable description of Pyongyang as a “rogue city” comes to mind—this slipcased, two-volume set offers “photographs and descriptions” in one book, including brief lessons on Pyongyang’s overall urban organization, and, in the other, what Meuser calls “background and comments.” These latter categories include—incredibly—excerpts from an architectural pamphlet written by the late Kim Jong-Il, who explains to his readers that, among other things, “architects are creative workers and operations officers,” spatially gifted functionaries of the State. Many of the photographs found in each volume can unfortunately resemble washed-out tourist postcards, and the buildings themselves are often striking for their super-ornamental, propagandistic absurdity—in a city whose natural setting makes it look oddly like Memphis, Tennessee—but to mock the city so easily and dismissively would be to miss the guide’s more interesting insight, which is that Pyongyang is, in fact, a remarkably assembled collection of processional spaces and monumental object-buildings, aesthetically arranged in a kind of 3-dimensional essay extolling the wonders of uncontested state power.

17) How to Make a Japanese House by Catherine Nuijsink (NAi Publishers) — Although architecture blogs have perfected the art of Japanese house fatigue over the past few years—in which it seems like a central server somewhere has been auto-feeding photos of small Japanese houses to the same design blogs over and over again every week—Nuijsink’s book is, refreshingly, a more substantive exploration of 21st-century domestic space in Japan, complete with one-on-one architectural interviews and occasional floor plans. Many of the projects you will already have seen online, but, given the breadth of context here, some great photographs, and three framing “monologues” written by architects Yoshiharu Tsukamoto, Taro Igarashi, and Jun Aoki, it more than justifies its publication.

18) Dash 5: The Urban Enclave edited and produced by Delft Architectural Studies on Housing (NAi Publishers) — Dash—not quite a magazine, more of a subscription book series—continued last autumn with this look at the “urban enclave,” which the editors have framed as an often progressively intended urban mega-project. These developments, both privately and publicly funded, can create what one of the book’s essays calls “a city-within-the-city” or a city “made up of miniature utopias”: social developments and architectural forms that appear, at first glance, to be entirely disconnected from one another but that, the authors argue, actually invigorate the city through these clear and obvious contrasts. The enclave offers—in fact, it does not let you avoid—”the proximity and the accessibility of ‘the other.'” Agree or disagree, it’s another well-produced issue in the ongoing Dash series, including an interesting look at Oswald Mathias Ungers’s notion of Grossform by historian Lara Schrijver, author of Radical Games.

19) Toward A Minor Architecture by Jill Stoner (MIT Press) — Stoner’s book looks to “dissect and dismantle prevalent architectural mythologies,” and to do so through a turn toward fiction—but the result is an often somewhat timid and unnecessarily academic entry in what should be a very rich conversation. Stoner relies too much on citations from the usual suspects found in your, mine, and everyone else’s thesis papers from the 1990s (Deleuze & Guattari, Walter Benjamin, Leibniz, Sigmund Freud, Italo Calvino, and even the now sadly over-exposed J.G. Ballard). But, having said that, it’s hard not to find pleasure in a book that takes, well, J.G. Ballard, Walter Benjamin, Sigmund Freud, Franz Kafka, James Joyce, and more—even the Berlin Wall—as fuel for a descriptive expansion of architecture into various other genres and media.


20) Care of Wooden Floors by Will Wiles (Amazon) — Many of you will recognize Will Wiles from his work as deputy editor of ICON magazine or his excellent though infrequent blog Spillway, but here he turns to fiction in a debut novel that tells the story of a man slowly going mad whilst house-sitting for a friend in Eastern Europe. From the book’s own description: “A British copywriter house-sits at his composer friend Oskar’s ultra-modern apartment in a glum Eastern European city. The instructions are simple: Feed the cats, don’t touch the piano, and make sure nothing damages the priceless wooden floors. Content for the first time in ages, he accidentally spills some wine. The apartment and the narrator’s sanity gradually fall apart in this unusual and satisfying novel.” The book has already been released in the UK, where it’s been receiving good reviews as a dark-humored “disaster novel,” but it’s not due out in the States until later this year, when it will become part of the first crop of books published directly and exclusively by Amazon.com.

21) Blueprints of the Afterlife by Ryan Boudinet (Grove Press) — Boudinet’s “bracingly weird new novel” has been receiving high praise and enviable comparisons for the author’s style, including to such writers as Philip K. Dick, William Burroughs, and Neal Stephenson, as Blueprints of the Afterlife picks up considerable buzz in the scifi/speculative fiction world. Fans of odd settings and spatial details will presumably appreciate the book’s “sentient glacier” or its “full-scale replica of Manhattan under construction in Puget Sound.” I’m looking forward to reading this while traveling over the next few weeks.

22) Joe Golem and the Drowning City by Mike Mignola and Christopher Golden (St. Martin’s Press) — It’s no secret that I’m a huge fan of Mike Mignola’s work, and his novelistic collaborations with Christopher Golden have so far been great, if not quite as gripping as Mignola’s own early Hellboy tales. Joe Golem tells the story of a flooded Manhattan, or, in the book’s own words: “In 1925, earthquakes and a rising sea level left Lower Manhattan submerged under more than thirty feet of water, so that its residents began to call it the Drowning City. Those unwilling to abandon their homes created a new life on streets turned to canals and in buildings whose first three stories were underwater.” The results, set 50 years after the flooding, are somewhere between H.P. Lovecraft and Central European urban folklore, featuring occasional black and white drawings by Mignola.

* * *

All Books Received: August 2015, September 2013, December 2012, June 2012, December 2010 (“Climate Futures List”), May 2010, May 2009, and March 2009.

Star Wheel Horizon

[Image: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].

After posting a project by Jimenez Lai back in January, Lebbeus Woods got in touch with an earlier project of his own, called Horizon Houses (2000).

[Image: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].

In his own words, the Horizon Houses are “are spatial structures that turn, or are turned, either continuously (the Wheel House) or from/to fixed positions (the Star and Block Houses).

They are structures experimenting with our perception of spatial transformations, accomplished without any material changes to the structures themselves. In these projects, my concern was the question of space. The engineering questions of how to turn the houses could be answered by conventional mechanical means—cranes and the like—but these seem clumsy and inelegant. The mechanical solution may lie in the idea of self-propelling structures, using hydraulics. But of more immediate concern: how would the changing spaces impact the ways we might inhabit them?

These self-transforming, perpetually off-kilter structures would, in a sense, contain their future horizon lines within them, as they rotate through various, competing orientations, both always and never completely grounded.

[Image: From Horizon Houses (2000) by Lebbeus Woods].

Each house in the series thus simultaneously explores the visual nature—and spatial effect—of the horizon line and the vertical force of gravity that makes that horizon possible.

As Woods phrases it, “Gravity is constantly at work on the materials of architecture, trying to pull them to the earth’s center of gravity. An important consequence is that this action establishes the horizon.” However, he adds, “in the absence of gravity there is no horizon, for example, for astronauts in space. It is from this understanding that Ernst Mach developed his theory of inertia frames, which influenced Albert Einstein’s relativistic theory of gravity”—but, that, Woods says, “is another story.”

[Image: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].

The Star House, seen immediately above and below, was what brought Woods to comment on the earlier post about Jimenez Lai; but the other “ensemble variations,” as Woods describe them, while departing formally from the initial comparison with Lai’s own project, deserve equal attention here.

[Images: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].

The circular form of the Wheel House, for instance, literalizes the stationary-but-mobile aspect of the project.

[Image: From Horizon Houses (2000) by Lebbeus Woods].

It also compels the house always to be on the verge of moving again, unlike the jagged, semi-mountainous points of the Block and Star Houses.

[Images: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].

The Block Houses appear to be in a state of barely stabilized wreckage following an otherwise unmentioned seismic event—which is fitting, as the rest of Woods’s descriptive text (available on his website) offers seismicity as a key force and generative parameter for the project. If the earth itself moves, what sort of architecture might embrace and even thrive on that motion, rather than—unsuccessfully—attempt to resist a loss of foundation?

[Image: From Horizon Houses (2000) by Lebbeus Woods].

To say that these buildings thus exist in a state of ongoing catastrophe would be to fixate on and over-emphasize their instability, whereas it would be more productive to recognize that each house rides out a subtle and unique negotiation of the planet—where “the planet” is treated less as a physical fact and more as a gravitational reference point, an abstract frame of influence within which certain architectural forms can take shape.

In other words, the urges and pulls of gravity might nudge each house this way and that—it might even pull them over into a radically new orientation—but the architecture remains both optically sensible against its new horizon line and, more importantly, inhabitable.

[Image: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].

Taken together, this family of forms could thus roll, wander, and collapse indefinitely through the gravitational fields that command them.

[Image: From Horizon Houses (2000) by Lebbeus Woods].

For a bit more text related to the project, see Woods’s own website.

Space Jack

[Image: “White Elephant” by Jimenez Lai, via Archinect].

Archinect is currently featuring a project called “White Elephant (Privately Soft)” by Jimenez Lai.

Lai describes it as “a building inside a building,” falling “somewhere between super-furniture and a small house.” It’s a flippable object, able to be tilted and set on any side. It tumbles, in the architect’s words, its cowhide-padded interior offering a place to sit in any orientation.

[Images: “White Elephant” by Jimenez Lai].

I’m basically just posting this here as eye-candy, but there is something awesomely compelling about the notion of super-furniture: hypertrophied spatial objects that are more like portable rooms, perfectly inhabiting the otherwise inexact and under-explored midspace between architecture and a bed or couch, between a house and the ergonomic equipment that fills out.

In fact, the sight of this thing looming all alone in an empty room makes it seem more powerful than it really is, I’d suggest, as it appears, in many ways, to invalidate the walls around it. In other words, why use the walls at all—why even furnish your own apartment—when you can just drop two or three of these white elephants inside it, perhaps lit from within, completing the space with their bulk? Your “bedroom” becomes spatially and materially coextensive with the bed itself.

[Images: “White Elephant” by Jimenez Lai].

It’s a thus a kind of instant room you throw into your house, like spatial jacks, an inhabitable in-between, or burrow space, that both divides the place it sits within and defines an interior of its own.

[Images: “White Elephant” by Jimenez Lai].

There are more photographs on Archinect showing the spatial object being flipped, as the following, truncated sequence demonstrates—

[Images: “White Elephant” by Jimenez Lai].

—and Lai’s diagrams reveal the variety of facets the project requires.

[Images: “White Elephant” diagrammed, by Jimenez Lai].

But it would also be interesting, given more time, to see many more spatial variations on the same basic idea, but also to explore the effect of different materials, finishes, and colors. Imagine building out a family of these objects the way you might build a BMW or specify a Mini Cooper. You select the geometry, the interior, the upholstery—maybe even small, medium, or large—and soon enough your very own piece of super-furniture arrives, ready for assembly.

[Images: “White Elephant” by Jimenez Lai].

See more at Archinect.

The Baffler

[Image: From “Baffles and Bastions: The Universal Features of Fortifications” by Lawrence H. Keeley, Marisa Fontana, and Russell Quick, courtesy of the Journal of Archaeological Research (5 March 2007)].

In a paper called “Baffles and Bastions,” published in the Journal of Archaeological Research, anthropologists Lawrence H. Keeley, Marisa Fontana, and Russell Quick offer a detailed history of militarized building design features such as “V-sectioned ditches, defended gates, and bastions.”

All of the features they subsequently analyze occur at peripheries, borders, and thresholds. In their own words, “the militarily functional ditch and gate features and bastions discussed below, in fact and by definition, are all distinguished by being part of enceintes (that is, surrounding barriers or enclosures). Enceintes are barriers that prevent access to and, almost always, obscure vision of a particular location.”

Their diagrams of “baffled” entryways, seen above, are particularly interesting—a kind of archaeological variation on floor plan porn—revealing the various techniques used to at fortified points of entry to gain an advantage over invaders. Through a navigational encounter with architecture, attackers are forced to show their vulnerabilities. “Baffled gates force attackers who enter them to expose their flanks and rear to defenders’ fire,” the authors write. “Ideally, they require attackers to turn left exposing their unshielded right side. Left-turning baffles also were useful against (typically) right-handed bowmen.”