The Snow Mine

[Image: The “Blythe Intaglios,” via Google Maps].

After reading an article about the “Blythe geoglyphs”—huge, 1,000-year old images carved into the California desert north of Blythe, near the border with Arizona—I got to looking around on Google Maps more or less at random and found what looked like a ghost town in the middle of nowhere, close to an old mine.

Turns out, it was the abandoned industrial settlement of Midland, California—and it’s been empty for nearly half a century, deliberately burned to the ground in 1966 when the nearby mine was closed.

[Image: Midland, California, via Google Maps].

What’s so interesting about this place—aside from the exposed concrete foundation pads now reused as platforms for RVs, or the empty streets forming an altogether different kind of geoglyph, or even the obvious ease with which one can get there, simply following the aptly named Midland Road northeast from Blythe—is the fact that the town was built for workers at the gypsum mine, and that the gypsum extracted from the ground in Midland was then used as artificial snow in many Hollywood productions.

[Image: Midland, California, via Google Maps].

As the L.A. Times reported back in 1970—warning its readers, “Don’t Go To Midland—It’s Gone”—the town served as the mineral origin for Hollywood’s simulated weather effects.

“Midland was started in 1925 as a tent city,” the paper explained, “with miners in the middle of the Mojave Desert digging gypsum out of the Little Marias to meet the demands of movie studios. All the winter scenes during the golden age of Hollywood were filmed with ‘snowflakes’ from Midland.”

[Image: The abandoned streets of Midland, former origin of Hollywood’s artificial snow; photo via CLUI].

Like some strange, artificial winter being mined from the earth and scattered all over the dreams of cinemagoers around the world, Midland’s mineral snow had all the right qualities without any of the perishability or cold.

See, for example, this patent for artificial snow, filed in 1927 and approved in 1930, in which it is explained how gypsum can be dissolved by a specific acid mix to produce light, fluffy flakes perfect for the purposes of winter simulation. Easy to produce, with no risk of melting.

[Image: Midland, California, via Google Maps].

I’ve long been fascinated by the artificial snow industry—the notion of an industrially controlled climate-on-demand, spraying out snowflakes as if from a 3D printer, is just amazing to me—as well as with the unearthly world of mines, caves, and all things underground, but I had not really ever imagined that these interests might somehow come together someday, wherein fake glaciers and peaceful drifts of pure white snow were actually something scraped out of the planet by the extraction industry.

As if suggesting the plot of a deranged, Dr. Seussian children’s book, the idea that winter is something we pull from a mine in the middle of the California desert and then scatter over the warm Mediterranean cities of the coast is perhaps all the evidence you need that life is always already more dreamlike than you had previously believed possible.

(Very vaguely related: See also BLDGBLOG’s earlier coverage of California City).

Urban Giants

The wife & husband team of director Davina Pardo and journalist Andrew Blum—the latter of whom you might also know as the author of Tubes and a prolific writer on architecture and design—have released a short documentary about the literal architecture of the internet: the huge buildings looming amongst us here in New York City, inside of which sit much of the telecommunications equipment that switches, routes, and relays global internet traffic.

These “urban giants,” in the filmmakers’ words, are over-built monsters, their titanic foundations, floor plates, and empty rooms reinforced to hold early telegraph machines. Yet they are also surprisingly delicate and beautifully detailed Art Deco structures. The internet is a kind of chandelier of controlled light, beaming information through fiber optic lines all over the world, relying on anchorage points and cables strung deep inside buildings like these.

“Between 1928 and 1932,” the film explains, “Western Union and AT&T Long Lines built two of the most advanced telecommunications buildings in the world, at 60 Hudson Street and 32 Avenue of the Americas in Lower Manhattan. Nearly a century later, they remain among the world’s finest Art Deco towers—and cornerstones of global communication. Urban Giants is a 9-minute filmic portrait of their birth and ongoing life, combining never-before-seen-construction footage, archival photographs and films, interviews with architectural and technology historians, and stunning contemporary cinematography.” That cinematography is by David Sundberg from Esto.

The film is embedded above or you can watch it over on Vimeo—and Blum’s descriptions of these buildings and their inner machinery in Tubes are not to be missed.

Mathematical Equations as Architectonic Forms

[Image: From the Altgeld Math Models Collection at UIUC].

Architects—or really anyone captivated by complex geometric forms—should find something of interest in a small set of images posted over at Wired. From the Altgeld Math Models Collection at UIUC, the photos show complex mathematical equations modeled as architectonic forms, and many of them are stunning.

Here are a few of my favorites, taken not from Wired but from the Altgeld Collection itself. This first model totally blows me away, for example. Imagine this thing blown up to the scale of urban infrastructure and built as a woven coil of multiple suspension bridges intersecting over a river, like some hyper-dimensional Brooklyn Bridge strung between cities.

[Images: From the Altgeld Math Models Collection at UIUC].

The models, of course, are not intended as architectural suggestions. So what were they, really?

“In 1893,” Wired explains, “a prominent mathematician named Felix Klein brought a boatload of models from his laboratory in Göttingen to the World’s Fair in Chicago. These perfect plasters stood out in the pavilion showcasing Germany’s technical achievements. The scientists who walked by took note. Soon major American universities had ordered hundreds of surface models from thick catalogs, and had them shipped thousands of miles over the Atlantic. Large collections remain at MIT, the University of Arizona, Harvard, and the University of Illinois at Urbana-Champaign, whose models feature prominently in this gallery.”

[Image: Bridge proposal by Penda for the Salford Meadows design competition].

But, like one of my favorite speculative bridge projects of the last year or two—a proposal designed by Penda for the Salford Meadows competition—I just can’t stop imagining how these could be translated almost exactly into suspension bridges, public plazas, or other works of urban infrastructure.

A city peppered with large, harped megastructures like these would be extraordinary, a kind of inhabitable catalog of topology. Or huge sewers like this, torquing and curling through pretzels of self-intersection beneath our feet. Barbara Hepworth as civil engineer.

Even the relatively simple-looking Math Model 8 would make a delirious pedestrian overpass or skybridge.

[Images: From the Altgeld Math Models Collection at UIUC].

You can read more about the collection over at Wired, but you can also see a lot more images at the Altgeld Math Models Collection itself—like the incredible Math Model 3 (imagine it extruded vertically into a cathedral or power station), the weird floating quasi-object of Math Model 81 (imagine that central vertex as a kind of urban overlook or observation deck), the looming innards of Math Model 44, or the slightly bonkers Math Model 39, seen below.

[Images: From the Altgeld Math Models Collection at UIUC].

You can also help support the collection’s efforts to preserve the models; here is more info.

Drive-By Archaeology

[Image: From a patent filed by MIT, courtesy U.S. Patent and Trademark Office].

The technical systems by which autonomous, self-driving vehicles will safely navigate city streets are usually presented as some combination of real-time scanning and detailed mnemonic map or virtual reference model created for that vehicle.

As Alexis Madrigal has written for The Atlantic, autonomous vehicles are, in essence, always driving within a virtual world—like Freudian machines, they are forever unable to venture outside a sphere of their own projections:

The key to Google’s success has been that these cars aren’t forced to process an entire scene from scratch. Instead, their teams travel and map each road that the car will travel. And these are not any old maps. They are not even the rich, road-logic-filled maps of consumer-grade Google Maps.
They’re probably best thought of as ultra-precise digitizations of the physical world, all the way down to tiny details like the position and height of every single curb. A normal digital map would show a road intersection; these maps would have a precision measured in inches.

The vehicle can thus respond to the city insofar as its own spatial expectations are never sufficiently contradicted by the evidence at hand: if the city, as scanned by the vehicle’s array of sensors and instruments, corresponds to the vehicle’s own internal expectations, then it can make the next rational decision (to turn a corner, stop at an intersection, wait for a passing train, etc.).

However, I was very interested to see that an MIT research team led by Byron Stanley had applied for a patent last autumn that would allow autonomous vehicles to guide themselves using ground-penetrating radar. It is the subterranean realm that they would thus be peering into, in addition to the plein air universe of curb heights and Yield signs, reading the underworld for its own peculiar landmarks.

[Image: From a patent filed by MIT, courtesy U.S. Patent and Trademark Office].

How would it work? Imagine, the MIT team suggests, that your autonomous vehicle is either in a landscape blanketed in snow. It is volumetrically deformed by all that extra mass and thus robbed not only of accurate points of measurement but also of any, if not all, computer-recognizable landmarks. Or, he adds, imagine that you have passed into a “GPS-denied area.”

In either case, you and your self-driving vehicle run the very real risk of falling off the map altogether, stuck in a machine that cannot find its way forward and, for all intents and purposes, can no longer even tell road from landscape.

[Image: From a patent filed by MIT, courtesy U.S. Patent and Trademark Office].

Stanley’s group has thus come up with the interesting suggestion that you could simply give autonomous vehicles the ability to see through the earth’s surface and scan for recognizable systems of pipework or other urban infrastructure down below. Your vehicle could then just follow those systems through the obscuring layers of rain, snow, or even tumbleweed to its eventual destination.

These would be cars attuned to the “subsurface region,” as the patent describes it, falling somewhere between urban archaeology and speleo-cartography.

In fact, with only the slightest tweaking of this technology and you could easily imagine a scenario in which your vehicle would more or less seek out and follow archaeological features in the ground. Picture something like an enormous basement in Rome or central London—or perhaps a strange variation on the city built entirely for autonomous vehicles at the University of Michigan. It is a vast expanse of concrete built—with great controversy—over an ancient site of incredible archaeological richness.

Climbing into a small autonomous vehicle, however, and avidly referring to the interactive menu presented on a touchscreen dashboard, you feel the vehicle begin to move, inching forward into the empty room. The trick is that it is navigating according to the remnant outlines of lost foundations and buried structures hidden in the ground around you, like a boat passing over shipwrecks hidden in the still but murky water.

The vehicle shifts and turns, hovers and circles back again, outlining where buildings once stood. It is acting out a kind of invisible architecture of the city, where its routes are not roads at all but the floor plans of old buildings and, rather than streets or parking lots, you circulate through and pause within forgotten rooms buried in the ground somewhere below.

In this “subsurface region” that only your vehicle’s radar eyes can see, your car finds navigational clarity, calmly poking along the secret forms of the city.

In any case, for more on the MIT patent, check out the U.S. Patent and Trademark Office.

(Via New Scientist).

London And Its Dead

[Image: By Andrew Winning, courtesy of Reuters, via National Geographic].

In her excellent and morbidly fascinating book Necropolis: London and Its Dead, Catharine Arnold describes in detail how parts of the London Underground were tunneled, blasted, picked, and drilled through a labyrinth of plague pits and cemeteries.

To no small extent, she makes clear, the subterranean presence of corpses can be found throughout the British capital. Dead bodies were basically buried everywhere, to the point that, as Arnold pithily states, “London is one giant grave.” The city is saturated from below with the dead.

In one of my favorite examples of this from the book, Arnold explains how the London Hospital maintained its own burial ground from 1849 to 1854. Somewhat astonishingly, however, we learn that housing projects for the medical staff were then built over these old graveyards—and the coffins were not very far below the surface.

As Arnold describes it, this led to some rather unsafe ground conditions: 

The remaining part of the burial ground became a garden for nurses and medical students, complete with tennis court, “where they are in the habit of capering about in their short times off-duty, and where it sometimes happens that the grass gives way beneath them—an ordinary occurrence when the subsoil is inhabited by coffins!”

In other words, these tennis-playing nurses “capering about” on their grass tennis courts would occasionally and literally fall through the surface of the earth only to find themselves standing in a maze of rotting coffins hidden just beneath the soil, an infernal honeycomb of badly tended graves like something out of Dante. 

This image—of young women frolicking in their 19th-century sports gear suddenly falling through the earth into coffins—is absolutely astonishing and surely belongs in a movie coming soon to a cinema near you, a London-based, hospital-themed remake of Poltergeist.

[Image: An otherwise unrelated London cemetery, photographed by Louise McLaren/Creative Commons].

Of course, as London’s population exploded, so too did the number of its dead; and, thus, some local churches got in on the financial action of corpse disposal by accepting dead bodies (and the high fees associated with their interment) only to do nothing at all with the corpses but toss them down into the cellar.

One church was so bad, Arnold explains, that its parishioners would often become light-headed and even pass out from the horrible smell of rotting and partially liquified bodies wafting up from beneath the floorboards.

A particularly nightmarish location described by Arnold is Enon Chapel, a Baptist church founded “as a speculative venture.” That is, the minister—Mr. W. Howse—was in it purely for the money. 

Arnold’s own description of what happened next says it best: 

Worship there was a dangerous business; for members of the congregation frequently passed out—yet, because nobody guessed at the minister’s appalling secret, it never occurred to them that the cause of their sickness lay beneath a flimsy layer of floorboards, in the vault of the chapel.

In warm, damp weather, local residents were assaulted by a peculiarly disgusting smell. Occasionally, when a fire was lit in a nearby building, an intolerable stench arose, which did not originate from the drains. Vast numbers of rats infested the houses; and meat exposed to the atmosphere turned putrid after an hour or two.

The parishioners could even taste it, apparently: an acrid, oily slick on their tongues, resulting from the humid corpse-fog that filled the church, a kind of artificial weather system created by the dissolving bodies of the dead jumbled up in the darkness below them.

Mind-bogglingly, when all of this was finally discovered, how many corpses do you think London city authorities found down there? Several dozen? A few hundred, perhaps? They found twelve thousand corpses. 12,000 corpses all turning into jello and contaminating the local water supply. 

[Image: London’s Abney Park Cemetery, photo by BLDGBLOG].

Yet those churchgoers were lucky to escape with their own lives, we read. At times, London’s urban burial grounds simply exploded, their cheap coffins dangerously over-pressurized from within with corpse gas. 

The resulting blasts and long-burning subterranean infernos, for the most part limited to the crypts and basements of churches, were physically repellent and not at all easy to extinguish. “In the 1800s,” Arnold writes, “fires beneath St. Clement Dane’s and [architect Christopher] Wren’s Church of St. James’s in Jermyn Street destroyed many bodies and burned for days.”

To help prevent these corpulent bombs from bursting, sextons of the churches were required to “tap” the coffins now and again; this tapping would jostle the bodies within and thus “facilitate the escape of gases which would otherwise detonate from their confinement.”

Entrepreneurial architects were not going to stand idly by, however, as a new market for spatial ideas took shape. Designers of speculative necropolises were beginning to ask: why bury when you can build? 

Specifically, Arnold explains, an architecturally inclined businessman named Thomas Willson “proposed a huge pyramid for Primrose Hill. At an estimated cost of £2,500, this massive mausoleum, higher than St. Paul’s, would contain five million Londoners.” 

[Image: The great London pyramid of the Pyramid General Cemetery Company, via Wonders & Marvels].

Intended to invoke solemnity, inspire awe, and earn lots of money, Willson’s colossal geometric structure was to be funded through subscription and run by a new corporation called the Pyramid General Cemetery Company: 

Constructed from brick, with granite facing, the plans comprised a chapel, office, quarters for the Keeper, Clerk, Sexton and Superintendent, four entrances and a central ventilation shaft. A series of sloping paths would allow bodies to be moved. Each catacomb took up to twenty-four coffins and could be sealed up after all interments had been completed. Resembling a beehive, it would be a thing of awe and wonder to all who saw it.

The pyramid was never constructed, of course, but perhaps in our own era of London megaprojects, some brick and granite Giza might yet emerge on the marshy edges of town to support and protect the dead of southeast England.

All of which finally brings us back to the real reason I started writing this post, which was to tell the story of how these corpses—the city absolutely littered with burial grounds and plague pits—came to influence the construction of London’s Underground train system. It’s a brief anecdote, but it’s both ghoulish and interesting.

As Arnold points out, there is an otherwise inexplicable shift in direction in the Piccadilly line passing east out of South Kensington. “In fact,” she writes, “the tunnel curves between Knightsbridge and South Kensington stations because it was impossible to drill through the mass of skeletal remains buried in Hyde Park.” I will admit that I think she means “between Knightsbridge and Hyde Park Corner“—although there is apparently a “small plague pit dating from around 1664″ beneath Knightsbridge Green—but I will defer to Arnold’s research.

But to put that another way, the ground was so solidly packed with the interlocked skeletons of 17th-century victims of the Great Plague that the Tube’s 19th-century excavation teams couldn’t even hack their way through them all. The Tube thus had to swerve to the side along a subterranean detour in order to avoid this huge congested knot of skulls, ribs, legs, and arms tangled in the soil—an artificial geology made of people, caught in the throat of greater London.

London’s Tube thus sits atop, cuts around, and tunnels through a citywide charnel ground of corpses, its very routes and station locations haunted by this earlier presence in the ground below.

For much more info on the geography of London’s dead, check out a copy of Necropolis.

(An earlier version of this post was previously published on Gizmodo).

A Pyramid in the Middle of Nowhere Built to Track the End of the World

[Image: Photo by Benjamin Halpern, courtesy of the U.S. Library of Congress].

The Stanley R. Mickelsen Safeguard Complex in Cavalier County, North Dakota, is the focus of an amazing set of images hosted by the U.S. Library of Congress, showing this squat and evocative megastructure in various states of construction and completion.

It’s a huge pyramid in the middle of nowhere tracking the end of the world on radar, an abstract geometric shape beneath the sky without a human being in sight, or it could even be the opening scene of an apocalyptic science fiction film—but it’s just the U.S. military going about its business, building vast and other-worldly architectural structures that the civilian world only rarely sees.

[Images: Photos by Benjamin Halpern, courtesy of the U.S. Library of Congress].

As Pruned described these structures back in 2008, it was a “mastaba-shaped radar facility reminiscent of the work of architect Étienne-Louis Boullée.”

As such, Pruned suggests, it offers convincing architectural evidence that we should consider “the “U.S. anti-ballistic landscape as a subset of Land Art”—as lonely pieces of abandoned infrastructure isolated amidst sublime and almost unreachably remote locations.

[Images: Photos by Benjamin Halpern, courtesy of the U.S. Library of Congress].

The photos seen here, taken for the U.S. government by photographer Benjamin Halpern, show the central pyramid—pyramid, monument, modular obelisk: whatever you want to call it—that served as the site’s missile-tracking station. Its omnidirectional all-seeing white circles stared endlessly at invisible airborne objects moving beyond the horizon.

The Library of Congress gives the pyramid’s location somewhat absurdly as “Northeast of Tactical Road; southeast of Tactical Road South.” In other words, it’s ensconced somewhere in a maze of self-reference and tautology, perhaps deliberately obscuring exactly how you’re meant to arrive at this place.

[Image: Photo by Benjamin Halpern, courtesy of the U.S. Library of Congress].

Yet the pyramid has become something of a roadtripper’s delight in the last decade or two. When I initially published a slightly different version of this post on Gizmodo, commenters from around the world jumped in with their own photos and memories of driving hours out of their way to find these military ruins looming spookily on the horizon.

Most if not all of them then discovered that it was as easy as simply saying hello to the guard, walking unencumbered through the front gate, and then hanging out for hours, running up the side of the pyramid, taking pictures against the North Dakota sky, and enjoying this American Giza as a peculiarly avant-garde site for an afternoon picnic.

You can even see the structures, arranged like some ritual sequence of spatial objects—a chapel of radar aligned with war—on Google Street View.

[Image: The pyramid, seen somewhat jarringly in full color, via Google Street View].

One thing I like so much about these shots is how they resemble early expeditionary photos of the hulking Mayan ruins found at Chichén Itzá.

Check out these comparative shots, for example, where the latter image was taken by photographer Henry Sweet during a 19th-century archaeological journey led by Alfred P. Maudslay. The photo was featured as part of an exhibition at the University of North Carolina back in 2007.

[Images: (top) Photo by Benjamin Halpern, courtesy of the U.S. Library of Congress; (bottom) photo by Henry Sweet, courtesy of the UNC-Chapel Hill].

Of course, there is nothing really to compare outside of their same overall geometry—yet it’s striking to consider the functional, if obviously metaphoric, similarities here as well. 

One structure was built as part of a kind of analogue system for tracking divine events and celestial calendars, as dark constellations of gods spun across the sky; the other was a temple to mathematics built for guiding and pinging missiles as they streaked horizon to horizon, a site of early warning against the apocalypse, as a new zodiac of nuclear warheads would burst open to shine their world-blinding light on the obliterated landscapes below. 

Trajectories, paths, horizons: both pyramids, in a sense, were architectural monuments for navigation of different kinds. Both timeless, strange, and seemingly inhuman: spatial artifacts of lost civilizations.

[Image: Photo by Benjamin Halpern, courtesy of the U.S. Library of Congress].

In any case, the original photos on the Library of Congress website are heavily specked with dust and some lens artifacts, but I’ve cleaned up my favorites and posted some of them here. 

[Images: Photos by Benjamin Halpern, courtesy of the U.S. Library of Congress].

This is how modern-day pyramids are made: huge budgets and ziggurats of rebar, as tiny figures wearing hardhats scramble around amidst gargantuan geometric forms, checking diagrams against reality and trying not to think of the nuclear war this structure was being built to track.

[Images: Photos by Benjamin Halpern, courtesy of the U.S. Library of Congress].

(An earlier version of this post previously appeared on Gizmodo).

Where Borders Melt

[Image: From Italian Limes. Photo by Delfino Sisto Legnani, courtesy of Folder].

One of the most interesting sites from a course I taught several years ago at Columbia—Glacier, Island, Storm—was the glacial border between Italy and Switzerland.

The border there is not, in fact, permanently determined, as it actually shifts back and forth according to the height of the glaciers.

This not only means that parts of the landscape there have shifted between nations without ever really going anywhere—a kind of ghost dance of the nation-states—but also that climate change will have a very literal effect on the size and shape of both countries.

[Image: Due to glacial melt, Switzerland has actually grown in size since 1940; courtesy swisstopo].

This could result in the absurd scenario of Switzerland, for example, using its famed glacier blankets, attempting to preserve glacial mass (and thus sovereign territory), or it might even mean designing and cultivating artificial glaciers as a means of aggressively expanding national territory.

As student Marissa Looby interpreted the brief, there would be small watchtowers constructed in the Alps to act as temporary residential structures for border scientists and their surveying machines, and to function as actual physical marking systems visible for miles in the mountains, somewhere between architectural measuring stick for glacial growth and modular micro-housing.

But the very idea that a form of thermal warfare might break out between two countries—with Switzerland and Italy competitively growing and preserving glaciers under military escort high in the Alps—is a compelling (if not altogether likely) thing to consider. Similarly, the notion that techniques borrowed from landscape and architectural design could be used to actually make countries bigger—eg. through the construction of glacier-maintenance structures, ice-growing farms, or the formatting of the landscape to store seasonal accumulations of snow more effectively—is absolutely fascinating.

[Images: From Italian Limes. Photos by Delfino Sisto Legnani, courtesy of Folder].

I was thus interested to read about a conceptually similar but otherwise unrelated new project, a small exhibition on display at this year’s Venice Biennale called—in English, somewhat unfortunately—Italian Limes, where “Limes” is actually Latin for limits or borders (not English for a small acidic fruit). Italian Limes explores “the most remote Alpine regions, where Italy’s northern frontier drifts with glaciers.”

In effect, this is simply a project looking at this moving border region in the Alps from the standpoint of Italy.

[Image: From Italian Limes. Photo by Delfino Sisto Legnani, courtesy of Folder].

As the project description explains, “Italy is one of the rare continental countries whose entire confines are defined by precise natural borders. Mountain passes, peaks, valleys and promontories have been marked, altered, and colonized by peculiar systems of control that played a fundamental role in the definition of the modern sovereign state.”

[Images: From Italian Limes. Photos by Delfino Sisto Legnani, courtesy of Folder].

However, they add, between 2008 and 2009, Italy negotiated “a new definition of the frontiers with Austria, France and Switzerland.”

Due to global warming and and shrinking Alpine glaciers, the watershed—which determines large stretches of the borders between these countries—has shifted consistently. A new concept of movable border has thus been introduced into national legislation, recognizing the volatility of any watershed geography through regular alterations of the physical benchmarks that determine the exact frontier.

[Images: From Italian Limes. Photos by Delfino Sisto Legnani, courtesy of Folder].

The actual project that resulted from this falls somewhere between landscape surveying and technical invention—and is a pretty awesome example of where territorial management, technological databases, and national archives all intersect:

On May 4th, 2014, the Italian Limes team installed a network of solar-powered GPS units on the surface of the Similaun glacier, following a 1-km-long section of the border between Italy and Austria, in order to monitor the movements of the ice sheet throughout the duration of the exhibition at the Corderie dell’Arsenale. The geographic coordinates collected by the sensors are broadcasted and stored every hour on a remote server via a satellite connection. An automated drawing machine—controlled by an Arduino board and programmed with Processing—has been specifically designed to translated the coordinates received from the sensors into a real-time representation of the shifts in the border. The drawing machine operates automatically and can be activated on request by every visitor, who can collect a customized and unique map of the border between Italy and Austria, produced on the exact moment of his [or her] visit to the exhibition.

The drawing machine, together with the altered maps and images it produces, are thus meant to reveal “how the Alps have been a constant laboratory for technological experimentation, and how the border is a compex system in evolution, whose physical manifestation coincides with the terms of its representation.”

The digital broadcast stations mounted along the border region are not entirely unlike Switzerland’s own topographic markers, over 7,000 “small historical monuments” that mark the edge of the country’s own legal districts, and also comparable to the pillars or obelisks that mark parts of the U.S./Mexico border. Which is not surprising: mapping and measuring border is always a tricky thing, and leaving physical objects behind to mark the route is simply one of the most obvious techniques.

As the next sequence of images shows, these antenna-like sentinels stand alone in the middle of vast ice fields, silently recording the size and shape of a nation.

[Images: From Italian Limes. Photos by Delfino Sisto Legnani, courtesy of Folder].

The project, including topographic models, photographs, and examples of the drawing machine network, will be on display in the Italian Pavilion of the Venice Biennale until November 23, 2014. Check out their website for more.

Meanwhile, the research and writing that went into Glacier, Island, Storm remains both interesting and relevant today, if you’re looking for something to click through. Start here, here, or even here.

[Image: From Italian Limes. Photo by Delfino Sisto Legnani, courtesy of Folder].

Italian Limes is a project by Folder (Marco Ferrari, Elisa Pasqual) with Pietro Leoni (interaction design), Delfino Sisto Legnani (photography), Dawid Górny, Alex Rothera, Angelo Semeraro (projection mapping), Claudia Mainardi, Alessandro Mason (team).

Perspectival Objects

[Image: A perspectival representation of the “ideal city,” artist unknown].

There’s an interesting throwaway line in The Verge‘s write-up of yesterday’s Amazon phone launch, where blogger David Pierce remarks that the much-hyped public unveiling of Amazon’s so-called Fire Phone was “oddly focused on art history and perspective.”

As another post at the site points out, “Amazon CEO Jeff Bezos likened it to the move from flat artwork to artwork with geometric perspective which began in the 14th century.”

These are passing comments, sure, and, from Amazon’s side, it’s more marketing hype than anything like rigorous phenomenological theorizing. Yet there’s something strangely compelling in the idea that a seemingly gratuitous new consumer product—just another smartphone—might actually owe its allegiance to a different technical lineage, one less connected to the telecommunications industry and more from the world of architectural representation.

[Image: Jeff Bezos as perspectival historian. Courtesy of The Verge].

It would be a smartphone that takes us back to, say, Albrecht Dürer and his gridded drawing machines, making the Fire Phone a kind of perspectival object that deserves a place, however weird, in architectural history. Erwin Panofksy, we might say, would have used a Fire Phone—or at least he would have written a blog post about it.

In this context, the amazing image of billionaire Jeff Bezos standing on stage, giving a kind of off-the-cuff history of perspectival rendering surely belongs in future works of architectural history. Smiling and schoolteacher-like, Bezos gestures in front of an infinite grid ghosted-in over this seminal work of urban scenography, in one moment aiming to fit his product within a very particular, highly Western tradition of representing the built environment.

[Image: Courtesy of The Verge].

The launch of the Fire Phone did indeed give perspectival representation its due, showing how a three-dimensionally or relationally accurate perception of geometric space can change quite dramatically with only a small move of the viewer’s own head.

The phone’s “dynamic perspective,” engineered to correct this, seems a little rickety at best, but it is meant as way to account for otherwise inconsequential movements of the viewer through the landscape, whether it’s a crowded city street or the vast interiors of a hotel. To do so requires an almost comical amount of technical hand-waving. From The Verge:

The key to making dynamic perspective work is knowing exactly where the user’s head is at all times, in real time, many times per second, Bezos said. It’s something that the company has been working on for four years, and [the] best way to do it is with computer vision, he went on to note. The single, standard front-facing camera wasn’t sufficient because its field of view was too narrow—so Amazon included four additional cameras with a much wider field of view to continuously capture a user’s head. At the end of the day, it features four specialized front-facing cameras in addition to the standard front-facing camera found near the earpiece, two of which can be used in case the other cameras were covered; it uses the best two at any given time. Lastly, Amazon included infrared lights in each camera to allow the phone to work in the dark.

Five hundred years ago, we’d instead be reading about some fabulous new system of mirrors, lens, prisms, and strings, all tied back to or operated by way of complexly engineered works of geared furniture. Unfolding tables and adjustable chairs, with operable flaps and windows.

[Image: One of several perspectival objects—contraptions for producing spatially accurate drawings—by Albrecht Dürer].

These precursors of the Fire Phone, after seemingly endless acts of fine-tuning, would then, and only then, allow their users to see the scene before them with three-dimensional accuracy.

Now, replace those prisms and mirrors with multiple forward-facing cameras and infrared sensors, and market the resulting object to billions of potential users in front of gridded scenes of Western urbanism, and you’ve got the strange moment that happened yesterday, where a smartphone aimed to collapse all of Western art history into a single technical artifact, a perspectival object many of us will soon be carrying in our bags and pockets.

[Image: Another “ideal city,” artist unknown].

More interestingly, though, with its odd focus “on art history and perspective,” Amazon’s event raises the question of how electronic mediation of the built environment might be affecting how our cities are designed in the first place—how we see buildings, streets, and cities through the dynamic lens of automatic perspective correction and other visual algorithms.

Put another way, is there a type of architecture—Classical, Romanesque—particularly well-suited for perspectival objects like the Fire Phone, and, conversely, are there types of built space that throw these devices off altogether? Further, could artificial environments that exceed the rendering capacity of smartphones and other digital cameras be deliberately designed—and, if so, what would they “look like” to those sensors and objects?

Recall that, at one point in his demonstration, Bezos explained how Amazon’s new interface “uses different layers to hide and show information on the map like Yelp reviews,” effectively tagging works of architecture with digital metadata in a kind of Augmented Reality Lite.

But what this suggests, together with Bezos’s use of “ideal city” imagery, is that smartphone urbanism will have its own peculiar stylistic needs. Perhaps, if visually defined, that will mean that phones will require cities to be gridded and legible, with clear spatial differentiation between buildings and objects in order to function most accurately—in order to line up with the clouds of virtual tags we will soon be placing all over the structures around us. Perhaps, if more GPS-defined, that will mean overlapping buildings and spaces are just fine, but they nonetheless must allow unblocked access to satellite signals above so that things don’t get confused down at street level—a kind of celestial perspectivism where, from the phone’s point of view, the roof is the new facade, the actual “front” of the building through which vital navigational signals must travel.

Either way, the possibility that there is a particular type of space, or a particular type of urbanism, most suited to the perspectival needs of new smartphones is totally fascinating. Perhaps in retrospect, this photograph of Jeff Bezos, grinning at the world in front of a gigantic image of Western perspective, will become a canonical architectural image of where digital objects and urban design intersect.

An Occult History of the Television Set


The origin of the television set was heavily shrouded in both spiritualism and the occult, Stefan Andriopoulos writes in his new book Ghostly Apparitions. In fact, as its very name implies, the television was first conceived as a technical device for seeing at a distance: like the telephone (speaking at a distance) and telescope (viewing at a distance), the television was intended as an almost magical box through which we could watch distant events unfold, a kind of technological crystal ball.

Andriopoulos’s book puts the TV into a long line of other “optical media” that go back at least as far as popular Renaissance experiments involving technologically-induced illusions, such as concave mirrors, magic lanterns, disorienting walls of smoke, and other “ghostly apparitions” and “phantasmagoric projections” created by specialty devices. These were conjuring tricks, sure—mere public spectacles, so to speak—but successfully achieving them required sophisticated understandings of basic physical factors such as light, shadow, and acoustics, making an audience see—and, most importantly, believe in—the illusion.

A Magic Lantern for Watching Events at a Distance

What’s central to Andriopoulos’s argument is that these devices incorporated earlier experimental instruments devised specifically for pursuing supernatural research—for visualizing the invisible and showing the subtle forces at work in everyday life. In his words, these were “devices developed in occult research”—including explicitly “televisionlike devices”—that had been invented in the name of spiritualism toward the end of the 19th century and that, only a decade or two later, “played a constitutive role in the emergence of radio and television.”

[Image: From Etienne-Gaspard Robertson’s 1834 study of technical phantasmagoria, via Ghostly Apparitions].

In Andriopoulos’s words, this was simply part of “the reciprocal interaction between occultism and the natural sciences that characterized the cultural construction of new technological media in the late nineteenth century,” a “two-directional exchange between occultism and technology.” New forms of broadcast technology and belief in the occult? No big deal.

So, while the television itself—the object you and I most likely know as the utterly mundane fixture of family distraction sitting centrally ensconced in a nearby living room—might not be a supernatural mechanism, it nonetheless descends from a strange and convoluted line of esoteric experimentation, including early attempts at controlling electromagnetic transmissions, directing radio waves, and even experiencing various forms of so-called “remote viewing.”

The idea of a medium takes on a double meaning here, Andriopoulos explains, as the word refers both to the media—in the sense of a professional world of publishing and transmission—and to the medium, in the sense of a specific, vaguely shamanic person who acts as a psychic or seer. The medium thus acts as an intermediary between humans and the supernatural world in a very literal sense.

Indeed, in Andriopoulos’s version of television’s origin story, the notion of spiritual clairvoyance was very much part of the overall intention of the device.

Clairvoyance—a word that literally means clear vision, yet that has now come to refer almost exclusively to a supernatural ability to see things at a distance or before events even happen—offered an easy metaphor for this new mechanism.

Television promised clairvoyance in the sense that a TV could allow seeing without interference or noise. It would give viewers a way to tune into and clearly see a broadcast’s invisible signals—with the implication that an esoteric remote-viewing apparatus with forgotten supernatural intentions is now mounted and enshrined in nearly everyone’s home.

[Image: A “moving face” transmitted by John Logie Baird at a public demonstration of TV in 1926 (photo via the BBC)].

I’ll leave it to curious readers to look for Andriopoulos’s book itself—with the caveat that it is quite heavy on German idealism and rather light on real tech history—but it is worth mentioning the fact that at least one other technical aspect of the 20th-century television also followed a very bizarre historical trajectory.

Part Tomb, Part Church, Part Planetarium

The cathode ray—a vacuum tube technology found in early television sets—took on an unexpected and extraordinary use in the work of gonzo Norwegian inventor Kristian Birkeland. Birkeland used cathode rays in his attempt to build a doomed scale model of the solar system.

I genuinely love this story and I have written about it elsewhere, including both here on BLDGBLOG and in The BLDGBLOG Book, but it’s well worth retelling.

In a nutshell, Birkeland was the first scientist to correctly hypothesize the origins of the Northern Lights, rightly deducing from his own research into electromagnetic phenomena that the aurora borealis was actually caused by interactions between charged particles constantly streaming toward earth from the sun and the earth’s own protective magnetic field. This produced the extraordinary displays of light Birkeland had seen in the planet’s far north.

However, as Birkeland fell deeper into an eventually fatal addiction to extreme levels of caffeine and a slow-acting hypnotic drug called Veronal, he also—awesomely—became fixated on the weirdly impossible goal of precisely modeling the Northern Lights in miniature. He sought to build a kind of Bay Model of the Northern Lights.

[Image: Kristian Birkeland stares deeply into his universal simulator (via)].

As author Lucy Jago tells Birkeland’s amazing story in her book The Northern Lights, he was intent on producing a kind of astronomical television set: a “televisionlike device,” in Andriopoulos’s words, whose inner technical workings would not just broadcast actions and characters seen elsewhere, but would actually model the electromagnetic secrets of the universe.

As Jago describes his project, Birkeland “drew up plans for a new machine unlike anything that had been made before.” It resembled “a spacious aquarium,” she writes, a shining box that would act as “a window into space.”

The box would be pumped out to create a vacuum and he would use larger globes and a more powerful cathode to produce charged particles. With so much more room he would be able to see effects, obscured in the smaller tubes, that could take his Northern Lights theory one step further–into a complete cosmogony, a theory of the origins of the universe.

It was a multifaceted and extraordinary undertaking. With it, Jago points out, “Birkeland was able to simulate Saturn’s rings, comet tails, and the Zodiacal Light. He even experimented with space propulsion using cathode rays. Sophisticated photographs were taken of each simulation, to be included in the next volume of Birkeland’s great work, which would discern the electromagnetic nature of the universe and his theories about the formation of the solar system.”

However, this “spacious aquarium” was by no means the end of Birkeland’s manic (tele)vision.

[Image: From Birkeland’s The Norwegian Aurora Polaris Expedition 1902-1903, Vol. 1: On the Cause of Magnetic Storms and The Origin of Terrestrial Magnetism (via)].

His ultimate goal—devised while near-death in a hotel room in Egypt—was to construct a vacuum chamber partially excavated into the solid rock of a mountain peak, an insane mixture of tomb, church, and planetarium.

The resulting cathedral-like space—think of it as a three-dimensionally immersive, landscape-scale television set carved directly into bedrock—would thus be an artificial cavern inside of which flickering electric mirages of stars, planets, comets, and aurorae would spiral and glow for a hypnotized audience.

Birkeland wrote about this astonishing plan in a letter to a friend. He was clearly excited about what he called a “great idea I have had.” It would be—and the emphasis is all Birkeland’s—”a museum for the discovery of the Earth’s magnetism, magnetic storms, the nature of sunspots, of planets—their nature and creation.”

His excitement was justified, and the ensuing description is worth quoting at length; you can almost feel the caffeine. “On a little hill,” he scribbled, presumably on his Egyptian hotel’s own stationery, perhaps even featuring a little image of the pyramids embossed in its letterhead, reminding him of the ambitions of long-dead pharaohs, “I will build a dome of granite, the walls will be a meter thick, the floor will be formed of the mountain itself and the top of the dome, fourteen meters in diameter, will be a gilded copper sphere. Can you guess what the dome will cover? When I’m boasting I say to my friends here ‘next to God, I have the greatest vacuum chamber in the world.’ I will make a vacuum chamber of 1,000 cubic metres and, every Sunday, people will have the opportunity to see a ring of Saturn ten metres in diameter, sunspots like no one else can do better, Zodiacal Light as evocative as the natural one and, finally, auroras… four meters in diametre. The same sphere will serve as Saturn, the sun, and Earth, and will be driven round by a motor.”

Every Sunday, as if attending Mass, congregants of this artificial solar system would thus hike up some remote mountain trail, heading deep into the cavernous and immersive television of Birkeland’s own astronomy, hypnotized by the explosive whirls of its peculiar, peacock-like displays of electromagnetism, shimmering cathedrals of artificially controlled planetary light.

[Image: Cropping in on the pic seen above (via)].

Seen in the context of the occult mechanisms, psychic TVs, and clairvoyant media technologies of Stefan Andriopoulos’s book, Birkeland’s story reveals just one particularly monumental take on the other-worldly possibilities implied by televisual media, bypassing the supernatural altogether to focus on something altogether more extreme: a direct visual engagement with nature itself, in all its blazing detail.

Of course, Birkeland’s cathode ray model of the solar system might not have conjured ghosts or visualized the spiritual energies that Andriopoulous explores in his book, but it did try to bring the heavens down to earth in the form of a 1,000 cubic meter television set partially hewn from mountain granite.

It was the most awesome TV ever attempted, a doomed and never-realized invention that nonetheless puts all of today’s visual media to shame.

(An earlier version of this post previously appeared on Gizmodo).

Proprietary Microcosms

[Image: Christophe Simon/AFP/Getty Images, via In Focus/The Atlantic].

Spaces of military simulation have long been a theme of interest here, including the desert test-cities of California’s Fort Irwin or the law enforcement training architecture of U.S. police departments, so this shot of Brazilian police training “in a mock favela set up in Rio de Janeiro” caught my eye as part of a recent round-up of shots looking at preparations for the 2014 World Cup.

Police simulations such as these offer a peculiarly spatial insight into the ways humans attempt to make sense of the world. Their interest is always both political (declaring whole neighborhoods spatial threats, quarantining their population from the rest of the metropolis, then “pacifying” the streets with military force) and philosophical (how humans engage in highly ritualized, repetitive behaviors deep inside these proprietary microcosms of the world, like little demigods of a model universe lording over labyrinths and copies).

Someone builds a surrogate or a stand-in—a kind of stage-set on which to test their most viable theories—then they control that replicant world down to every curb height and door frame. Architecture then comes along simply as ornamentation, in order to give this virtual world a physical footprint—to supply a testbed on which somebody else’s spatial ideas can be verified (or violently disproven).

Finally, like the 1:1 scale model in which Google self-driving cars operate, techniques learned inside these proto-cities are then imposed upon the very thing those sites were meant to model, tricking the real-world favela into resembling its denigrated copy: a wild space neutered by the decoy it played no role in authorizing.

Welcome to the World of the Plastic Beach

[Image: The new plastic geology, photographed by Patricia Corcoran, via Science].

Incredibly, a “new type of rock cobbled together from plastic, volcanic rock, beach sand, seashells, and corals has begun forming on the shores of Hawaii,” Science reports.

This new rock type, referred to as a “plastiglomerate,” requires a significant heat-source in order to form, as plastiglomerates are, in effect, nothing but molten lumps of plastic mixed-in with ambient detritus. Hawaii with its coastal and marine volcanoes, offers a near-perfect formational landscape for this artificially inflected geology to emerge—however, Patricia Corcoran, one of the discoverers of these uncanny rocks, thinks we’ll likely find them “on coastlines across the world. Plastiglomerate is likely well distributed, it’s just never been noticed before now, she says.”

We’ve been surrounded by artificial geologies all along.

But is it really geology? Or is it just melted plastic messily assembled with local minerals? Well, it’s both, it seems, provided you look at it on different time-scales. After heavier chunks of plastiglomerate form, fusing with “denser materials, like rock and coral,” Science writes, “it sinks to the sea floor, and the chances it will become buried and preserved in the geologic record increase.” It can even form whole veins streaking through other rock deposits: “When the plastic melts, it cements rock fragments, sand, and shell debris together, or the plastic can flow into larger rocks and fill in cracks and bubbles,” we read.

It doesn’t seem like much of a stretch to suggest that our landfills are also acting like geologic ovens: baking huge deposits of plastiglomerate into existence, as the deep heat (and occasional fires) found inside landfills catalyzes the formation of this new rock type. Could deep excavations into the landfills of an earlier, pre-recycling era reveal whole boulders of this stuff? Perhaps.

The article goes on to refer to the work of geologist Jan Zalasiewicz, which is exactly where I would have taken this, as well. Zalasiewicz has written in great detail and very convincingly about the future possible fossilization of our industrial artifacts and the artificial materials that make them—including plastic itself, which, he suggests, might very well leave traces similar to those of fossilized leaves and skeletons.

In a great essay I had the pleasure of including in the recent book Landscape Futures, Zalasiewicz writes: “Plastics, which are made of long chains of subunits, might behave like some of the long-chain organic molecules in fossil plant twigs and branches, or the collagen in the fossilized skeletons of some marine invertebrates. These can be wonderfully well preserved, albeit blackened and carbonized as hydrogen, nitrogen and oxygen are driven off under the effect of subterranean heat and pressure.” Plastiglomerates could thus be seen as something like an intermediary stage in the long-term fossilization of plastic debris, a glimpse of the geology to come.

Ultimately, the idea that the stunning volcanic beaches of Hawaii are, in fact, more like an early version of tomorrow’s semi-plastic continents and tropical archipelagoes is both awesome and ironic: that an island chain known for its spectacular natural beauty would actually reveal the deeply artificial future of our planet in the form of these strange, easily missed objects washing around in the sand and coral of a gorgeous beach.

(Spotted via Rob Holmes. Vaguely related: War Sand).