Henry Waltz

This preview for an independent film called Henry Waltz, by Emil Goodman, is hard to decipher on a narrative level, but it unfolds in a Jasper Morello-like world of steampunk shadow puppets and wireframe cities on circular space frames, with underwater crystal submarines and fluttering machine-butterflies crossing monstrous landscapes. Humans in motorized glass domes chase one another through a maze of iron columns—which is where something like a plot must lie, though it’s hard to tell exactly what it might be. Read more on the Henry Waltz website, including a link to this short making-of video.

4 thoughts on “Henry Waltz”

  1. Hard to tell from the YouTube page, but that looks a lot like he's using the Kinect for motion capture. Interesting translation between body motion and architectural/vehicular motion. Wonder how else motion capture will be relevant to architectural fantasy and actual industry visualization practices.

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